Console-tations by Zack Roman
Personal Computer

    Title: American McGee’s Alice
    Publisher: Electronic Arts
    Developer: Rogue Entertainment
    Platform: PC

Question: When is a croquet mallet like a Billy club?

Answer: Whenever you want it to be.

American McGee’s Alice is the delightfully twisted continuation of Lewis Carol’s stories. Since Alice’s last visit, Wonderland has become dark and twisted under the iron rule of the tyrannical Queen of Hearts. Alice herself isn’t in much better condition, being half mad from just barely surviving a terrible tragedy where her house burnt down with her parents in it, and she herself suffering massive burns. Nevertheless, Alice is called upon by the White Rabbit and the Cheshire Cat, who has grown gaunt and is covered in tattoos, to attempt to save Wonderland. But Alice is not the first to be called. Many children have come before her, and all have failed, to be trapped forever in the madness.

Ok, ok, enough background stuff already, let’s talk game specifics. The game play style is that of a 3rd person shoot em’ up, utilizing enhanced Quake III technology, which basically means that the camera is floating up and behind Alice’s head. Alice’s arsenal of weapons includes a trusty carving knife, and an assortment of toys ranging from Gambit-styled razor sharp throwing cards to demon-summoning dice to highly explosive jack-in-the-boxes. The game attempts to go beyond the standard shoot em’ up motif by employing more challenging obstacles such as mazes and puzzles, with just enough bad guys to keep you on your toes. Bad guys range from Card Guards to Ant Soldiers to Fire Imps. End bosses include the Jabberwocky, the Mad Hatter, and the Duchess, among others (I’ve made it to the Duchess, who ran around chasing me with a pepper mill, trying to eat me (I found out the hard way about the being eaten part, hehe)).

Let’s see, what else - Graphics. This game takes a hefty amount of power to play, but the graphics are quite excellent, and I’m not even running it in the highest quality mode. Music- The music score is done by . . . * checks back of box * . . . Chris Vrenna, the founding member of Nine Inch Nails. Personally, I find the soundtrack somewhat lacking. It is rather unremarkable, and I don’t really notice it while playing, so I guess the bottom line is that while it isn’t great, they are nice enough not to shove it down your throat. Umm, yes. Control. Controls are easy. The mouse points, ‘WSAD’ keys move you, space jumps, and number keys select toy/weapon. It has a very nice, simple, easy to use interface.

Other stuff. The dialogue between characters during game play is hilarious. Both Alice and the Cheshire Cat have sharp wits and even sharper tongues. It really is quite amusing, especially if like sarcasm and dry wit. The general twistedness of the game is also most excellent (and the picture of the Mad Hatter and Alice having tea absolutely rocks).

Final ratings. As it seems I’ll be doing reviews now, I’ll probably be experimenting around with different systems. (Hmm . . . maybe I could feature a different rating system each week! No? You don’t like that idea? Spoilsport!) For now I shall use your basic 1-10 scale, 10 being the highest, for different categories. Lets see:

    Graphics: Most Excellent
    Sound: Passable
    Gameplay: Pretty Good
    Replay Value: Average
    Difficulty: Challenging
    Spiffiness: Most Excellent
    Overall: Pretty Darn Good

OK, so I lied. I changed my mind between there and here. I supposed a Pretty Darn Good would rate around an 8.5 or so, give or take a point. Really though, I like the game because its twisted. If you go for twisted, you’ll like Alice.

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Copyright © 2000 Zack Roman

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