A Matter of Tradition
By Mike Solko

If you are reading this column, I’m going to take a great leap of logic and assume that you have access to the Internet. Chances are that many of you have also spent a great deal of time on the Internet, possibly to the point that someone around you has questioned it. As a self-admitting online junkie I can definitely understand the way that the Internet can get you wrapped up in a whole new digital world to the point where the outside world seems like a massive inconvenience. It’s been several years now, but I can still remember back to the days when I would borrow my dad’s laptop on the weekends and log on to talk with people from all around the world with similar interests to my own. It was an amazing escape but at the same time there was a danger to it. When you can enter a world that you essentially have control over, where you can explore your own personality and put forward the best aspects, how could you not fall in love with it?

Devin Kalile Grayson has put out a new mini-series through Vertigo titled User which explores the experiences of a woman, Meg, who finds herself entranced by an online role-playing game. The painted art duties on the book are split between Sean Phillips, handling the real world, and John Bolton, handling the online gaming world. A stark contrast is created between the fairly monochromatic color scheme used by Phillips and the bright, yet gritty style used by Bolton. Visually, the book is one of the most impressive sequential pieces I’ve seen in many years.

Having tried both Gotham Knights and Titans I haven’t been incredibly impressed with Grayson’s work in the past. While I liked some aspects of the characterization, the ongoing plots did little to interest me. With User, Grayson has crafted a story that had me entranced and dying to read the next chapter. Grayson captures the delight and urgency Meg feels towards the online world yet keeps the serious nature of the real world ever present in the background. During the online segments the outside world frequently interjects and Meg’s frustration and desire to brush off the outside world ring very true.

The themes of chivalry and heroism are also put forward in this first chapter, no doubt to be expanded upon in the future. Meg seems fascinated by the idea of heroism while in the online world and even in a board meeting, yet overlooks the possible sexual abuse of her sister. While it is possible for a person to be heroic in the environment of an online game, is it as simple when a situation arises in the real world?

Perhaps I am placing too much of my own experience into my reading of User, but the character of Meg is one I can relate to in many ways and reflects the experiences of myself and many others I have met online. Upon reading the first issue, I feel that this series is essential reading for everyone who has spent a period of their life dwelling excessively on the Internet, or even dabbled in the Internet for that matter. A great number of studies have been conducted on the relationship between Internet use and its affects on people, yet there has been very little done creatively with the subject. While I hesitate to call this series a masterpiece having only read the first chapter, at this point I would at least consider this series a breakthrough work in literature.

J


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Copyright © 2001 Mike Solko

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