Coville's Clubhouse by Jamie Coville

Peter Laird Interview

I'm sure everybody remembers the Teenage Mutant Ninja Turtles. They started in comic books, moved on to cartoons, toys and any other type of merchandising you could think of. They were created and self published by Kevin Eastman and Peter Laird. This was unique as, for once, the creators received all the money coming from a major success. This interview is with Peter Laird who now owns the Teenage Mutant Ninja Turtles (TMNT) outright and has gone on to contribute to the comic industry in other ways.

Jamie:

    Where were you born?
Peter Laird:
    In North Adams, Massachusetts.

Jamie:

    Did you read comic books growing up? If so which ones do you most fondly remember?
Peter Laird:
    Definitely -- comics were a big part of my life from an early age. My parents would buy Archies and Gold Keys and Dells for us, and maybe sometimes a DC comic like Superman or Batman. I loved reading them, and later on discovered Marvel Comics (and most importantly Jack Kirby) through a local store called New Englandiana, which was a used bookstore with a small comics shelf in their front window. It was about four feet wide and generally piled about two feet deep with comics of all types which could be bought for a dime ("Giant-Sized Annual"-type comics cost a quarter). I think when I started buying original and reprint versions of Kirby's "Fantastic Four" was when I really started to look at comics as something more than a pleasurable reading pastime, and started to think that they were something I would like to do professionally someday.

Jamie:

    When did you know you wanted to become an artist?
Peter Laird:
    I always had a lot of fun drawing, from an early age (I actually had a drawing in a local museum show at age 5), but it was in high school that I started to think I should look into drawing as a career.

Jamie:

    Did you have any day jobs to support yourself prior to becoming a self sufficient artist?
Peter Laird:
    The usual, working in various jobs to make ends meet -- I did janitorial jobs, worked for an optician, in a comics/used bookstore, and so on. But they were all just to put bread on the table.

Jamie:

    When and how did you meet Kevin Eastman?
Peter Laird:
    Kevin and I met in Northampton, MA, back in 1981, I think. He had moved from Maine to the Northampton area to be with his girlfriend at the Time, who was going to UMass in Amherst (about seven miles from Northampton). When Kevin hooked up with a local arts organization called The Graphics Guild, they told him that his worked reminded them of mine, and gave him my address. Kevin wrote me a letter, I invited him over, and we immediately hit it off, and decided right then and there that we should work together.

Jamie:

    Okay lets go over the creation of Teenage Mutant Ninja Turtles for those that are new to it. You and Kevin were taking turns thinking up the silliest superhero idea ever. One of you came up with the idea of TMNT and then decided to run with it. Is that correct?
Peter Laird:
    Sort of, but not exactly. The idea that one of us individually "came up with the idea of TMNT" is not accurate. Here's the brief rundown on what happened: Kevin was sharing the house my wife and I were renting, in Dover, NH in 1983. He and I would spend most of our evenings sitting in our small living room, watching bad TV shows and drawing. When we started to get punchy from too many hours of "The A-Team" or "Love Connection", we would try to make each other laugh with some kind of goofy gag or drawing. One night, Kevin drew what he called a "ninja turtle", a somewhat humanoid turtle standing on its hind legs, wearing a mask and with nunchakus strapped to its forearms. He showed it to me, and I thought it was a riot. Of course I had to draw my own version, which was similar but a little tweaked. Then Kevin penciled a group shot of four of these critters, which I inked and added "teenage mutant" to their descriptive title. It was all good fun, and it wasn't until the next day or a few days later that we thought maybe this would be a fun concept to build a comic book story around. So we banged heads and came up with an origin story which would explain the title, and away we went.

Jamie:

    And then one of you borrowed some money off an uncle to help get it published. Who's uncle and how much money?
Peter Laird:
    It was Kevin's uncle, and I think it was either $1000 or $1200 -- money that was repaid to him with excellent interest within the year.

Jamie:

    How did the breakdown of duties go with TMNT? Who wrote, who drew, inked, lettered, etc..
Peter Laird:
    I remember that when we started to get noticed and were either interviewed by reporters or questioned at conventions, people just couldn't seem to wrap their brains around the fact that, with the clear exception of the lettering (which Kevin did for a while until Steve Lavigne took over, sometime around issue #4), we pretty much shared equally in all the chores on the books. Here's how it worked: First, we would talk about the story for the next issue. Once we'd worked it out, making notes along the way, Kevin would take that plot idea and do small thumbnail breakdowns/layouts for each page, which I would review and comment on, and sometimes add to or subtract from (but not very often -- Kevin did GREAT layouts). From there, we would take those roughs, enlarge them on a photocopier, and use those enlargements to transfer, via light table tracing, the roughs to the final original Duo-Shade art paper (usually about 9" by 12"). Then we would do finished, detailed pencils, swapping the pages back and forth so that we would each have roughly the same amount of input on each page. Around this time, I would take our rough dialogue notes and do final dialogue, which Kevin would then review much as I had his layouts. Kevin would letter the pages, then we would start inking and then toning, again at both those stages swapping pages back and forth. It was an unconventional way of working, but I think it worked really well. For a while, anyway. It was pretty simple when we were doing all the work in the same house and in the same room -- it got a little trickier when we were living in different places.

Jamie:

    I understand there was some counterfeiting going on with early issues of TMNT, what can you tell us about that?
Peter Laird:
    I don't know the full extent of whatever counterfeiting was done with the first issue (I don't think any other issues of TMNT were deemed worthy of counterfeiting), but apparently some enterprising scumbag thought it would be a great idea to actually reprint the first issue. I have heard of these copies, but have never actually seen one -- I understand that there are some subtle color differences in the covers. But the one counterfeit that I did encounter was pretty sad and stupid. I was at a show in White Plains, NY, and this kid came up to me with a first edition he wanted me to sign. I felt really bad for him when I had to tell him that it was NOT a real first printing -- the loser who had sold it to him had taken a second printing, whited out the word "second" on the inside front cover (where we had identified the second printings with the words "second printing") and had actually written in "first". Pathetic.

Jamie:

    How did the whole Cartoon/Toys of TMNT come about?
Peter Laird:
    Like many things in life, it was a happy accident. We were doing quite well with the TMNT comics, and had started doing a little licensing of the property on the side. One of the more successful bits of licensing was a line of role-playing games with a company called Palladium Books. As it so happened, a licensing agent named Mark Freedman was also doing business with them (he was representing the owners of "Robotech") and he heard that Palladium was also doing this thing called "Teenage Mutant Ninja Turtles". Mark thought that was a really wild name... it stuck in his head, and not too long afterward, he tracked us down in Northampton and offered his services as our full-time licensing agent. We agreed, signed on with his company, Surge Licensing, and the rest is history. Mark did a fantastic job getting the TMNT to be a household name.

Jamie:

    I heard that the two of you wanted to make TMNT toys. The toy companies said a cartoon was needed first in order to sell the toys. The two of you then, somewhat reluctantly, had a cartoon made and the cartoon became a huge hit. You were then able to sell a humongous amount of toys and anything else that had TMNT on it. Is that accurate?
Peter Laird:
    Not exactly. It's certainly true that, in general, a big toy company like Playmates is not likely to invest in a major toy line without a show of some kind to help promote it. But I don't think we were very "reluctant" to have a cartoon made -- if there was any reluctance or resistance to that idea, it was in the kinds of compromises we had to accept to get that cartoon made, softening the Turtles and so on. At that time, it was like a dream come true to us, to have this big company not only wanting to make action figures of our crazy little characters, but prepared to pay us a lot of money to do so! I can honestly say that while it was cool to have the show, what I was really happiest and most excited about were the toys.

    It's a little misleading to say that we "wanted to make TMNT toys" -- the implication is that it was our idea to do a toy line and thus we pursued it. We actually didn't do much at all in the sense of actively trying to get toys made -- we were heavily involved with putting out the TMNT comics at the time, and they were making us good money and we were having a great time -- and I don't know if having a toy line really entered into our thoughts or planning.. When Mark Freedman came to us and told us that as our licensing agent he could very likely get us a toy line, of course that interested us.

    It is true that I came to dislike the first animated show, mostly for its relentless silliness and tiresome repetition. It's a mixed blessing -- I greatly appreciate what that show did for the TMNT property in the sense of helping to make it a large scale success, but I almost can't bear to watch any of those episodes now.

Jamie:

    I've got to know, how much money were you two pulling in during the height of the TMNT craze?
Peter Laird:
    You may think you have to know, but I know that I don't have to tell you! In all seriousness, I make it a policy never to be specific about how much money we made -- I mean, other than us and our accountants and the IRS, it's really nobody's business. Suffice it to say that it was way more money than we EVER thought we'd make... and probably a lot less than some people imagined that we made. It is accurate to say that the licensing of the TMNT made us multimillionaires.

Jamie:

    Did the fame and fortune affect the two of you in any way?
Peter Laird:
    Definitely. I don't think it's possible to go through this kind of extreme shift in fortune without being affected in some ways. I won't speak for Kevin, but I know that it has made me more insular.

Jamie:

    I understand that Kevin Eastman sold his half of the TMNT rights to you in 2001, and now you are the sole owner of them. How did that come about?
Peter Laird:
    It was really the culmination of about six years of events which had led Kevin further and further away from Mirage Studios, geographically speaking (he had moved to California) as well as in spirit, and further away from the TMNT in the level of interest and commitment he had. In general, I think he was just tired of it all and wanted to move on to other things, so we came to a mutual agreement and cut a deal which allowed me to buy out his ownership interest in the TMNT property.

Jamie:

    Are there any plans to publish a TPB of the early TMNT stories?
Peter Laird:
    I have vague plans to do that, but nothing definite as of yet.

Jamie:

    You know, there are probably still a lot of self publishers that dream of having the same success you and Eastman had with TMNT, what would your advice to them be?
Peter Laird:
    Well, first off I'd tell them that while it might happen again to some other person, DON'T go into self-publishing thinking that that should be your goal. We were incredibly fortunate to have all the elements come together at the right moment, and it all worked. The other major thing is that if you don't have a PASSION to do comics -- if you don't think about it almost every hour of the day and find excuses to go off and write and/or draw -- don't bother. There's really no point to it if you don't have the passion.

Jamie:

    After TMNT you and friend Jim Lawson went on to create Planet Racers. How did that come about?
Peter Laird:
    Jim and I are good friends and enjoy a shared interest in motorcycles. When we stopped publishing the Mirage color TMNT series, Jim was left without a steady gig. So one day we were sitting around having our usual coffee break, and I mentioned to Jim that I'd like to work with him on some kind of non-TMNT project, and it would be cool if it involved both motorcycles and science fiction (another of our shared interests). Not too long after that, Jim came back to me with the rough idea for PLANET RACERS, and we started working on that in earnest. It was great fun.

Jamie:

    The two of you kept doing Planet Racers until 1999. Why did you stop?
Peter Laird:
    I think it was because we had finished telling the story we had in mind, and wanted to get on with other things. Someday we may return to those characters. Actually, either this year or early next year there will be one episode of the new TMNT animated show which involves the Planet Racers universe.

Jamie:

    What many people do not know is that you are the one behind the Xeric Foundation. For those that don't know, what is the Xeric Foundation?
Peter Laird:
    The Xeric Foundation is an organization I set up in 1992 to give grants to charitable institutions and self-publishing comic book creators. The total dollars given out are equal for both sides.

Jamie:

    Why did you start it?
Peter Laird:
    Originally, it was suggested to me that a foundation would be a good way to deal fairly with the many requests for financial aid I was receiving from various people and organizations. It got to be a little bit overwhelming, and I realized that I needed a structured way to evaluate who I should give money to. It turned out that for a number of reasons, including the fact that once started it was kind of self-sustaining, a foundation was the way to go. I included self-publishing comic book creators because I knew through experience with the TMNT comics how much help even a relatively small financial boost can be. Like Kevin and I were when we did the first issue of TMNT, a lot of comic creators are young, or don't have much disposable income. Or both.

Jamie:

    Has the foundation grown as much as you'd hope?
Peter Laird:
    Well, it's been going on for twelve years now, and I've been very happy with the choices that the two grant committees -- who review all of the applications and make recommendations for who should get grants, and how much -- have suggested. I confess that I pay more attention to the comics side, and it's been really rewarding to see that a lot of the people who have gotten a Xeric grant have gone on to make their mark in the world of comics. My only regret is that the Xeric Foundation doesn't have the funds to give grants to all of the deserving creators who apply. Our website is at www.xericfoundation.com, where you can find out more about applying and also see who has gotten grants before -- we have a lot of links to different creators' own websites.


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Text Copyright © 2005 Jamie Coville

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E-mail: jcoville@kingston.net