Horizons: Six months of Shameless Addiction

By AJ Reardon

As regular readers of my CT articles may be aware, back in December I decided to start a new MMORPG: Horizons! I'd been waiting nearly 4 years for this game to come out, at times suspecting that it was really vaporware (indeed, I maintained this belief until I actually held the game box in my hands).

A lot can change in 4 years, and I'll admit that I didn't follow the development of the game too closely. All I needed to know was that it was going to be really freakin' awesome and have some really cool playable races (my only other MMORPG experience is my four-year addiction to UO, which only has humans as a playable race). Due to staffing changes, impracticality of some ideas, the demands of the MMORPG market and other factors which I'm probably unaware of, the game I purchased was a lot different than the game I had been waiting for.

Horizons has admittedly been a mixed bag. The game is beautiful, has great music, and generally friendly players (in 6 months of playing, I've only been cussed at once, and that was the only jerk I've enountered). However, it has bugs galore and a support system which makes OSI's Game Masters look like they most friendly, helpful, prompt people in the world. You can't even get in-game support, which irks me. On the other hand, the game play is so freaking addictive!

Let's start with the pros of this game. First of all, as I mentioned before, it looks really nice. It doesn't look as nice as say, Lineage 2, but it looks much nicer than UO or EQ. Character customization is great! I've yet to see another character who looks even close to identical to either of my main characters. Characters tend to look pretty nice, too, unless you purposefully choose garish color combinations. There is the option, by the way, to make your character "portly", and you can also adjust your muscularity and how well "endowed" your female character is.

Adventuring is fun, but not too unique. It's the usual "kill the monsters, get the loot" sort of thing. You can get quests from your adventuring school trainer and other various NPCs for extra experience and money, which helps a lot (especially when you're just starting out). A wise player can go get about 3 or 4 different quests to kill the same type of monster. Every time you kill one of that monster type, it counts towards all of your quests. At lower levels especially, there are also quests such as "Go talk to this guy in that town". At medium to higher levels, you'll get quests to kill specific named boss-type monsters, who tend to be surrounded by lackeys.

The game is definitely geared towards group hunting. At lower levels you can hunt by yourself no problem, but beyond that it's best to get a few friends together. If you're in an actual group with others, you'll gain bonus "group experience". You'd still get more experience if you killed the monster by yourself, but with friends you can take on tougher monsters, with less resting time in-between. As well, with the recent addition of multiple enemy bonus experience, grouping even makes sense for taking on monsters your own level or below. Each member of your party can be fighting a monster, and as long as you're all within sight of each other, everyone will get experience for killing that monster, plus group experience, plus multiple enemy experience, PLUS monsters killed by your group members count towards your quests.

The game is very much level-based. Just about every item in the game has a minimum level that you have to be to use it, and it takes a similar crafter level to create that item. I like this for several reasons. One is that it means you don't have high-level people giving their friend who just started the best items in the game and turning him into "Uber Newbie!!!" on his first day. Another is that it helps the economy . . . Every 10 levels or so, you can upgrade to a new armor or weapon. Since almost everything in the game is crafted by players, it means there's a lot of money switching back and forth between characters. While on the subject of level-basedness, a lot of enhancement spells (which many gamers will know as "buffs") also have a minimum level that a character has to be before the spell can be cast on them. Your experience is also based on your level vs the monster's level.

The economy seems to be in really good shape on Horizons. As I mentioned above, almost everything in the game is crafted by players. There are a few things you can buy from NPCs, but most of them are much cheaper and easier to get from players. To make it easy to find player-crafted items, every town has a consigner. The consigner will allow you to have 10 items on it at a time, and charges you a 10% fee. You set whatever price you want on the item. Other players come by, they can see every item which is on that consigner, and they can buy it without ever having to meet you. As soon as they buy it, the money gets transferred to you, no matter where you are. If you're on-line, you even get a message telling you the name of the player and what they purchased. If you're a good salesman, you can even send them a private message and ask if there's anything else you can make for them.

Of course, if you can't find what you need on the consigner, there's a chat set up specifically for people looking to buy, sell, and trade items in-game. And if you still can't find what you need, you can use the player search option to look for someone on-line who has the right crafter school and level to make what you need and ask them if they can help you. Just the other day I needed new armor for my faerie berserker (you read that right. Little Pixie, Big Axe!), but I wanted it custom made in a certain color. I couldn't find any armor that color on the consigner, and no one in market chat had the right skills. A player search found a nice tailor not only willing to make my armor, but all he asked was that I give him the dye it took. He then asked if I needed a weapon!

As you can see from that, people on the RP-enforced shard at least are pretty cool. Back when my husband and I first started, we'd show up at a spawn area with monsters which lots of people needed for their quests. Rather than getting yelled at to leave, we'd usually end up invited to join their group so we could all share. In such situations everyone would always ask "How many more do you need?" and often times the whole group would stay until everyone had killed as many monsters as they needed to. As well, I've been in chat rooms and seen someone say "Help, I died!" or "There's this nasty monster in my favorite crafting place" and other players would rush to help.

There's a strong sense of community on Horizons. There are structures in the game which players can work on which help the server as a whole (for instance, bridges leading to new islands, buildings with crafting machines near rare resources, etc). On top of that, crafters and adventurers alike have to work together for things like freeing new races. On the shard I'm on at least, people work together very well on whatever new challenge comes up. A few months ago we were working to free the faerie race, and I desperately wanted to help. Although my dragon character didn't have a lot of great skills, they found something for me (and everyone else who wanted to help) to do, and no matter how big or small anyone's contribution was, they were thanked for it and made to feel welcome in the crowd.

The crafting system on Horizons is a lot of fun as well. When I go out gathering resources, I just have to find a resource "node" (vein of metal, tree, stone outcropping, etc) and start gathering from it. My character will keep gathering until the node is depleted, her pack is full, or I tell her to stop. No more clicking on the node over and over and over again. Then when I have the resources I need, I go over to the necessary machine (an ore smelter, or stone cutter, etc). I can make as many items as I want to at once, rather than making them all at the same time. If I don't have quite enough resources, I can adjust the amount of resources I want to use for it, but it will lower my chances of success. If I use the maximum amount of resources, I have a 100% chance. No more wasted resources from failing to craft items.

My favorite thing about the crafting is the lack of repetitive clicking. Rather than feeling chained to my mouse to mine resources, I can set my character to gathering while I talk with my friends in guild chat or on ICQ, or I can even get up and get a snack. Another favorite thing of mine is the variety. There are so many different items that you can make . . . and people actually want to buy them! My dragon has made a fortune crafting spells and selling them on the consigners. Also, as a crafter you can get quests from your trainer to make items, and get extra experience from that.

An offshoot of crafting is construction. Unlike on UO where you just double clicked a little deed and there's your house, on Horizons you have to actually BUILD your house. Building your house requires special prestige classes and TONS of resources. I've had my house for a month and a half, and it's only halfway done (though we did finish building one of the trees outside). While it's a lot of work to build a house, it gives you a big sense of accomplishment. And whor- er, selling your construction skills is also a good way to make money. Not everyone has an awesome guild willing to work on their home for free (I do, neener neener!).

If you have a plot of land zoned for commercial properties, you can even build your own shop and a consigner will come live there. If you have a plot of land zoned for industrial, you can make crafting buildings with machines (and I believe that craft skill trainers will move in there). If you make your land accessible to the public, other players can make use of these buildings and trainers, and they will bless your name for helping out the community.

No matter what sort of land you have, plotting out what you're doing with it is a lot of fun. You get to bring up a little overview of your land, and add whatever sort of buildings and items you're zoned for to it. You can move the items around and rotate them. And while you're in preview mode, you can see what they'll look like when they're done. You can even go walk into the house you're considering and see if you like the floor plan.

But now, now it's time to move on to the cons. One of my biggest gripes here is the lousy customer service. After I quit OSI, I started playing on a player-run UO shard with an awesome staff of GMs. If you had a problem in-game, you used the help feature and a GM would come help you out. Players who broke the rules got jailed promptly and sometimes even banned from the game. The staff was also friendly and cool to be around. So obviously, Horizons as a large company just couldn't hope to be able to afford to hire as many cool Game Masters as my UO shard had as volunteers. The sad thing is, they didn't even try!

If you have a problem in Horizons, you have to load up your browser, go to the support site, and file a report. If it's a technical problem, they request an ungodly amount of technical information. It takes them a couple of days or a week to get back to you, depending on the complexity and urgency of the problem. Usually your response is pretty useless, too, something along the lines of "We're aware of the problem and are looking into it."

Now, as I mentioned, I play on a supposed RP-enforced shard. You're not supposed to talk out of character in public, and your name is supposed to fit in with a certain set of rules: no copyrights, no characters from fantasy books, movies, or other such sources, and no anachronistic words or references. And obviously, no names containing offensive words. For the most part, players are expected to self-police the shard, asking people to stay in character and stuff. But obviously we can't change names that break the rules, so we have to use the support site to report them. Since using the support site is too much of a pain to do it every time I see an annoying name, I decided to start my "List of Death." I put a Post-It on my monitor, and every time I saw a name that broke the rules, I put it on my list. When I had 5 names, I sent them in to the support site.

One of the names which irked me, my husband, and my friend who plays Horizons on my computer was "Funky Cool". Two clearly anachronistic slang words. They went on the list of death. I reported them over a month and a half ago. Just yesterday, I logged on and "Funky Cool" was standing there in town. I only hope that "She Bytch" gets her name changed more quickly.

My own personal pet peeve, which only affects part of the game populace, is that the Powers That Be at Horizons won't stop messing around with a little thing called the dragon hoard. Dragons need their hoard. It affects their armor class, increases their fire breath, and it has to be at a minimum level for them to become adults (dragons start as hatchlings, eventually become adults, and in the future should be able to grow to Ancient status). A dragon maintains its hoard by putting items of value into it. At least once a month, which items have value and the value of those items changes! They're striving for the perfect balance and they've yet to find it. In the meantime, we dragons have to scramble around and see which items we have to buy or have made for us to have enough hoard points.

Horizons takes a long time to load, making it difficult to log on just to do something real quick when you only have a few minutes. And it takes an absolutely ridiculous amount of time to patch! Whenever there's an update (usually once a week), it scans EVERY file in your Horizons directory to see if it has an updated version for you. Then you have to download the updated files. Every time I patch, I'm thankful for my nice computer and fast connection.

Up until the past few weeks, there's been practically NO communication from the developers of the game as to what the hell is going on behind the scenes. We finally have communication now, but it may be too late. The game isn't doing well and they just laid off a lot of people. I'm sorry, they call it "restructuring".

As I mentioned in the pros section, Horizons is very much geared towards group hunting. While that's a good thing if you have people to hunt with, it really sucks if you don't. After level 20 or so, it becomes really difficult to hunt on your own, especially if you're not a class which can heal. Of course, you can use the player search function to try to find someone to hunt with, but that's pretty hit or miss. Whenever somebody asks me if I want to join their group, I'm already busy with something else.

A big problem with Horizons, and probably every MMORPG to ever allow players to have housing, is there's not enough land! Finally in May they started repossessing the land of inactive accounts. On the 7th of every month, the land of every player who hasn't paid for their account in the past month gets returned to the community. By the end of the 7th, it's already all been bought back up and there are still tons of people wanting land. My guild has been lucky enough to have 4 plots of land, and by lucky I mean "They have a player (me) without a day job who gets on and finds land on the 7th." Most people aren't so lucky.

It's very hard to get a plot of land zoned for commercial or industrial purposes, so most people (including those of us in my guild with land) end up with strictly residential plots. You can build nice houses, gazebos, fountains, walkways, plants, and walls on a residential plot. The problem is, your house serves no purpose other than it helps your construction class gain levels, and it looks cool. There's no sort of furniture or other sorts of decoration for your home. Since one of my favorite things to do on UO was redecorate my house, this was a huge disappointment for me.

Other people have been complaining about issues with lag, but ever since I upgraded my video card and the Horizons staff made some changes to the combat system, my lag has been virtually non-existent. Granted, I have a nice computer and just about the best cable connection ever. I'd hate to imagine playing on dial-up, but then again, I don't even like to imagine reading CT on dial-up!

While the world of Istaria is beautiful, it's also highly unrealistic. Every NPC in the game is either a trainer for some class or another, or related to a quest. And they all stand in one spot and never move. There are no random townsfolk wandering around, no children, and no animals (other than the ones related to crafting skills). It's kind of eery. There are also no doors. Imagine going to an arctic town and finding all the buildings open to the freezing wind!

One of the biggest gripes with Horizons is that they've failed to deliver a lot of things which we were promised. For instance, there was going to be a crafting class whose whole purpose was to customize peoples' weapons and armor with engravings. Not just stock engravings, you could design your own. Imagine having a guild where everyone carries a shield with a custom-designed guild logo emblazoned boldly across it! Well, unfortunately, immature gamers said "Wow, I can draw whatever I want . . . Look, I'm gonna put a big penis on my chest plate! Ain't I clever?" and the idea was scrapped.

Unfortunately, there's very little image customizing after character creation. You can't dye or cut your hair, or go get tattoos or any such thing. You can purchase dyed armor, but there are only about a dozen colors, and once your armor is one color, it stays that color. You can't dye the so-called community clothing (clothing which serves no purpose other than making you look cool). Oh, and there's no skirts, dresses, or robes, and cloaks are all invisible.

A big issue with Horizons is the fact that right now, many people are worried that it's going under. The Powers That Be made some poor decisions during the game's early months, and the corrections they've made may not be good enough. They've laid off a lot of good staff, and a lot of players are jumping ship in anticipation that it's going to sink later. The MMORPG market is highly competitive, and if people are paying a monthly fee, they want a good product.

In all fairness, the game has come a long way since I started playing. It used to be that you'd run into a town . . . and then wait 2 minutes for the NPCs to load. NPCs would oftentimes dissapear, leaving you unable to complete quests. Combat lag was a HUGE problem. The game was riddled with typos and recycled code. They've introduced a lot of cool new items, and tried to balance out some broken classes. When I first started you were stuck as a hatchling dragon. Now I see adult dragons all the time, and am on my way to becoming one. They've added two new races in 6 months. And there are plans for an expansion pack with new races, new classes (including, thank god, bards), and fixes to a lot of problems.

Despite its many flaws and some changes which have bothered me, I'm still hopelessly addicted to Horizons. I play for several hours a day, and try to get all of my friends to play (with some success). All games have their problems, and the most important thing is if the game is fun for you. Horizons is a very fun game. I love going out hunting, I love crafting, and I love the wonderful guild that we've put together. As long as the game is still around, I'll still be playing.

If you play on the Dawn shard, look me up . . . My characters are Vhalydanya and Nairisha.


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Review Copyright © 2004 By AJ Reardon

E-mail AJ at: ErtheFae@aol.com

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