Artistic License by Joe Singleton

Two years and some months ago, I did a column based around the idea of an animated version of the Justice Society of America. This was about the same time that the current JSA series began, and only dealt with the Golden Age version of the team. With the coming of the JLA cartoon, this season, it seemed like a good time to discuss a JSA cartoon, as well.

The main problem with doing Golden Age JSA stories is the period in which they originate. American animated cartoons have not dealt with the topic of war, in decades, but stories set in the Golden Age could not avoid the issue. Personally, I think you could tell some fantastic stories, set in that period. Unfortunately, it would be hard to convince a network executive that those great stories would not generate unwelcome parental objections.

The simplest solution to this, would be to do a JSA series running mostly modern stories, with occasional flashbacks to the Golden Age. That's why I originally titled the art for my first JSA column, "JSA Then." This time around, I've done the present-day team, minus a few characters, because I like the idea of bringing new characters in, as we go along.

When DC brought the new JSA into being, one of their first adversaries was one of the great villains of the DC Universe, the evil sorcerer Mordru. More famous, or rather, infamous, for his attempts to dominate the galaxy in the 30th Century, the JSA faced Mordru in his relative youth. More violent and ruthless than in his old age, this Mordru was somewhat less powerful than he would one day become. Even so, his defeat required the incarnation of a new Dr.Fate, returning the long-missing son of the Golden Age Hawkman and Hawkgirl, Hector Hall. Hector had been missing for more than a decade (of real time, maybe a couple of weeks, in comic-time), since his days as Silver Scarab, in the offshoot team of the JSA, Infinity Incorporated.

When deciding the makeup of this team, I decided to keep it small, at first. Bringing in other favorite characters on a rotating basis. Of course, this is all in my head, what I would do, if only someone would put me in charge of a project like this. Another factor is the upcoming JLA cartoon, which steals one of the new JSA characters, the youngest Winged Wonder, Hawkgirl. I didn't want to duplicate the JLA cartoon lineup, by including only the "big guns". One of the nice things about the "new" JSA is the mixture of old and young heroes, from Alan Scott and Jay Garrick (the original Green Lantern and Flash), to the youngest, Courtney Whitmore a.k.a. the Star-Spangled Kid. The Justice Society of America was the first super-team in comics. Because no one had gone before them, they made up the rules as they went along. Unlike the Justice League, the JSA welcomed a wide variety of heroes into their midst, even truly silly heroes like Ma Hunkel, the original Red Tornado. This makes the JSA an ideal setting for young heroes to work side-by-side with veterans, learning the ropes with experienced heroes to watch out for them.

To start with, I decided I had to have the Flash. Jay Garrick anchors the team in it's history. Next came Black Canary, because I like the idea of heroic legacy, and her mother was also a member, back in the day. For muscle, we have Atom Smasher, the nephew of the original Atom, with the power to grow to enormous size and the strength to make it work. As a bridge between the generations, we have Sand, formerly Sandy, the Golden Boy. Former sidekick of one of the first heroes of the Golden Age, the Sandman, Sandy Hawkins has remained young (for reasons too complicated to go into, here, involving once being turned into some kind of sand-monster) and uses the Sandman's weapons to fight crime and injustice. Additionally, he has some earth-based powers, which allow him to move through earth and stone like they were air, an after-effect of his monstrous form. And, of course, the Star-Spangled Kid and Dr.Fate, to round out the team.

Joe's JSA costumes

As in the comic, their first adversary would be the sorcerer, Mordru. Where they go from there, who knows? It's only an idea, right now.

That's all, for this month, time just ran out on me. As always, I'm open to suggestions for future columns. See you next month!


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Copyright © 2001 Joe Singleton

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