Console-tations by Zack Roman
Personal Computer

    The Tetris Conspiracy

This month’s review is on Tetris. Sure, everyone who’s anyone has played it, but do you know the story behind it? History of Tetris. Originally envisioned by Rasputin, the mystical Grand Vizar of the Russian Czar Nicholas II, the initial plans sketched out designs for a mechanical machine that would allow manipulation of falling block clusters. Rasputin’s intent was for the device to be the core of a war machine capable of wreaking mass destruction upon Mother Russia’s enemies. After the communist coup a few years later, the design was shelved. After WWII began the Germans betrayed Stalin and invaded the Soviet Union. Then the design was unearthed by the NKVD and turned over to top Russian scientists as a weapon against Germany. After two years of intensive refinement and design, the scientists had built a prototype. Before testing had begun, however, the prototype and scientists were captured in a Japanese raid on the Kamkatchka base, in which it was located. A few months later, CIA operatives learned through some Russian POWs exchanged from the Japanese to be returned to the Soviet Union, that the Japanese had captured an operational Tetris. Fearing that the Japanese would be unstoppable, President Truman authorized the use of the Manhattan Project against Japan before the Japanese military discovered what it possessed. US Intelligence had narrowed down Tetris’s location to two cities, Hiroshima and Nagasaki. Urging the Japanese to surrender, but left with no real choice, the US destroyed both cities, thus ending the Tetris menace. Or so it was thought. The Soviet Union had not lost all of its research, but after WWII, seeing the fate of Japan, opted to continue the development through communist puppet nations. This resulted in a long bitter cold war between the United States and Communism, and led to several military confrontations. The first of these confrontations was the Cuban Missile Crisis. The soviets had begun construction of a Tetris deployment site in Cuba, guarded by a host of nuclear missiles. The United States adamant in its resolve to destroy Tetris,\ applied political and military pressure, which resulted in the Tetris site being abandoned and destroyed. The next in line of confrontations was the Korean War. Soviet spies were leaking Tetris research to North Korea, thereby letting North Korea develop a Tetris- Clone, a small scale version of the Tetris Device the would give North Korean a great advantage in conquering its neighbors. The United States, under the pretense of fighting communism, moved in military forces and fought a small-scale military conflict until the Tetris-Clone was destroyed. The US, with its objective accomplished, pulled most of its forces out and left only a small garrison for peacekeeping actions, and incidentally to insure that North Korea did not develop Tetris Weapons anymore. The Soviets again tried a similar tactic in Vietnam, leaking Tetris information to North Vietnam, allowing development of another third party Tetris-Clone. Again the US brought in military forces to destroy the Tetris-Clone. This time though, the clone was well hidden, and the US was hampered by war protests on the home front; it took several years to finally root out the Tetris- Clone and destroy it. Afterwards the United States quickly pulled out of South Vietnam, which quickly fell to the conventional armies of the North. After Vietnam, the Soviets decided that development through puppet states was a dead end. Recent refinements of Tetris had led to development of a low powered psychological warfare version in the early 1980s. To implement their new design they called on Alexi Pajitnov, the head of Soviet Propaganda in America, and the S.M.U.R.F. Project (Soviet Men Under a Red Father. The Smurfs was designed to show the benefits of communism, where all the little smurfs worked for the good of the community under the benevolent leadership of Papa Smurf.). Pajitnov’s creation was in the form of a computer game involving manipulation of animated blocks, whose configurations were specifically designed to transmit subliminal messages about the greatness of communism, and the peaceful intentions of the Soviet Union. Once it was unleashed, Tetris has continued to gain a large following in the US. People don’t know why they like it, but they find themselves spending hours in its mesmerizing play.

Game Review

Plot. The plot is a true masterpiece in its subtly. The player cannot pinpoint any key points in the plot, and yet, they feel compelled to continue to advance the plot. Even though I cannot define the plot in words, I felt as though I were actually there experiencing it, and whenever I quit for the day, I went to bed feeling very contented and productive in my day’s accomplishments.

Graphics. Very elegant, high-resolution graphics. The detail is absolutely stunning. Image clarity is so great, you don’t feel as though you are watching a screen, you feel as if they game is hovering right in front of you.

Sound. The sound immersion is staggering, making you feel as though you are actually playing the game. The cheesy sound effects in Tetris-clone games doesn’t even begin to measure up. It is obvious where Lucas got the inspiration to create THX sound.

Gameplay. The game style is totally unique. ANY other game pales in comparison. The rich playstyle totally envelops the player, making them feel as if they are one with the blocks.

Difficulty. Continuing in its superb track record, the game goes forward in establishing a new holistic sliding difficulty scale that instantly adapts to any player.

Replay Value. Due to the game’s innovative design, it has infinite play value for two reasons. First, the nature of the plot always gives the player new experiences. Second the game utilizes a system called the High Scores List that always gives the player new goals to work for.

Spiffyness. This game is just darn spiffy.

Final Ratings:

    Plot: 10
    Graphics: 10
    Sound: 10
    Gameplay: 10
    Difficulty: 10
    Replay: 10
    Spiffyness: 10

    Overall: 10.00

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Copyright © 2001 Zack Roman

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