Galactic Battlegrounds PC |
Gameplay. Ok, the game has 6 different playable races: the Trade Federation, Gungans, and Royal Naboo from Episode I, and the Empire, Rebellion, and Wookies from Episodes IV-VI. You can play multiplayer, a single skirmish, or the campaign game. A skirmish game typically has three different ways to win: kill everything that isnt you, build a monument, which is an uber- spiffy building, that supposedly makes the bad guys surrender to your magnificentness. Lastly, you can collect all the Jedi holicron thing-a-ma-jigs and win. The campaign game has a campaign for all but the Naboo. Generally your goals involve a military victory, or accomplishing a set of given objectives. To accomplish whatever goals you have, you usually start off with a small force, and maybe some buildings (buildings produce units and technology) and you gather natural resources, and then use those resources to build up your forces. During all this time you are being attacked and competing with other groups for resources. Plot. Each campaign has its own plot/story line. As the Trade Federation, you are in charge of the invasion of Naboo, As the Gungans, it takes you back to their past before they were unified, and then on to retaking the planet from the Trade Federation. Similar stuff for the other races. There are also a handful of "historical" missions where you get to be in charge of a battle from the movies. For example, you can fight off the Empire during the battle of Hoth for the Rebellion, I believe, and as the Trade federation you can command the huge force seen in the last battle of Episode 1, only this time you get to fight to the end. Graphics. This game requires a video card. While the graphics arent uber 3-D, they are very detailed, and there are lots of them. I play this game in its highest resolution just so I can cram some modicum of the percentage (an odd phrase, Ill admit, but I wanted to use "modicum"). There are hordes of units, and a graphic for each, and usually several upgrades, that modify each unit slightly . . . lots and lots of detail. Difficulty. Ive been playing on medium, and its not too hard. I imagine multi player can get quite competitive. Ive actually had to redo a fair number of missions at medium, difficult should be quite challenging. Replay Value. RTS games are always fun. You can shoot for more efficiency, etc. There is also a mission builder so you can make your own missions, and of course there is multiplayer. Sound. All missions have talking for the objectives, and units talk to you when you click on them. You here things in accents, like the Nemodians for the Trade Federation, and Boss Nass for the Gungans, Qui-gon Jinn, etc. Lots of cool sound effects too. Though personally, disen Gungan talk talk driven mee-sah bonkers. Neat-o Factor. Jedi! Jedi Rock. They are like mini supertanks. They even have lightsabers. But best of all, you have a once in a lifetime, desired by many, chance to kill Jar Jar Binks. Over, and over, and over and over . . . :D other bonuses include the vast variety of units, and other fun critters like gundarks and rancors. Overall. Im a big fan of Star Wars games, but even so, this is a fairly good game. Although a bit overwhelming at first, the vast variety of units is kinda neat, and the missions are quite varied to give wide appeal. There is also multiplayer, which I havent tried yet, but it has many different variations on games (theres that word again; Im sure I sound redundant). The bottom line is: if you like Star Wars and/or like RTS games and/or liked Age of Empires 2 this game is a must have. Final Ratings:
Graphics: 8.5 Sound: 8.5 Gameplay: 8.5 Difficulty: 7.0 Replay: 8.0 Spiffiness: 8.0 Overall: 8.071 Note: Ok, this one was rushed, and kinda sucky as far as my reviews go (its a great game though.) Next month will probably be WarCraft 3. It's not out yet (teehee), but *I* have a copy :)
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