Rants

Runes Law, Makers of Wayfarer Infinity

Rant 5 - Culpability

Ever notice that since the Columbine tragedy every news special ends with the tag line: ". . . and how it effects our children." Do you know just how much that disgusts me? To think the general populace is seeking out a scapegoat, some effigy they can burn and tear at. There have already been discussions in prominent newspapers linking this horrid tragedy to "gaming." Angry parents and blood thirsty news reporters are jabbing angry fingers in our direction.

"It's that devil game!" quoth the ignorant.

So, let's try and look at both sides of the issue here. Let's attack gaming here for a while . . . bear with me . . . this is harder on me than it is on you.

In role-playing games, the participant assumes an invented identity and that identity functions in a make believe world making decisions and choices that ideally have no basis in the root of the participant's true identity. The danger inherent in that is that some participants use the modes of the game to manifest, encourage, or sate deep seated pains, fears, anxiety, and violence. While escapism can be a healthy psychological tool for the stressed or the unbalanced, if left unsupervised or moderated it can become the trigger that lets out residing psychosis. The decisions made by these invented identities can also lead to disassociation and desensitization. While the manufacturers of these games maintain that the games in and of themselves do not promote or encourage any ideology, mode of thought, or belief system, the fact cannot be ignored that the game does have an impact on the one facet of its players it focuses on, their imagination.

There. I just slammed gaming. Now let's defend it.

First . . . the facts. Two percent of the American population has played or currently plays role-playing games. Role-playing games have been accused of being directly related to crimes of violence on over twelve occasions. On every occasion . . . it's never been substantiated in court. Out of the two percent of Americans who do play role-playing games, only a third of a percent of the two percent microcosm have committed crimes of violence. So in essence . . . where's the real link?

Now, I don't mean to just go off here, but when we live in a society that's constantly flicking out accusing fingers at everything from Marilyn Manson to the Teletubbies, trying in a pathetic attempt to find the "reason" why their kids are messed up in the head, we have to realize where those fingers should really be going - up our own @$$. Parents just can't accept the fact that they need to pay attention to their kids. They hate the fact that they can't just order out for dinner and pay a few bills and boom ala-kazam instant perfect family. When I say pay attention to their kids, I mean exactly just that. Don't go around saying "it's just a phase," or "my child would never do that." Wake up. You're kid was messed up long before he played a game. He was messed up when he was eleven years old and he never got better. When Billy Bob Jojo Bully pulled his pants down in elementary school and kicked him into the girl's bathroom, and in gym class he learned that he can't catch a ball, and in math class he learned that he has to try harder than everyone else, THAT was the beginning of your child getting messed up. It started happening when he found you drunk one day, when he got beat up in school, when his girlfriend left him for another girl, you know, all the things you never cared about enough to ask him.

Taking care of your kids and your family begins, ends, and stays in the home. Stop trying to blame WWF, Batman, and funky looking dice.


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Copyright © 1999 Timothy Till

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