Coville's Clubhouse by Jamie Coville

Guest Interviewer Sidra Roberts

Scott Kurtz Interview

About 5 years ago Scott Kurtz started an online comic called PvP. A few years later he started publishing a print version of it and I picked up a copy at a Dallas comic convention. I thought it was deeply entertaining, and started reading the online version religiously. Recently PvP has moved to Image comics. I managed to catch up with Scott Kurtz and ask him some interesting questions about his comic and his recent switch to Image Comics.

Sidra:

    When did you first become interested in comicbooks and gaming?
Scott Kurtz:
    I guess that happened in West Des Moines when I got my first Atari 2600 and when my friend Jans Dykehouse showed me his brother's X-men Comics. I was in grade school. So ever since then.

Sidra:

    Who or what inspired you to create comicbooks?
Scott Kurtz:
    My mom bought me the first Garfield book and after reading that about 100 times I decided that I was going to be a cartoonist like Jim Davis and have my very own comic strip.

Sidra:

    Where did you get the idea for PvP?
Scott Kurtz:
    When I was offered an opportunity to have my comics featured on a gaming website, I converted an existing strip about elementary school teachers into PvP. I wanted it to be a strip about people like me and my friends that reflected our interests.

Sidra:

    Most writers have trouble drawing, and most artists have trouble writing. How do you put both together to create something as great and funny as PvP?
Scott Kurtz:
    That's common among comic strip artists. Usually it's one cartoonist doing both the writing and the drawing. Writing is the hardest part, the drawing is easy. I'm not that great an artist.

Sidra:

    Do you see the stories as pictures first or as a written story first?
Scott Kurtz:
    I see them as scenes in my head and I try to build a story around it. I'm not sure if that's a traditional or practical way of writing.

Sidra:

    You use a very cartoony style in PvP. What made you decide to use that style?
Scott Kurtz:
    I wanted something that was striking and simple. I needed for my art to be able to still look good if reduced in size. Also, the simpler it is, the easier it is for me to draw one every day.

Sidra:

    We all know people who are like the characters in PvP, or even we ourselves are like characters in PvP. Do you pull from people you know to develop your characters?
Scott Kurtz:
    They started out that way but have developed their own unique personalities over the years. But I get a lot of ideas and concepts from life and friends.

Sidra:

    Which character in PvP do you think you are most like and why?
Scott Kurtz:
    Skull and Brent are my good and bad sides. They are the Jekyll and Hyde inside me. Combine those two into one personality and that's me.

Sidra:

    Is it a challenge at times to balance the stereotypes of gamers, while keeping the characters believable?
Scott Kurtz:
    I try to use the stereotypes as a way of illustrating bad behavior. The rest is who the characters are deep down. So it's not too hard. Everyone gets caught up in the immediate and betrays who they truly are in their hearts in the heat of the moment. So that's what I try to write.

Sidra:

    What is the most difficult part of creating PvP?
Scott Kurtz:
    Trying to keep from second guessing myself. When PvP started I had nothing to lose, but now everything is going really great. I'm finding myself worrying that my readers won't like a direction I'm going in or that they will stop reading if I do this or that. I have to stop and put that aside and just go with my first instinct.

Sidra:

    You've recently moved from being published by Dork Storm to Image. How did that come about?
Scott Kurtz:
    Wizard Magazine did an article on PvP. Frank Cho wanted me to work with him on a new comic strip that we both agreed should be published by Image since that's where Frank is published. So he suggested I submit PvP to them. He called to put in a good word and found out they were already talking about PvP. That Wizard article made a big impression on people. They offered me a contract and I didn't think twice.

Sidra:

    What are you working on currently and what can we look forward to in the future?
Scott Kurtz:
    Frank and I are working on a new comic strip called Summer Days that you won't see for a year or more. There's some other stuff but nothing I can talk about yet.


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Text Copyright © 2003 Sidra Roberts

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