The Bottom Line
Last year was a big year for Midway, and out of all the titles they released in 98, Blitz is arguably the most significant. Each and every year an avalanche of football titles are released for both the N64 and PlayStation giving those wanting a new football game almost too much choice. Despite perennial releases such as Madden and Quarterback Club vying for gamers dollars, Blitz found great success. It was easy to pick up, fun to play, and really looked and played like one would expect an arcade football game to look and play like. Not ones to rest on their laurels or pass up a chance to milk Blitz for all its worth, Midway has taken the Blitz we all know and love and added a bevy of new features sure to please those familiar with Blitz and those new to the series. Among the most notable of Blitz 2000s features are "Blitz Passing", 4-player support, and a comprehensive playbook editor. Longtime Blitz fans, and football game fans in general, will really appreciate the new features Blitz 2000 offers up, but those looking for a straight up simulation or those who dont like football games wont find much to like.
A Closer Look
Ideally, every sequel should improve upon its predecessor or predecessors. As most people will readily attest to, idealism and realism are rarely synonymous. Usually, most game sequels offer up a few superfluous new features, most of which would hardly justify purchasing said sequels. This is especially true when it comes to sports games. Fortunately for Blitz fans and new Blitz players alike, Blitz 2000s new features are far from superfluous. Although itd be very difficult to try and single out one of Blitz 2000s new features as being the most significant, its fairly easy to single out quite a few of the new features as being very significant. The aforementioned "Blitz Passing, 4-player support, and playbook editor are definitely among them, but the NBA Jam-esque "On Fire" feature and the improved AI greatly contribute to the Blitz 2000 experience as well. Before all the new features can be discussed the basics need to be covered.
Graphically, Blitz 2000 only looks slightly better than last years version. The players still look very bulky and rough around the edges when seen up close, but thats really a minor qualm. The various menus look a bit sharper, and some minor effects, such as lighting encompassing the words "option" or "resume game" when selected for example, look nice and sharp. Some minor collision detection problems can be seen, albeit infrequently. When players are dancing around after a touchdown or going after a player whos dancing around after a touchdown, one or both players will often partially or entirely disappear into the wall thats directly behind the endzone. Again, this is minor, but it couldve been fixed before the game was released. The long and the short of it though is that Blitz 2000s graphics are essentially identical to the first Blitzs graphics. Some of the weather effects, such as the fog, look quite good, and the stadiums look good as well, but the overall graphical improvement is very minimal. Its a pity Midway didnt decide to have Blitz 2000 utilize the N64s Expansion Pak. Regardless, the graphics are good, just not as good as they could have been.
As far as modes of play go, Blitz 2000 has a total of three. They are Arcade mode, Season mode, and the new Tournament mode. Arcade mode pits you against a CPU opponent or up to three human competitors in a single game. When the Arcade mode is selected players are presented with five options; Play, Options, New, Load, and Save. Play simply prompts you to select which controller youll be using and which team youd like to play as. The Blitz matchup screen is back, complete with the three-slot icon code system whereby you can change each icon in each slot to enable varying weather conditions, player sizes, and a field goal percentage display among other things. Under the Options header you can adjust difficulty, quarter length, screen size and width, volume levels for music, sound effects, and the games announcer as well as what each button on your controller will do. The help boxes from the original Blitz have also returned and, as was the case before, they can be turned on and off. New has you enter a name and a pin number, just like in the first Blitz. It then saves that name and pin number to your Controller Pak. If multiple people are playing and youve only got one Controller Pak, everyones data will be saved to that one Controller Pak. You then get taken back to the Arcade mode submenu where you select Play and choose your team. The Load and Save options allow players to load and save all their different types of data including player records, system options, and game options. Furthermore, at the conclusion of each game in Arcade mode a multiple choice, football related trivia question will pop up. If you answer the question correctly youll get a certain number of points that are saved along with the rest of your data.
The Season mode lets you take a team of your choice through an entire NFL season. After youve played one game you can select the Results option which lets you take a look at your schedule, the overall standings in all three divisions of the AFC and NFC, as well as statistics such as total number of passing yards, pass attempts, rushing yards, and return yards among others. You can also adjust the screen size, screen width, music volume, sound effects volume, and announcer volume just as you can in Arcade mode. If you dont feel like playing a particular team on your schedule or simply want to try and advance to the post season a lot quicker, you can simulate each game, but often when you simulate a game you get pegged as the loser. Youre also able to load and save your progress and settings just as you can in Arcade mode.
The Tournament mode pits you against between two and eight opponents, be they computer controlled or human, in a single elimination or best two out of three tournament. Once you start a tournament you have to name the tournament, select the number of teams that will be participating, choose single elimination or best two out of three, set team names, and manually set matchups or have them randomly selected. Youre also able to adjust options just as you are in the Arcade and Season modes and you can view detailed results just as you can in the Season mode. Loading and saving is again an option.
The three different modes are nice, but Blitz 2000 really shines because of the new features Midway has added. Although not totally new in that it was contained in last years Blitz for the N64, Blitz 2000s play editor is extremely detailed. Upon selecting the play editor option at the main menu, players are prompted to enter a name and pin number. Once thats done, you select a team and begin creating plays. You can create up to nine offensive and nine defensive plays. When creating an offensive play you can customize things such as receiver routes, quarterback position, lineman blocking direction, play type, and overall formation. Youre also able to edit your play, test your play out by running it from various points on the field, and, of course, name your play. Play editors are one of the best features of football sims, and its nice that Midway was able to once again incorporate a play editor into Blitz without compromising the simplistic and intuitive arcade-like gameplay thats a big part of why Blitz is so fun to play.
Even though one of Blitzs greatest traits is its simplistic control, Midway has made the control as simple and easy to pick up as is possible. The new "Blitz Passing" system assigns a receiver to the left C, up C, and right C buttons. Instead of having to push the control pad or analog stick in the direction of the receiver you want to pass to, you can simply hit the left C, up C, or right C buttons and thereby pass to each buttons corresponding receiver. The left C button passes to the receiver whos the furthest left, the up C button passes to the receiver whos in the middle, and the right C button passes to the receiver furthest to the right.
New player animations and taunts will have you relishing every hard tackle, sack, and hit you dish out as well as those long touchdown runs and leaping fingertip catches. The extensive assortment of wrestling like maneuvers are back again as you can nail your downed opponent with a legdrop, backbody drop, suplex, and a number of other punishing moves. Of course, you can be hit with the very same maneuvers. Plays from the first Blitz as well as all new plays compose the playbook and the mix turns out to be a very good one. The "On Fire" feature, reminiscent of NBA Jam, serves to pump up your players by giving them heightened abilities. When you have one receiver catch three passes in a row or you sack the opposing teams ball carrier twice in a row for a loss your team then becomes "On Fire". Youll notice smoke emanating from your players at the line of scrimmage when your team is "On Fire". Increased speed and power are the benefits of being "On Fire", and said speed and power are most definitely noticeable. When "On Fire" and on offense, for example, youll notice your receivers can continue striding towards the goal line even when theyve got one or even two players from the opposing team hanging on to their backs.
Blitz 2000s music is more of the same fast paced up-tempo rock found in the first Blitz. The sound effects are crisp and clear, but they were crisp and clear in the first Blitz as well. The music is very repetitive and borders on annoying, but the sound effects help to draw you into the game making the music a bit less noticeable. The new taunts are also very amusing and have you mocking opposing players right along with the players on your team.
On top of all that, Blitz 2000 has many new stadiums, updated 99 rosters, all the NFL teams including the expansion Browns and Titans, plus improved weather effects, new camera angles, new animations, new secret players and codes, a full NFL license, all the real NFL players, and the previously mentioned improved AI. Unfortunately, as far as the AI is concerned, many of the plays that repeatedly garnered the player big yardage in the first Blitz do so again in Blitz 2000. Most notably, the passing play "Da Bomb" can be done over and over again and will work approximately eight times out of ten. Nevertheless, beating the computer is harder in Blitz 2000 than it was in the first Blitz. Another big negative is the fact that you have to have a Controller Pak devoid of any other save data in order to save Blitz 2000 data. Having to have a Controller Pak that's completely empty in order to save is a bit ridiculous. Also, when loading data, youve got to load the several different types of data that the game keeps track of separately. So, youve got to load your Season data, Playbook data, Player Record data, and System Options data one at a time. Loading shouldnt be that much of a hassle. Lastly, one of the biggest flaws of the first Blitz was the lack of control the player had over special teams. You couldnt control punts or extra point attempts. Blitz 2000 allows you to control punts, but extra points are simply tacked on after a touchdown with the mere press of a button. Complete and total control over special teams wouldve been a very nice addition.
Aside from some minor issues with aesthetics, AI, and data saving, Blitz 2000 is an excellent football game. It definitely offers up enough in the way of new features to justify purchasing it. Its still the same old Blitz fundamentally, but thats actually a good thing. Those who are planning to purchase a Dreamcast and are interested in getting Blitz 2000 might want to hold off on doing so until the Dreamcast version hits stores on September 9th. However, those who arent planning to get a Dreamcast right away and who want an excellent new football game to play need look no further than Blitz 2000. With its blend of arcade and sim elements Blitz 2000 really is a complete package and a football game that no Blitz fan or football game fan should pass up.
Graphics:
+Very colorful and crisp
+Menus look more polished and slick than those found in the first Blitz
+Effects like fog and rain look extremely realistic
-Players still look blocky when seen up close
-Some minor collision detection problems
-Expansion Pak not utilized
Sound:
+New and amusing taunts
+Crisp and clear sound effects draw you into the game
-Generic and repetitive up-tempo rock tunes grate on you after a while
Gameplay
+"Blitz Passing" system makes control as easy and straightforward as it can be
+Playbook editor allows for tailor made offenses and defenses
+Excellent mix of plays from the first Blitz and all new plays
+"On Fire" feature adds an interesting twist to the game giving players additional speed and power
-Although improved, the AI is still susceptible to certain plays
-Slightly more control over special teams, but still not enough control
Replay Value
+Arcade, Season, and Tournament modes offer up plenty of diversity
+Up to four players can go head to head
Overall
+Fans of the first Blitz will find more of the same over the top, no rules football action they enjoy
+4-player support means many long hours in front of the TV with friends
+Playbook editor allows for customizable offenses and defenses
+Control is concise and as easy to pick up as it can be due to the new "Blitz Passing" system
+"On Fire" feature adds an intriguing element to the gameplay
-Graphics look good, but arent as improved as they could have been
-Music is repetitive and becomes annoying
-In order to save youve got to have a Controller Pak thats completely empty
-Different types of data have to be loaded individually; unnecessary hassle
-Not enough special teams control
Graphics: B+
Sound: B-
Gameplay: A-
Replay Value: A-
Overall: A-
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