Playing God: World Development and Other RP-related Ramblings

By AJ Reardon

I somehow managed not to write a Playing God column last month. I believe it had something to do with me being a lazy bum, a rather unfortunate habit which I've picked up recently. Luckily this month I've been doing a little better. I've even done enough world development this month that I can actually write a column about it instead of doing some cheezy filler piece!

If you're a regular reader of my column, you know that my current world development project is actually just a continent which I'm developing for a world for a D&D game in which our old group of characters has become gods over a new world. If you're not a regular reader, you now know because I just told you.

I came to the recent realization that this is the perfect thing for me: all of the fun of creating places and races, and none of the work of coming up with storylines and managing players! It's like GMing Light: Great Taste, Less Work. Or something like that. Seriously, though, I've always loved coming up with countries and worlds, but I've always hated running games in them. On the rare occasion that I come up with a good story, the players come up with some way to totally mess it up. Now, however, I can come up with this cool continent, hand it over to the GM, and enjoy. My handiwork ends up in a game, but the players are someone else's problem.

There's only one problem that I've encountered so far, and that's that it's not supposed to be ME making this continent, it's Tanataria, goddess of bards. There are a few differences between us (besides the obvious, which is she's a fictional character and I'm a real person). The main one causing a problem with the continent is the fact that I don't care about the people who would be living there, but Tanataria certainly would.

As a good goddess, my character wouldn't want her subjects to suffer unnecessarily. As a patron deity of musicians, she'd want her land to be a haven for musicians, entertainers, and artists of all sorts. On the other hand, as a patron deity of adventurers who fondly recalls her mortal days and the trouble she used to get into, she wants her continent to be an exciting place. That means that in addition to fun areas to explore, there's a need for adversaries. What's a goddess to do?

I'm trying to avoid stereotypical "good" and "evil" in this continent. I get so sick of reading role playing source books and seeing races that are "good" and races that are "evil". The "good" races are always cute or beautiful, while the "evil" races are nasty and ugly. Please, don't insult me! Good and evil shouldn't be based on your species, and a person shouldn't be able to tell your alignment by your appearance.

I like to think that everyone is born neutral. Actually, we're all born selfish when you think about it - we're concerned with our own well-being and nothing else. But for conversation's sake, we'll say that we all start out neutral. Our opinions of others are formed by our parents, our religion, what sort of entertainment we partake of and how that medium portrays people and things, and of course, our interaction with the world around us.

Theoretically, if, as a child, I was tormented by lots of blonde children, and my parents told me that blondes were evil, and my entertainment consisted of blonde jokes, I might grow up to believe that blondes are evil and stupid and must be wiped out. But I wasn't BORN as an evil blonde-hater, I became that way because of my experiences with blondes and others' viewpoints of blondes.

However, in the end it all comes down to CHOICE. Even though I was tormented by blondes and given nothing but negative examples of blondes as a child, as an adult I could still be open-minded and choose to judge each blonde that I met throughout my life based on his or her own actions and merit, rather than automatically discounting them based on their hair color. I'm sure that each of us knows at least one person who was raised by parents with a certain amount of prejudice, and yet still managed to grow up as kind and open-hearted. We are all capable of rising above indoctrination and thinking for ourselves.

I believe, therefore, that races in fantasy settings should be given this same opportunity. All orcs should not be considered evil . . . there should be tribes of good orcs as well. There should be good people of fiendish descent and evil people of celestial descent. By mixing such things up, you keep the players (or readers) on their toes. When people can't make an assumption on someone's alignment based on their race, they actually have to think, and it makes things more interesting.

So, as far Tanataria and I, we're going to fill the continent of Kol-Numara with people free to make their own alignment choices. Sure, there will be groups of people which tend more towards good or evil, but there will be many exceptions to that tendency, even a few high-profile ones. And of course, there will be the usual monsters who like to eat people, because everyone needs a little guilt-free slaughter every now and then.

Tune in next month, when I may be less moralistic and more interesting! One can only hope . . .


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Review Copyright © 2004 By AJ Reardon

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