Console-tations by Zack Roman
Personal Computer

    Title: No One Lives Forever
    Publisher: Fox Interactive
    Platform: PC
No One Lives Forever package

8:27 PM, September 17
STASI Records and Research Facility
East Berlin, German Democratic Republic

A woman in a skintight leather outfit walks up to a man.

Man: "Gutten Tag, fraulein. Do you have sex with strangers?"

Women: "No, certainly I do not."

Man: "Then allow me to introduce myself."

Woman: "Why not introduce yourself to the police department and spare me the trouble?"

Man: "Who makes up these ghastly code phrases anyway?"

Woman: "Someone in the cryptography department. Someone in need of a girlfriend, apparently."

Welcome to No One Lives Forever, a computer game by Fox Interactive. It is an Austin Powers meets Goldeneye. You are agent Archer, British Intelligence’s only woman operative. Not because you are the best, however, but because all the other agents are dropping like flies, and The Powers That Be are getting rather desperate. But that’s ok, ‘cause you still get to run around and kill things, and of course, assault any hapless bystanders (or your superiors) with your sharp tongue.

Plot (As if getting to kill things isn’t enough). This game is chock full of it. It starts out with you finally getting tapped for a mission, and your best friend, Bruno (who looks and sounds VERY suspiciously like an older, bald Sean Connery), is there to help and guide. Your mission is to protect an American Congressman (and a stone deaf one at that) from a bunch of H.A.R.M (the evil badguy syndicate) assassins, while he is visiting Morocco (Casa Blanca!!!) (Not really though.) (The Casa Blanca part, I mean). Anyway, blah blah blah, kill some people, and viola, Bruno gets capped, and you’ve been betrayed, and must fight for your life. Apparently this is the same thing that’s been happening to all the operatives; British Intelligence has a traitor.

Graphics. Oh Yeah, baby! Do I make you horny? These graphics are worth drooling over. And I don’t even have the power to play them in the highest detail. (Granted some console stations *might* have better graphics in some parts . . . PS2 comes to mind, the graphics really are good, just in their quality, and in the way they interact with each other. For Example, move over Laura Croft, Archer is in town. Not only is she packing, and has a license to maim and kill, she wears tight, form fitting clothing, and has cleavage, ‘cause it likes to give you camera angles that *ahem* draw attention to it. Also, its got other spiffy effects like blood and gore, and when people speak, their lips move accordingly, so realistically, you can nearly lip- read them. Of course, you can also expect all the other usual spiffy stuff, like scenery, clouds, explosions and the like.

Sound. Very groovy, baby! Not a whole lot to say, other than it rocks (but not in the rock music type way). It has great 60’s music a la Austin Powers, and the sound effects are great, walking over different surfaces, running walking, shooting and hitting various objects and people. Go read the graphics section again now.

Gameplay. Fairly straight forward, made for simplicity of use. In your right hand you have the mouse, your left on the keyboard. "AWSD" keys move you, 1-9 select weapons, couple other buttons do various things, and you point, click, and kill with the mouse. If you have one of those cool page scroll-y wheel things on your mouse, you can use it to zoom in.

Other Spiffy Things. As per the Bond movies, you have a secret research facility, dubbed the "Toy Factory," and they produce all sorts of cool things, like C-4 lipstick, a lock picking barrette that also shoot poisonous darts, body dissolving solution, and a QUARTER. That’s right, an average, run of the mill American twenty five cent piece. (Why the British Secret Agency uses a quarter instead English money is beyond the scope of this article). You can do absolutely fabulous things with the quarter, like THROW IT ON THE GROUND. Yeah, baby! That’s awesome, right guys? Okokokok before you run away in disgust, they give you the quarter so that you can chunk it down the hall a bit in front of a badguy, so that he is distracted and goes to pick up the money . . . kinda like in Star Wars: A New Hope when Obi-wan is sneaking about and makes the clicking noise to distract the stormtroopers who were guarding the tractor beam core. Spiffy huh? Ok then . . . To sum things up, this game has a lot of work put into it, and the went for a lot of realism as far as the physics of interaction of things goes.

Final Ratings.

    Graphics: 9 out of 10
    Sound: (93/100)*10 out of 10
    Gameplay: 10 out of 10
    Replay Value: 7 of 10 (unless you were a Doom fan, then 10 out of 10)
    Difficulty: Challenging
    Spiffiness: 8 out of 10 (some things take multiple tries. Like trying to navigate a minefield without a detector.
    Spiffiness - 12 out of 10 (and yes, I CAN do that)
    Overall: 9.3 out of 10 (and no, they don’t average)

MINIMUM SYSTEM REQUIREMENTS:

    OPERATING SYSTEM: Microsoft Windows 95/98/2000/ME
    CPU: Pentium® II 300 MHz MEMORY: 64Mb RAM HARD DRIVE SPACE: 400MB free hard drive space CD-ROM SPEED: 4x CD-ROM VIDEO: 8 MB 3D accelerator card with Direct3D support DirectX 7.0 or higher. AUDIO: DirectX compatible 16-bit sound card

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Copyright © 2001 Zack Roman

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