From the Big Screen to Comics and Back Again

(Panel overview from ComicCon International)

by Sheryl Roberts

This panel was held on Thursday afternoon at San Diego. The moderator of the panel was Ross LaManna, best known for being the screenwriter of the hit movie Rush Hour and has a new novel out called Acid Test. The other participants were from various aspects of the entertainment industry. Russell Binder of AniManagement is a Hollywood deal doer who has sold more than 200 TV shows and 10 feature films. Todd Smith of Todd Smith Entertainment, is a guy who puts talent together, creates a dream team of creators, and sells their properties to producers. Two actors were on the panel; Russell Wong, who has had parts in movies such as Joy Luck Club, and Romeo Must Die and Brent Spiner, best known for his role as Data in Star Trek: The Next Generation. Rounding out the panel was Shannon Denton, comics creator, animator, and movie/TV storyboard artist.

Denton discussed why doing comics was fun. He explained that comics is the only medium where the creative process is entirely your own, and that in animation, there are too many people involved for it to be a personal endeavor. Denton’s latest comic project, Markus Fang, which he is doing in conjunction with LaManna and Wong, is designed to fill the hole for the midrange ages in children’s comics. Each issue is going to be a little morality play, and it features a lot of action. Markus Fang is an Asian American, who is a martial arts and technology expert. The comic is set in the near future, and will feature a lot of fun gadgets that will appeal to kids, like flying cars.

LaManna and Spiner are also doing a comic and a possible TV show together. The TV show is conceived of as a half hour adult dark comedy about failure. The main character is an out of work actor who was once wildly popular as Cy the Cyborg on a SF series TV show. The main character moves back to his original apartment in Hollywood, Highland Gardens, and tries to start his career over. Spiner joked, "It’s not autobiographical at all, folks!" The comic and the television show are designed to complement each other.

Ideally, to get one’s comic made into another project, several things need to be in place. It’s very helpful to have about 3 comics to take into the suits at the studio. One wants to have a great character, a story that makes sense and is emotionally captivating. The comic is the jumping off point, and it helps the suits to visualize the character and the story. One needs a writer, preferably a screenwriter with a history of success, to wrote a 3- 10 page treatment of the comic story. One not only needs a screenwriter, one also needs an agent to do the business deal making.

When the agent, the screenwriter and the comic creator are in place, one has to decide what producers to go see. The agent is going to know who the hot producers are, and generally selects about 8 to take the project to. The appointments are made, the presentations are done, and the campaign begins (it‘s apparently like a war, here.) The producer gets 24 hours to read the project, and to take it to the studio, and to let the studio have about 72 hours to get back to the agent with a proposition. If the studio makes an offer, the creators have about a couple of hours to make a decision about the deal. There may be several propositions out there to consider at the same time. The creators want to pick the best producer and studio for the project. One looks for the best fiscal deal, but also one wants the deal that offers the most enthusiasm and respect for the project.

After the deal is made, the project goes into development. Depending on the enthusiasm and the popularity of the producer, and money being available, a project can languish in what is called "Development Hell" for years and never get made by that studio. Usually a project is optioned for a limited time frame, and if the project option runs out without getting made, the creators start all over again.

All of the panelists agreed that after being in the entertainment business for years, and after having many projects that never get made, that doing a comic book was worthwhile to have something tangible as a result of all the hard work that they do.


[Back to Collector Times]
[Prev.] [Return to Comics] [Disclaimer] [Next]


Copyright © 2001 Sheryl Roberts

About Sheryl