Stereotypes and the Media

A lot of you out there are new to the gaming market, but many of you still have been there since the beginning. Many of us remember when Dungeons and Dragons came out. Wow. What else can you say? It opened up a whole new subculture, an underground social group: The Gamer. The Gamer is simply put: someone who plays non-conventional games such as card games, role playing games, miniature war games, and odd ball strategy games. Stereotypically, the gamer is portrayed as: anti-social, quirky, oblivious to hygiene, and in more severe cases as devil worshipping homosexual perverts who are out to corrupt little children and bring about the rise of the dark demon Cthulu. . . Well, those of us in this illustrious subculture recognize that the common populace has difficulty identifying with things they don't understand. I mean, come on, I'm not a nerd. I have a life, a company, a job (yes the two are mutually exclusive), the occasional three to six month relationship, I brush my teeth and shower every day, and I happen to play role playing games. In fact, I know a lot of people just like me. But I have to admit, I always feel a little uncomfortable when the 98lbs bottle lens wearing misanthrope in the baggy trench coat sitting next to me in History 101 starts rattling off to me about his 23rd level fighter/mage/priest/thief demi-god. I mean, sheesh, when you carry the Dungeon Master's Guide between your English Lit book and your notepad, there's gonna be cause for concern, not to mention an open season on taunts and jeers. Like it or not, that's the stigma we gamers have to contend with on a regular basis.

And then there's the media. Yeah, the vultures that killed Princess Di. Those corpse consuming meat markets of entropy and disillusionment. Yeah, the media. The ones who blamed role playing games for the deaths of hundreds and declared a tool for satanic inititation. Sorry to disappoint, but when I met Gary Gygax he struck me more as a caring grandfather than a dark indoctrinator of the infernal intelligences. But what do you expect when you hear gamers sitting around the cafeteria declaring, "And then I took my +3 vorpal blade and beheaded the demon and stole his dark sceptre of the Nine Levels of Hell!" Not exactly dinner conversation is it? So, the gamer does provide the media with ample ammunition. But hey, all this negative press, I think, helped make the market what it is. Dozens of gaming companies would probably shoot me on sight for saying that but look at it. Mommy and Daddy tell little Jimmy that role playing games are evil and. . . do you really think little Jimmy is going to cringe fearfully? No. Little Jimmy is going to look for it, buy it, and play it feverishly. I think the second parents, or the government for that matter, tell you it's no big deal. . . it becomes just that. Make something taboo or forbidden and people will lap it up like a mindflayer in a labodamy lab.

So I would like to encourage all of you to stay as far away from Wayfarer Infinity as possible. It'll drive you into random blood cults and cause you to tattoo 666 across your forehead. It's not a game for good little Jimmys. Bad Jimmy. Bad, bad Jimmy. Don't play Wayfarer Infinity.

"Good . . . Bad . . . I'm the guy with the gun."

- Army of Darkness (Ash)


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Copyright © 1998 Timothy Till

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