Graphic Content

By Wally Flores Jr.

IT’S NOT THE SIZE, IT’S HOW YOU USE IT

I finally pick up my copy of JLA #61 (did I mention I’ve been playing catch up for a while?) and see on the bottom of the cover that for no extra charge I also get an "exclusive preview" of The Power Company! Now do I feel special or what? Well, I did until I actually read it. What caused my dismay, you ask? My ability to actually look ahead. After this preview would come a series of specials, each of which concentrated on one member of The Power Company. Then, after that the actual series would start. Now while I can’t pass judgment on a series that is only two issues old, I will say that this series made me ask "Why?" Why are we getting another new regular series when there are already enough that are struggling, many involving icon characters, in Marvel and DC? Looking at the way The Power Company was starting made me reflect upon the main thing that got me into comics to begin with, the limited/mini series (I’ll use "mini" from here on).

Back in 1984, I was starting my full comic reading stride. Lucky for me at that time the first Super Powers series and Secret Wars were on the magazine rack. What better way to get into comics than to see the heroes I saw on TV on the cover of a comic? Also, what better way for a kid to see that what happened on TV was NOT what happened or existed in comics? Darkseid? Spider-Woman in black? No Hall of Justice? An intelligent Hulk? Brainiac is a robot and not a green guy in white Speedos? Oh the humanity. I realized very quickly that I didn’t know much about comics at all, what I actually knew were heroes as they were presented on TV. Now I had a problem. What was the best way to learn about the "real" worlds my favorite heroes existed in? Simple, stick with the constant for both Super Powers and Secret Wars . . . a comic series with a limited number of issues. Low commitment and low spending. I couldn’t sacrifice too much money away from my toys, after all.

So with G.I. Joe and Transformers as my only regular series I dabbled in various minis for the next couple of years. I got the simple stuff like Iceman, Red Tornado, Machine Man, the second Super Powers series, and Secret Wars 2. All were good for slowly expanding my understanding of their respective universes. Of course, I also had some weird stuff like Rocket Raccoon . . . but we won’t go there. Now, in 1985 was the "ultimate" understanding for someone my age about a comic universe, Crisis. Crisis on Infinite Earths. More heroes than you could shake a stick at, and more heroes than I ever knew existed or could exist. Multiple Batmans? Multiple Supermans? What had I gotten myself into? I had found what minis would always be to me . . . a great tool for storytelling. Little did I know that in years to come that tool would become perverted and even lose its shape.

Now you know a bit about my beginnings and my attachment to minis. Lets get to the breakdown of how I have come to classify them:

SELF-CONTAINED

These are the minis that are designed to have all the elements of their story within only their pages. Some of the titles I’ve put into this category are all three Super Powers series, Infinity Gauntlet, Deadman, Avengers Forever, Inhumans, Metal Men, Fallen Angels, and Death: The High Cost of Living. These stories are about whole universes, teams, or specific characters. These are the best minis in my opinion.

OPTIONAL BRANCH

These are the minis that have the main elements of the story within their pages. However, a number of separate titles may feel affects during the mini. Some examples are Crisis on Infinite Earths, Secret Wars 2, Legends, Infinity War, Zero Hour, and Day of Judgment. These stories tend to be on a very “grand” scale and usually result in significant changes for at least a few existing titles. I do tend to like these minis, but I think they are largely an annoyance to those writers whose titles don’t carry effects from the main story after the mini is finished.

MANDATORY/UNRESTRICTED CROSS

These just tend to be evil, plain and simple. They’re usually so evil that the story isn’t actually confined to a mini, it’s actually spread across multiple titles, or annuals of titles, and you have to buy them all if you want the whole story. Two actual minis that come to mind are Millennium and Infinity Crusade. Some cross-title stories are The Evolutionary War, Inferno, Bloodlines, Acts of Vengeance, Atlantis Attacks, and JLApe. Now you may like some of these stories (I liked Inferno) but to me they are all about draining your money if they can hook you. I think the stories that don't have an actual mini are to make the conceiver of the idea harder to finger...kind of like the witness protection program for the creator of a REALLY bad idea.

In order to try and understand how the evil of the M/UC came about I dug out a number of minis last month and reread them, or at least tried to in some cases. Then, I laid them out chronologically and was somewhat relieved at what I saw. The M/UCs largely occurred between 1987 and 1993. So while we seem to be out of THAT phase for the most part, six years is a bit much to use such a horrible marketing ploy in my book. I’m going to be nice and dismiss the fact that most of this seemed to occur over at Marvel. I’ll say that’s just the way it looks due to my buying habits at the time, and because DC was the most recent culprit I saw in such actions. The evil is less now and I’m happy about that, so lets move on to the use of minis.

I see the effective use of the mini as taking on at least one, and no more than two, of the following points as a concentration:

  • Cosmic/World/Universe Event - Usually when something happens on this scale one individual or team causes it. Spotlight them and keep the concentration of what they’re doing in one place. Effective examples are Crisis, Secret Wars, Super Powers, and Infinity Gauntlet.

  • Revamp - Lets take a character(s) and bring them up to speed, reflect changes in their universe, or deal with a currently bad concept or misuse. Effective examples are Metal Men for making the team more interesting, JLA: Year One for cleaning up team history, The Brave and The Bold for giving us some good Hal and Barry time in an updated universe, Zero Hour for saving Guy Gardner from a horrible costume and concept, and Day of Judgment for bringing back the Specter and bringing Hal Jordan back to the side of justice.

  • Spotlight - Take a current or new team/character and see what they’re doing. It’s a good way to see what interest there is regarding the team/character. Effective examples are Deadman, Rocket Raccoon (I didn’t say they had to be POPULAR), Death: The High Cost of Living, Arsenal, Metal Men, Supergirl, The Punisher, Body Doubles and Inhumans.

  • Springboard - If you want to bring a character/team back, or introduce one, this is a good way to do it, or a good way to judge if the interest is out there to do so. Effective examples are Legends for introducing a new Justice League, and The Punisher (2000) for bringing the Punisher back how the fans wanted him back.

So why not use more than two points as a concentration? Because it can get ugly . . . REALLY ugly. Lets use the 1998 and 2000 Punisher minis as examples. The 1998 Punisher mini served as a revamp and spotlight while the 2000 mini served as a spotlight and springboard. The advantage of only doing two things at a time was that after the 1998 Punisher mini fans had time to voice their opinions regarding the changes to the character. If the 1998 Punisher mini were a revamp, spotlight and springboard that went into a regular series the regular series probably would have suffered greatly. Concepts of writers and fans would have hit a nasty clash and sales would most likely have suffered. The 1998 Punisher mini wasn’t a torch being passed, this was a character being changed on the most base levels. It didn’t work with Hal Jordan, what made people think that it would work with Frank Castle? Due to planning or luck Marvel brought the Punisher back to a regular series in an effective manner, using multiple minis.

Now you’re wondering how all of this relates back to The Power Company. The Power Company is a concept in its third incarnation through my years of collecting, it may be more in yours. The New Warriors took it on, the Thunder Bolts took it on and now The Power Company is doing it. The concept is learning to be a hero and team at the same time. Where are the Warriors? How is T-Bolts doing? This is dangerous ground to be walking right now in my opinion. DC has recently cancelled a number of series and now they’re chucking out a new one with a well-used concept? Why . . . is that a train wreck I smell?

Could I be wrong? Definitely. I’m even going to stick with the title for a while and will be happy to eat crow if necessary. However, you can’t tell me that DC is starting this series, and maybe others I don’t know about, intelligently. I missed the special issues for The Power Company but I’m guessing they were spotlights. Nice idea, lets look at individuals under a microscope to set up a team book. HELLO! Why analyze an individual when your goal is a team book? Lay the groundwork for the team in a mini and see how people like the chemistry. Don’t make me interested in one character that is going to later have their time diminished. Right now I feel sorry for those who were happy to see Manhunter making a comeback because he hasn’t been doing much.

DC and Marvel aren’t in the best of places right now folks. Titles seem to be dropping like flies. Luckily, with the success of Marvel Knights Marvel has found the effectiveness of a mini again and it seems to be working for them. I have no idea what DC is thinking. The mini is a great tool if used correctly. If you (I’m talking to Marvel and DC here) introduce something in a mini and people like it, try it in a regular series. If it doesn’t work then you can say, “Well the fans liked the concept before” and blame us for being fickle. I mean, let’s be honest . . . we are. If you just throw out a new regular series you’re playing a guessing game from the start, so don’ t expect me or anyone else to lose sleep over you losing money. Well, you might expect your employees to.

There are so many questions to ask. Is that new series something the writer wants to do for as long as they can, or do they just want to start their own legacy and bail? Can the new series survive without the original creative team? Will the fans leave when the original creative team doesn’t exist anymore? If you can get a few answers to your questions you’re doing good, and if those answers point to limits in concepts or commitment then go with that limit. Put out a 6 or 12 issue series and let the readers respond. Give yourself an opportunity to get some answers to your questions and gauge those responses. If you’re hearing more comments about plot than characters I’d wager that when the story ends so will much of the interest in the characters. If you hear more about the characters, you may have gold. The limited/mini series is an effective tool for storytelling and gaining information. As with any tool though, you have to make sure you know how to use it.

Some things don’t last forever though, let’s be honest. However, if a regular comic is cancelled do you want to look back at a five-year run or a five-issue run? I’d say one reflects interest drop while the other reflects bad initial decisions. You guess which is which.

Titles re-read to be used as sources for this article - In (mostly) chronological order:

TITLECO.YEARSCOBM/UC
Secret WarsM84X  
Super PowersD84-85-86X  
Crisis On Infinite EarthsD85 X 
IcemanM85X  
Red TornadoD85X  
Rocket RaccoonM85   
Secret Wars 2M85 X 
DeadmanD86X  
LegendsD86 X 
Fallen AnglesM87X  
MillenniumD87  X
Shazam: The New BeginningD87X  
Wild DogD87X  
The Evolutionary WarM88  X
InvasionD88 X 
Acts of VengeanceM89  X
Atlantis AttacksM89  X
LifeformM90  X
The Terminus FactorM90  X
Infinity GauntletM91X  
The Hero KillersM92  X
Infinity WarM92 X 
BloodlinesD93  X
Death: The High Cost of LivingD93X  
Infinity CrusadeM93  X
Metal MenD93X  
SupergirlD94X  
Zero HourD94 X 
Avengers ForeverM98X  
ArsenalD98X  
InhumansM98-2000X  
JLA: Year OneD98X  
The PunisherM98X  
Body DoublesD99X  
The Brave and The BoldD99X  
Day of JudgmentD99 X 
Earth XM99X  
JLApeD99  X
Wolverine/Punisher: RevelationM99X  


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Review Copyright © 2002 Wally Flores Jr.

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