Random Thoughts by Chris Reid

It was one of those uninspired months. So here I was at the deadline with no idea what to do. Then it came to me - almost like a bolt of inspiration from the heavens (or like someone telling me) - I could write my column on the Top Ten Things I Could Write About So My Editor Would Not Kill Me. Amazing! Lo and behold, the first one that I can think of, number ten on the list is quickly jotted down.

I was inspired, thanks to the great editor, once again. I only wish everyone could be so lucky.

Here it is, for your enjoyment (or at least, a waste of a few minutes of your time).

The Top Ten Reasons that Being a GM is like Being a Parent (only better)

  1. Because I said so. If that’s not good enough, then you can say so too.

  2. It would be really nice if a roll of the dice (modified by your parenting skill modifier) could actually get your kids to listen to you.

  3. Can we say poof button? ***

  4. With many years of loving (or cruel) care, children (and players) can grow up and turn out just how you want them to be. For players, though, you only have to worry about getting stuck with the pizza bill.

  5. Sending your kid to bed early without TV privileges for a week might be the start of a long bout of sullenness. Sending the mage Nam’Lacig Am to bed without crystal ball privileges for a week is a great way to have some bad guys get the drop on your players.

  6. Babies, although some call them cute, are really pretty messy. Of course, so are players, especially if there’s pizza involved. Guess this one’s a tie.

  7. "When you have your own gaming group, you can GM how you want" becomes a fanciful thing . . . it’s almost like children taking care of you when you’re older (but more likely).

  8. Both players and children sometimes like to run away and hide, not going where you want them to. Parents can only worriedly look around the store. GMs can make the coat racks attack the players until they get back on track.

  9. When players ask for advances on their character’s treasure, so as to buy the fabled Really Big Sword of Killing Things Pretty Easily, you don’t have to worry about them playing with it in the house and ruining your stuff.

  10. Both children and players need a guiding hand in life. After a long day, this can be equally exhausting. Then the players go home.

*** Author’s note: The poof button is a mystical device held by the GM in games that me and my group play in. With one hit of this, boring, dull, and unnecessary parts of a game can be whisked away faster than you could channel surf past CSPAN.


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Text Copyright © 2001 Chris Reid

E-mail Chris at: Tembuki@aol.com