VF-XX

Well hello again. Sorry for my absence last month, but school had just let out, my had computer died, and then I went home for a while (yay). Anyways I know that normally I give a column about Transformer’s toys. Not this month (or last month but that’s neither here nor there (Whooooo!! I said "neither here nor there" in an appropriate syntax!!)). Anyway, between me being poor and the local Wal-Mart’s not carrying the current TF toys for Armada, I think we’re on wave 3 or 4 by now, I have no new TF’s to review. Never fear. I wouldn’t be the kind of person to leave you in suspense with a month’s absence and then follow it up with a nonsense article that’s just here to fill space (actually I would, but that’s too much effort for me right now). Instead sit down friend (No, not there, THERE!), relax, and let me tell you about the newest collectable craze to devour my wallet about as fast as it grows.

Mechwarrior: Dark Age

Basic concept:
Some of you may remember the older RPG/Tactical Board Game version. You also may remember the hours of game play revolving solely around two dueling mechs. You know that you always wished you could easily field multiple mechs and even possibly vehicles and/or infantry. Well now you can, thanks to the wonderful guys at WizKids Games, who have made us a ‘clicky’ version of the game. MWDA utilizes the click base system similar to Mage Knight and Hero Clix. The major difference here is that MWDA includes three different base sizes. Smallest, and most common, are the infantry bases. These bases are the same size as the Mage Knight and Hero Clix bases, or about the diameter of a quarter. These represent various infantry class pieces ranging from a five-man squad of peasant infantry to three-man Elemental power armor teams to various small vehicles such as hover-bikes. The next size up is vehicle figures. These are the same width as infantry pieces but about 2.3 times as long. These vehicles range from slow but heavy hitting treaded tanks to nimble hovering APC’s. Finally we have the large mech bases. These measure about 2.5 inches in diameter and all have a secondary dial (hang on I’m getting there). The most common mechs are various industrial grade mechs and modified versions of those, but there are some truly impressive heavy mechs that barely fit on the base and easily overshadow the edges.

Game Mechanics (overview):

All the units have a circular disk built into the bottom of their base. The base in turn has a window that displays a portion of the sticker on the disk (for pictures go look around on www.wizkidsgames.com but wait till you finished reading the 'zine eh?). These numbers show the players the damage rating(s)*, speed, accuracy, and defense of the given unit. Damage to units is represented by "clicking" the dial clockwise, one click (aka displayed set of stats) per damage taken. This way, as units take damage their stats change accordingly. Next to each damage rating there is a symbol and a pair of numbers scribed on the base. The symbol tells what type of damage that unit deals (energy, ballistic, or melee) and the numbers give the minimum and maximum ranges for the weapon in that order. The bases also display the forward shooting arc and the rear arc. Most units sport some special abilities and each ability is represented by a colored square or circle on a given stat number. Examples of such are armor piercing rounds (ballistic attack), pulse cannons (energy attack), melee weapon (melee attack), evasion (speed), improved targeting (accuracy), and heavy armor (defense).
*Mechs have two damage values, primary and secondary (duh).

Unit Construction:

All the figures come pre-painted and fairly poseable. Most major articulation points (in units bigger than infantry anyway) are truly articulated, IE mechs arms can generally move at the shoulder and torsos can twist, turrets rotate, etc. These paint jobs are fairly detailed using most standard painting techniques including dry-brushing and washing.

Storyline:

The events depicted in the novels (and therefore in the tournament scenarios) take place in the early 3000 (3133 I think, but I can’t remember right now). Anyway this is long after the Succession Wars where most of the clans come from. The Inner Sphere has had peace under Delvin Stone and most of the planets de-militarized. Few battlemechs remain, either in the hands of the horribly rich, knights of the sphere, or in museums. Sometime before the books start most of the Hyper-Pulse Generators (HPG) mysteriously go offline and are unable to be repaired. With the breakdown in interstellar communications descendants of the old clans, as well as a few ambitious others, begin making power plays for various sectors. There are six initial factions: Bannson’s Raiders, Dragon’s Fury, Spirit Cats, Swordsworn, Highlander, and Steel Wolves. Each faction has it’s own traits that show up in the special abilities of the units.

Price:

MWDA comes in both starter and booster size boxes ($20, $10 respectively).

Updates:

Since the launch of MDA last fall there have been two expansions so far: Fire for Effect (FFE) and Death >From Above (DFA). Each expansion so far has introduced a new unit type and at least one new faction. FFE introduced artillery and armored personnel carrier (APC) unit types, along with faction-less mercenary units. DFA introduced VTOLs, Anti-Aircraft, and towed units, along with the Storm Hammers and Republic of the Sphere factions. Due in August is Liao Incursion which boasts new rules for regimental abilities (whatever those are).

Overview:

I really enjoy this game. It allows me to use whatever spread of unit types I choose and lets me really experiment with tactics. The game shop that I play at has nice 3-D terrain that really adds to the game, but I’ve played on rough Leggotm terrain too. What you gain from not having to paint or assemble the figures you loose from having random packs. It also suffers from the standard collectable syndrome wherein MWDA has various levels of rares (including some very rare send off or tournament prize uniques).

Basically if you like mechs and you like miniatures gaming (or wanted to try it but were afraid to spend money/time on pewter figs that you have to paint) you need to give this a try. Standard low point games can take as little as 1 or 2 hours once both players have learned the rules. On the other hand if you have an entire Saturday to waste go ahead and throw together some 1000 point armies and go at it all day long. The versatility of this set is what really does it for me.

VF-XX
Veteran Mechwarrior
Black Hawk "Nova Prime"

Now I could tell you what I’m doing for next month, but then I’d be committed to that, so if something new and interesting came out I wouldn’t be able to review it for you until September. We really just don’t want that now do we?


[Back to Collector Times]"
[Prev.] [Return to Collectibles] [Disclaimer] [Next]


Copyright © 2003 VF-XX