An Opinion Piece #2

By: Mathew Bredfeldt Mathew_Bredfeldt@nospam.hotmail.com

As promised here I am back for another month of spewing forth my opinions on things that might interest you. As of this writing, I have not gotten a single comment or idea for shows to replace the television shows that are reality based.

This month I take a look at the D20 system.

The Internet seems to be split in their like and dislike of the D20 system. I, for one. like the D20 system.

I was introduced to the D20 system at about the same time everyone else was with the release of Dungeons and Dragons 3.0. I was actually late in getting into D&D 3.0 because I really was not a role player. My dalliances with role-playing games was limited to an Advanced Dungeons and Dragons game that my older brother ran a long time ago that ultimately folded because we went a bit nuts with the Deck of Many Things.

Anyway, I compared the way of character creation and outside of the little things, like not having to keep track of dozens of side stats, 3.0 seemed more streamlined and efficient. Saving throws were reduced from between 6 and 9 different stats for every little thing you could run into to 3 different numbers.

Attacking was also streamlined into a roll of the D20 + your base attack bonus + strength or dexterity bonus depending on the type of weapon. That's it. If the number was higher than the opponent's Armor Class then you hit them. No messy THAC0 number to calculate every time you attacked.

Classes were not based on the stats that you rolled, but rather what you wanted to play. If you had a high dexterity you could play a rogue or a fighter that was good with ranged weapons. Being saddled with a high intelligence did not mean you were automatically going to be a wizard, but it helped to have a high intelligence in the amount of skill points that you got to spend at each level. The paladin and ranger classes used to have some really tough requirements if you wanted to start play in one of those classes. Now the only thing holding you back from being a paladin is if you want to play lawful good or not.

Last up is the feat system that is being used to represent the special things your character can do. This ranges from fighting with a hand weapon in each hand, to giving spells extra damage or an extra large radius for the spell casting classes. These are the perfect way to give your character that personal touch as well as boosting your weapon attacks.

Wizards of the Coast has shown us how flexible the D20 system is by not only using it in its D&D books, but also in its D20 Modern game. For those of you wanting more of a spy influenced game there is AEG's Spycraft game. For those of you who like to play your own characters in your favorite television show there is the Stargate SG-1 game and the Babylon 5 games. If you wanted to stick to the fantasy genre, there are lots of books by many publishers that can float your boat. Even that bastion of the storytelling genre, White Wolf, got into the Fantasy book publishing thanks to Wizards of the Coast's Open gaming License.

That's all for this month. I don't know what's on the agenda for next month. Maybe why speculators are ruining the toy business for all who collect or play with their toys.


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Copyright © 2004 Mathew "thehammer" Bredfeldt

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