Coville's Clubhouse by Jamie Coville

Guest Interviewer Sheryl Roberts

An Interview With Daniel Sanchez

Daniel Sanchez is a successful graphics artist and owner of Moonlight Studios. In this interview he talks about what it takes to own one’s own company. The animated series The Nine is his brainchild and he is the director of the production.

Sheryl:

    You own your own graphics arts/production company. How did you decide to go solo?
Daniel Sanchez:
    Well, I decided I COULD do it one day in a meeting when the owner of the ad agency I worked for (as Senior Designer) completely mishandled a client's concerns about a project. It was the first time I went from thinking of myself as someone whose job it was to take direction to someone whose job it could be to give it. That complete confidence in my own abilities was Step 1. Step 2 was something unforeseen - I got laid off twice in row from "steady" jobs. Agencies lose big clients and lay people off - especially the most recent hires - it's the nature of the beast. Then the dot-com that scooped me up with the great stock option deal went belly-up after 6 months. So it became obvious to me that there was no such thing as a job you could naively depend on and I was better off with my destiny in my own hands, especially with a wife and 2 kids to think about. So I made the decision, and Moonlight-Studios.com was born.

Sheryl:

    What are the benefits to working for yourself?
Daniel Sanchez:
    Creatively, they're huge. The ability to decide for myself what gets the best results - no matter how much like goofing off it may seem to someone watching me - is the best. I have a studio with a large tv, VCR, DVD player, comic books, magazines, 2 keyboards, a Gibson electric guitar with a custom amp that plugs into my headphones that Tom Scholtz from Boston invented, 3 remote control Batmobiles, a set of freeweights, you get the idea. It's not unusual to catch me lifting weights watching my tapes of "Smallville" or "24", or reading the new Dark Knight series with VH-1 on in the background, or just jamming on the guitar for a while. It's all creative stimuli that gets the juices flowing and lets me work out the various elements of message, communication, method, color, style, text treatment, etc without it being a painful experience of staring at a white sheet of paper for any length of time. I also might decide to run out in the middle of the day and check out a bookstore. It works great for me. And I definitely like not having to put up with office politics and all the things that used to distract from the work.

Sheryl:

    What skills does it take to run your own company, aside from obvious art talent?
Daniel Sanchez:
    Discipline, first and foremost. It has to be a serious business. I do invoices and emails first thing in the morning. Most artists hate the business end, but you have to get over it and get good at it. I enjoy dealing with clients - they pay me and tell me I'm great :-) Secondly, (and this may seem obvious, but it's not) being an honest, decent person who people like to deal with. I know a lot of skilled people who I would never work with because of how they act. Same thing, just in reverse. Third, have a thick skin. This is a business where someone doesn't have to have a good reason not to like your work and tell you to start over. It's not a personal thing, it's just business. Don't sweat it. Some of my best pieces have come from going back to the drawing board and rethinking first assumptions. Plus, the clients ALWAYS appreciate that when my "A" game didn't wow them, I went back and gave them my "A+" game.

Sheryl:

    You apparently are successful at what you do. Why did you decide to make an animated movie?
Daniel Sanchez:
    It wasn't so much that I wanted to make a movie as much as it was I wanted to tell this particular story. It could have been a novel, or a comic, or some sort of on-line thing. Of all of them, I think animation is the most exciting, and the easiest to digest as a viewer. Movies have great dramatic value - the ability to use music and sound as an audio paintbrush, the powerful emotional effect of a single tear slowly falling on snow, the excitement of a rapid-fire, kick-butt fight scene, the curiosity of watching two men sit in silence because they don't know what to say to each other - those are best done with motion, or in the last case, the lack of it, especially when you expect it to be there.

Sheryl:

    How did you select Daniel Fu as the artist?
Daniel Sanchez:
    He almost didn't let me. He was hiding :-) Truth is, I went to AnimeFest last year in Dallas because I had not watched anime since I was a teenager (when "Robotech" was on) and just wanted to scope out the industry now. I had no intention of opening my mouth about this premise I had conceived. Way at the end of one of the tables there was this quiet guy who had his head down, drawing constantly. Everybody kept walking past him. I didn't even go over myself until the second day, after I had seen everything else twice. I opened his portfolio and saw one of the best futuristic cities ever drawn, flying cars and all. The beauty and outright coolness of the engineering and architecture was Hollywood-worthy. I took his card as maybe a background artist to hire down the road, but then saw his "Utter Confusion" and "Love Bites" comics, and realized "Wow. He's a storyteller too - and a good one." Next thing I know, I'm spilling my guts about my story and he's making suggestions that I love and two hours later there's this long pause and he says, "So...who's going to do the art for this?". He's a full partner in the production now. Owns just about as much of it as I do. Can't even imagine the movie without him.

Sheryl:

    Why did you decide to do The Nine as a movie?
Daniel Sanchez:
    I saw the first trailer for "Samurai Jack" and realized that if you downscale the technology required but upscale the style and uniqueness of the art and timing, you can produce something great without having to get studio backing and an army of animators. Half of what I saw I thought could have been done in Flash. All of a sudden it seemed possible to do the coolest method of storytelling, so that's what I set my heart on doing.

Sheryl:

    What is it about the story that makes it more suited to a movie than say, a comic?
Daniel Sanchez:
    The action, I think. This is an adventure story, as well as a cerebral one. T9 has martial arts, swordfights, bullfights, daring rescues in burning buildings, deathtraps, escapes, motorcycles and a mysterious Aztec who can apparently change into a cat. All things I'd much rather see in full animation than on static panels. Plus, we're going to push the concept of framing within the tv screen a bit - that should be a nice additional surprise for people when it comes out.

Sheryl:

    Anime is extremely popular here. Are you hoping to tap into that market with The Nine?
Daniel Sanchez:
    That market and more. Another reason I like movies - people are less embarrassed to watch a movie than read a comic. There's a wider potential audience.

Sheryl:

    Do you think that the US anime/comic market could benefit from more home-grown product?
Daniel Sanchez:
    Absolutely. I also think that no one should feel like they "can't do anime" , so they're not going to do their story. I don't even consider T9 anime, and neither does Dan. It's more of a mix of his Asian background and my Spanish one. It's "Spanime" :-)

Sheryl:

    Anything else you would like to add?
Daniel Sanchez:
    "The Nine" is basically about what it means to be human and alive. I think so much of what we do is based on fear. Fear of death, pain, rejection, failure, the unknown - you name it. What if you were able to take those concerns away? What kind of a person would you be? What would you do? I don't think people are so much good or evil as much as it is a balance between being selfish or selfless. Infants are, of course, born selfish - but over time, they learn to think of others more and more and have roughly 70 years to learn and grow more (or not) before it's over. But what if instead of living only 70+ years with the constant presence of all our fears, you woke up today with the gift of an additional 100 years - completely free from death or physical pain? What would you do with that gift of life? That's the question I'm asking with this story. And if you can answer what you would do with that life, then take that answer and apply it to your life now. Maybe you can do it anyway.

Editor’s Note: Check out the trailer for The Nine on Daniel’s website:
http://www.moonlight-studios.com/TheNine/


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Review Copyright © 2002 Sheryl Roberts

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