e3 98' In Review

by Ian Johnston

e3 98' began on Thursday, May 28th and ended on Saturday May 30th. Having attended e3 in ‘97, I knew what to expect, but unfortunately, this years show paled in comparison to last year’s. Not only was the selection of games this year lackluster, with the exception of a handful of titles, but the show didn't seem to have the same "oomph" that it had last year. Perhaps it was because this was my second time attending e3, but similar feelings were echoed by a colleague of mine attending the show, so I tend to think that this year’s show really was a bit dull.

Instead of bothering with the lowlights, I'll simply give you a rundown of the highlights. I'll start first with the Squaresoft press conference. Squaresoft, as some of you may know, specializes in role playing games for videogame systems and is responsible for the wildly popular Final Fantasy series. The whole reason for the press conference was for Square and Electronic Arts, makers of the Road Rash and John Madden football sports series, to officially announce their newly forged partnership and for Square to showcase some of it's upcoming titles for this year and next. In short, Squaresoft will use it's marketing muscle and name recognition to help give EA more of a presence in Japan, while EA does the exact same thing for Square here in the US. Although in my opinion, Square was doing just fine here in the states all on it's own. After opening speeches from the head of Square Japan and EA, a big screen TV stood ready for a video presentation. However, about 20 to 30 minutes was spent trying to sort out problems with the TV and VCR, so the whole room waited and talked while the problems got ironed out. After everything was fixed, we were treated to a brief presentation of Square's upcoming lineup of titles. Among them were Parasite Eve, a cinematic adventure/Rpg, Bushido Blade 2, a sequel to Square's Martial Arts/Swordfighting game which got a lukewarm reception here in the states last year, Xenogears, another Rpg, and the big one, Final Fantasy 8. All of the titles looked exceptional, but as was to be expected, Final Fantasy was the showstopper. Not only were the graphics even better than the first, but the soundtrack was stunning. I was thoroughly impressed. The changes Square has implemented with Final Fantasy 8 include having the characters look more like real people, having no difference in the size of the characters between the cinematic sequences and the actual game. Square announced that Final Fantasy 8 would be released in Japan at the end of this year, and that a stateside release wouldn't happen until Autumn or Winter of ‘99. Someone asked if Final Fantasy 8 would use the Sony PDA, and Square announced that no decision had been made as to whether it would or it wouldn't. For those of you who don't know, the PDA stands for "Personal Digital Assistant" and will be a little memory card type apparatus that plugs into the memory card port on the Playstation. It comes with a little LCD screen built in, and functions much like a mini dayrunner. Parasite Eve was Square's other major title, and looks quite promising. Parasite Eve is set in present day New York City, and is very cinematically focused much like Warp's game "D" which came out for the ill fated 3DO and later, the Playstation. It's already sold well over a million units in Japan, and could do just as well here in the states. Look for it in September.

Another major press conference happened the day before the show officially began in a suburb of Atlanta. This time, Nintendo was the one hosting the conference, and a few interesting tidbits of information came out. As I entered the hotel with my colleagues, and made my way down to the conference room, I found a large mass of people waiting to get in. While everyone waited for the doors to open, Nintendo had a nice spread of soda, coffee, and cookies for everyone to nibble on. After walking for quite a ways in the nasty Atlanta heat and humidity, an icy cold Coke was more than welcome. Nintendo also used this time as an opportunity to introduce everyone to the Gameboy Camera, which is in stores now. A short while later, the doors opened, and everyone ran in and grabbed a seat. The conference opened with a demo video, which wasn't anything really special, and then the President of Nintendo of America, Howard Lincoln, stepped up to the podium and began his speech. He announced that Nintendo now has a stake in developer Left Field Productions, and that the stake was a move that was intended to help Nintendo solidify it's lineup of sports titles, a niche that is currently thriving in the videogame industry. Following that announcement, Mr. Lincoln spoke about Nintendo's pseudo sequel to their mega hit Goldeneye, which was developed by UK Nintendo partner Rareware. Goldeneye was a game much akin to Doom and Quake, which many of you might be more familiar with. That is, it's a 3-D corridor shooter starring James Bond and a bevy of Bond characters. Perfect Dark will star heroine Johanna Dark, and will sport graphics that are ten times better than Goldeneye's, as well as AI which is two hundred times better. I personally think Mr. Lincoln might've been exaggerating a bit, but we'll see. Mr. Lincoln then went on to discuss the rest of Nintendo's lineup including F-Zero 64, which is a sequel to the SNES racer of the same name, Conker's Quest, another Mario 64 type game, and their premier title, Zelda 64. Although none of Nintendo's other games really wowed me, I was mightily impressed by Zelda. This game is going to be something special, and I, for one, can't wait. As many of you know, the Gameboy, Nintendo's black and white portable game system, has been massively successful for almost a decade, defying logic. Capitalizing on the Gameboy name and success, Nintendo has decided to release a color Gameboy. A slew of games is on the way for the new portable, and it's set to be released on November 23rd here in the US. It'll be backwards compatible with the old Gameboy, so if you've got a large collection of Gameboy games, don't worry, you can play them on the Color Gameboy. Finally, Mr. Lincoln talked about the Poke'mon phenomenon which is sweeping Japan. Some of you might've heard of the Japanese cartoon that was giving Japanese children seizures. If so, the cartoon you heard about is Poke'mon. Well, get prepared parents, because the Poke'mon onslaught is headed for the US. The Poke'mon cartoon will be launched here in the US on September 5th, with the game following close behind and coming out on September 29th. Expect toys, comics, and everything else imaginable. too. Finally, Mr. Lincoln announced that by years end, the Nintendo 64 will have a library totaling one hundred titles. He then allowed a brief Q&A session and then thanked us all for coming.

Sega also held a press conference to unveil it's new 128-bit monster Dreamcast, but the conference was invite only, and I didn't remember to request an invitation in time. A friend of mine was able to get in and he told me that the demo shown was absolutely stunning. Here's hoping Sega markets the Dreamcast properly so it doesn't get doomed to the same fate that befell the Saturn.

Now, on to the actual show. As I said before, this year's show was lackluster for the most part, but there were some stand out games, many of which were sequels to old hits. Among the handful of standout titles was Konami's Metal Gear Solid, which is a Playstation sequel to the wildly popular Metal Gear, which appeared on the NES in the mid 80's. Metal Gear is an action/adventure title much along the lines of Capcom's Resident Evil. Also from Konami, was a new Contra game for the Playstation, which is a sequel to the wildly popular Contra series and, you guessed it, appeared on the NES in the 80's. Other titles that looked promising include the fighting games Rival Schools and Pocket Fighter, both coming from Capcom, as well as Vigilante 8, a Twisted Metal clone (and a damn fine one at that!), NFL Blitz from Midway, and of course, Zelda 64 from Nintendo. The aforementioned games only comprise a minuscule fraction of the total games at the show, making this years offerings look less than promising. I undoubtedly missed some games, many of which might've been good, but in talking to my colleagues, they told me that they basically felt the same way I did. Ah well, there's always next year in LA, and here's hoping it's a lot better than this year's dullfest.


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Copyright © 1998 Ian Johnston

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