The DC Comics Portfolio Review
When you're an aspiring comic artist, there's very little as hard as sitting still while someone you don't know, who doesn't know you, looks at your work for the first time and starts picking it apart. Sure, you know going in that it's nothing personal, but it's still not easy to hear.
My main purpose for going to the San Diego con, was to show my work around to various publishers and try to come up with some work. First on my list, because they ran a special orientation session each morning, was DC Comics. I missed my shot on Thursday, you snooze, you lose, they say, but I made it, on Friday.
The way DC worked it, they let a hundred people into the room, gave us the rundown and passed out numbered raffle tickets. Then they pulled sixty numbers out of a bag and each of those got an orange pass, which specified a time for a review.
Richard Bruning handled the orientation session. He was straightforward, sympathetic and pleasant, but he also warned of things _not_ to expect, at the portfolio review. He explained the various roles that a penciler plays in the production of a comic, using examples I have used, myself. A penciler has, in movie terms, many jobs. He must be the set and costume designer, casting director, the camera man, the director, the cinematographer, the special FX team, and all the actors, among others. Bruning says that drawing comics is the hardest job in the business. He probably doesn't ingratiate himself with many writers, by saying this. He also tells us not to expect a job out of this review, they only want to see what we can do, and they won't be taking any sample packages.
We were told to expect criticism pointing out our weaknesses, the things that need improvement. They will also point out where we're doing things right. Don't expect to be babied, they wouldn't be doing you any favor, if they weren't honest. Thick skin, that's the key to surviving criticism.
When they hand out the tickets, my legs are shaking. I don't know if it's the excitement or just low blood sugar. Mine is number 660. This is when my inner pessimist takes over and I just know I'm not going to get selected, today. But, the gambler in me, knows the odds are in my favor. Finally the guy say, "six-sixty", and my heart can slow down, a bit.
I almost trip over my own feet, getting up to get my appointment slip. The bright orange half-sheet of paper says:
Congratulations!
You have completed the DC Comics Portfolio Review Orientation.
Use this pass to have your portfolio reviewed at the DC Comics Booth.
My appointment was for Friday at 2:00 PM
So, I've got a few hours to kill, before my review. Time for food.
With two o'clock fast approaching, I make my way over to the DC Comics "Booth". As booths go, it's fairly large, something like a 30 X 30 foot square. The portfolio reviews are being handled at these odd, pentagonal tables (roughly the same shape as the outline of Superman's "S" shield), on opposite sides of the booth. There are a few people ahead of me, when I arrive, so I stand back and try to catch what's being said to them.
There is one guy, ahead of me, who will one day be a name in the industry, if I have any eye for talent. He has some Aquaman pages and his style complements the material, the only weaknesses are in the finish of a few figures and some of his layouts. For instance, on two consecutive pages, he has Aquaman in virtually the same pose, the same size, which the reviewer points out. It doesn't pay to become "married" to a particular pose. You need to flex your artistic muscles with different angles and poses.
The reviewer, an editor for DC's Vertigo line tells him to send some samples to various editors, at least every three months. Something to keep in mind.
When I sit down with the reviewer, his name is George, (I couldn't see his badge, so I didn't get a last name) I pull out the pages I had done specifically for this con. It's a five page story, starring Superboy and Wonder Girl, on an out-of-costume day off. I wanted to do something different from what everyone else at the con would be showing.
Overall, the review went pretty well, but there were a few points that need work. Mainly, the faces are not consistent from page to page. On page two, the big "action scene" could be from a more dramatic angle, something I should have seen, myself. On lower half ofthe third page, a lot of elements from different panels tend to "line up", which has an unintended unifying effect. This is fine, if the scenes are all supposed to be tied together by some elements, but can be jarring to the eye, when it's not. The children could be more convincing, too.
On a positive note, he liked my use of different camera angles and distances. The flow of the pages, he said, was excellent and the storytelling worked.
As with any good critic, he was honest and encouraging, and gave tips on how to improve the work. For the character faces, he suggests model sheets. A model sheet is a page of the faces from various angles, so that you work out all the problems, in advance. The same can work for the full figures, buildings, cars, etc.
I'm going to work on these pages, again, and submit them by mail to DC editors.
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