Console-tations by Ian Johnston

    Tokyo Xtreme Racer
    Publisher: Crave Entertainment
    Developer: Genki Co., Ltd.
    Platform: Dreamcast

Disclosure: Core received this title for review from its publisher

The Bottom Line

A total of seven different racing games were released alongside the Dreamcast last week. Of those seven, only three could really be considered true racing games; Monaco Grand Prix, Flag to Flag, and Tokyo Xtreme Racer. The other four; TrickStyle, Hydro Thunder, Pen Pen TriIcelon, and TNN Hardcore Heat are racing games, but each are untraditional. Now, depending on your preferences, Tokyo Xtreme Racer could be the best of the bunch. It's got four different modes, over twenty-five different cars, some extremely good graphics, solid control, and a brisk 60fps framerate. What really sets Tokyo Xtreme Racer apart from Monaco Grand Prix and Flag to Flag is that Tokyo Xtreme Racer is strictly a street racing game, whereas Monaco GP and Flag to Flag are track based racing titles. If racing through the streets of Tokyo with a nice car sounds like fun to you, you'll likely enjoy Tokyo Xtreme Racer. However, if you don't care for racing games in the least then, despite its fast frame rate and phenomenal graphics, you won't care for Tokyo Xtreme.

A Closer Look

There isn't much of a story behind Tokyo Xtreme, but that's to be expected. It's a racing game after all. You assume the role of a street racer who's mastered the roads in America. Because you're such an adrenaline junkie you take it upon yourself to construct the most powerful racing machine outside of the Indianapolis Speedway. You decide that Japan's cult-like underground street racer culture is the only place you'll be able to get the challenge you desire, so you head to Tokyo to race against others on the congested Tokyo highway system. Quite a hokey backstory, but backstories aren't really necessary in a racing game.

Tokyo Xtreme's graphics are among the best yet for a console racer. Everything looks absolutely beautiful. The cars all have a deep, rich color and a vibrant shine that reflects the light from the street lamps and other things, such as the shadows of an overpass. The streets, walls, drone vehicles, and signs look perfect. There aren't any muddled textures to speak of. The level of detail is so high that you can read every word on each sign with no problem and you can even make out license plate numbers. As mentioned above, the framerate is a speedy 60fps which makes your vehicle and the drone vehicles move very smoothly and realistically. It also bears mentioning that the lighting is fantastic. The street lamps and underpass lights look really good, and the overall lighting effect is superb. However, there are a few minor graphical problems, but they truly are minor. For one, if your car swerves, or another car swerves, or you hit another vehicle the light emanating from the taillights leaves a temporary red light trail. Also, it two-player mode, some cars seem to look a lot more elongated than they do in one-player mode. I'm sure this can be attributed to the screen being split, but it probably could've been fixed before the game was released.

Again, both these points are extremely minor and do nothing to significantly tarnish the game's stunning graphics.

The sound in Tokyo Xtreme is decent, but it's not one of the game's strongest points. The game's soundtrack is composed of relatively generic upbeat pop rock tunes with a few techno-esque and hard rock tracks thrown in for good measure. The game's sound effects are very well done. You can hear such things as each engine getting louder and louder as its RPMs increase, the screeching of tires as you swerve or take a turn at high speed, and the bumping sound that's created when you hit a wall or another vehicle. The bumping sound that's made when you hit a wall or vehicle sounds a little too hollow. If I hit a car or a wall at 120 MPH I'd expect to hear a sound that's a bit louder and more forceful. Again though, this is a minor point. Overall, the sound is solid and likely won't get grating, but it's nothing special.

As far as features and modes go, Tokyo Xtreme has a total of four modes of play as previously mentioned. These modes are Practice, Quick Race, Quest, and Versus. In the Practice Mode you select one of two routes; the A type CI Inner Circuit and the B type CI Outer Circuit. Both tracks are identical, but each has you drive in a different direction. You select which track you'd like to race on, decide whether you'd like to have other cars on the track, and which car you'd like to use. You can select from a list of cars or use the car you've saved from Quest Mode.

The Quick Race mode has two options, SP Battle and Time Battle. SP Battle is a little different from anything seen in a racing game to date. During an SP Battle race each driver has an SP bar that appears at the top of the screen. During the race, the car that is losing loses SP from his or her SP bar. Once one driver's SP bar has been completely depleted, he or she loses and the race is over. A map on the left-hand side of the screen shows the course and each car. Your car is displayed as a yellow dot and your rival or rivals are displayed as blue dots. Defeated opponents appear as green dots. Time Battle is, as you probably surmised, a race against the clock, pure and simple.

Quest Mode has you purchase a new or used vehicle and customize it. As you win races, and money, you can upgrade your vehicle. In excess of one hundred different parts are available for purchase, including wheels, fog lights, spoilers, and the like. You can even change your car's color and, in the garage, you can name your car, switch to a different car, and view your car's performance stats with the L and R trigger buttons. The shop is where you buy new cars. There are also Rivals, Tuning, Battle, and System options. The Rivals option lets you see who you've defeated and the Tuning option lets you buy parts, replace parts, and change various aspects of your car. The Battle option has you select a course to do battle on and turn shift assisting on or off. One day passes each time you return to the Quest mode after racing. With the 25,000 CP that you start off with you can purchase one of seven different cars out of a total of twenty-four initially selectable cars. Each racer in Quest mode is a member of a different racing team. If you defeat all the members of a particular racing team you can challenge their leader to a race. If you beat that team's leader by a certain amount of points you have to race four additional racers. Beat them and you've won the game. The Versus mode is your run-of-the-mill Versus mode. It's head to head racing against a friend on a split screen.

Control, along with graphics, are Tokyo Xtreme's two strongest points. Although it takes a little getting used to, you'll probably find that, with proper breaking and accelerating, you can handle each car pretty well. Different cars handle differently, but it doesn't take long to get a feel for whatever car you select. Steering is done with the analog stick and you unfortunately don't have the option of using the D-pad. Accelerating and braking are done with the right and left trigger buttons respectively. The B button flashes your headlights and the Y button changes the view to an in-the-car perspective. An overhead out-of-the-car view and the in-the-car-view are your only viewpoint choices. When in the overhead view you can't see directly behind you, but in the in-the-car view you're given a rear view mirror. The collision detection is good, but one aspect of it is either a positive or negative depending on your preference. When you hit a drone vehicle, an opponent, or a wall you often lose very little speed. So, if you're going, say, 120 MPH and you smash into a wall you'll lose maybe 10 MPH of speed as a result. Now, if you're into racing games with a high degree of realism, this probably won't sit well with you. On the other hand, if you like arcade racers with a bit of realism mixed in, this likely won't be a big deal to you. If you do smash head long into another car or a wall you come close to a complete stop. Also, when playing against a human opponent on a split screen there's frequently noticeable slowdown. It's usually only at the beginning of the race, and eventually dissipates, but it's there. With the processing power of the Dreamcast I'd expect there to be no slowdown, regardless of the fact that game runs at 60fps. Although the course variety leaves a lot to be desired (each course looks very similar to every other course), one nice aspect is the ability to take different routes. A series of on and off ramps can be taken so that often times you and your opponent or opponents won't see each other for a majority of the race. Finding the best possible route isn't always easy, and if you take one that's too roundabout you'll most definitely lose.

All in all, Tokyo Xtreme Racer is a beautiful looking game with good control, some nice features and modes, and an average soundtrack. If you're looking for a Dreamcast title that comes pretty close to the likes of Gran Turismo then Tokyo Xtreme is definitely the game for you. While perhaps not quite on a par with Gran Turismo, Tokyo Xtreme is a title that is well worth your time. However, it isn't worth full price. If you can pick up used it's a great buy, but at fifty bucks it just isn't quite worth it.

Graphics:

    +Cars have deep, rich color and shine like real brand new cars d
    +Not a muddle texture to speak of
    +60fps framerate makes each vehicle move smoothly and realistically
    +Great lighting
    -A bit of slowdown in a versus race
    -Taillights leave trail of red light when any vehicle is hit or hits something

Sound:

    +/-Soundtrack is good with a mix of different music types, but is fairly generic
    +Sound effects such as engine noise and tire screeches sound realistic and clear
    -Hollow bumping sound made when cars hit each other or walls

Gameplay

    +Non linear tracks, complete with on and off ramps, adds a strategic element
    +/-Control is solid, but it takes a bit of getting used to
    +/-Smashing into a wall or another car often results in a very minimal loss of speed
    -Using the D-pad as opposed to the analog stick for steering isn't an option

Replay Value

    +Over twenty-five cars and one hundred parts give you lots of car and customization choices
    +Four different modes will keep you busy a while
    +Ability to save your car in Quest mode and use it in other modes is nice
    -Racing against the computer gets old after a little while

Overall

    Graphics: A-
    Sound: C+
    Gameplay: B-
    Replay Value: A
    Overall: B+

    Title: The House of the Dead 2
    Publisher: Sega
    Developer: Sega
    Platform: Dreamcast

The Bottom Line

Sega has long been known for making some excellent first person shooting games. From the excellent Virtua Cop series to The House of the Dead series, Sega has impressed those who have frequented arcades and those who have played the console versions of Sega's arcade shooters alike. The House of the Dead 2 is an excellent port of the arcade hit with seamless graphics, excellent voice-overs, fantastic sound effects, and enough modes and features to please everyone. Those who enjoy games like those in the Virtua Cop, Time Crisis, and Area 51 series among others will find The House of the Dead to be a fantastic game with little to dislike. However, those who don't care for such shooting games won't find The House of the Dead 2 to their liking.

A Closer Look

In the first HOTD game, AMS agents Rogan and G were able to subvert sure disaster by stopping the malevolent Dr. Curien from destroying all of mankind. However, the government played a role in this incident and, subsequently, the case has yet to be fully resolved. The aforementioned events came to be known as the "Curien Mansion Incident". It's not 2002 and a new catastrophe threatens the world. Special agents Stewart, Crystal, Taylor, and Harris must make things right.

The graphics in The House of the Dead are absolutely exceptional, but that isn't much of a surprise as each and every Dreamcast launch title sports very impressive graphics. The textures are smooth, the framerate is excellent, and the animation is superb. The only thing wrong with the graphics is that the textures on walls and other background areas do look a little muddled, but only slightly so. Everything looks as dark and moody as you'd expect it to in a game full of zombies and other assorted creatures of the night.

As far as music and sound effects go, HOTD2 is good and excellent, respectively. The music is eerie and brooding like it should be, but it just isn't varied enough. A bit more variety would've been very nice. On the other hand, the sound effects are absolutely perfect. From the grunts and groans of your characters to the utterances of the opposition to the sound of breaking barrels and other objects, the sound effects are crisp, clear, and authentic. Even things like signposts make a dinging sound when shot.

In terms of modes of play and features, HOTD2 has five modes, a rankings feature, and several other magnificent features such as multiple pathways and a destructible environment. The five modes are Arcade Mode, Training Mode, Boss Mode, Original Mode, and the ever-present Options Mode. The Arcade Mode is just that, the Arcade version of HOTD2. The Boss Mode pits you against the bosses of each of the game's chapters. The Training Mode is where you get to hone your sharpshooting skills in order to make getting through the game a tad easier. The Original Mode is just as aptly named as the Arcade Mode as it is an all new all original Dreamcast only mode. In Original Mode you get to use acquired items. The game progresses just as it does in Arcade Mode, except that you can choose items that you've gotten and use them. When you start you have a total of three items of which you can choose two. Additional items are hidden in barrels, crates, and other containers throughout the game and are gotten by shooting said container and the item contained within. In a two player game in Original Mode, when one player runs out of continues and loses the items from that game that that player obtained will no longer be available when he or she presses start. If both players simply continue then no items are lost. If a second player joins in after a game has commenced then he or she won't have any items to use. In the Options Mode you can adjust everything from cursor speed, for those using a pad, to the number of continues you want, the sight graphic itself, the number of lives you want, the level of difficulty, and the level of music and sound effect volume among other things.

As far as features go, HOTD2 has one that really adds significantly to the replay value. That feature is the one that allows you to select different paths. Basically, you can go through a myriad of different routes in each chapter. This means that when you play a chapter over again you can continually go through new areas. This is extremely nice and makes replaying chapters fun instead of tedious. The enemies range from ax and knife wielding zombies to little worms with huge teeth. When you kill an enemy that isn't a boss that enemy disintegrates into a pool of green goop. Many of the items you acquire throughout the game can be used in Arcade and Original Mode, while many are also exclusive to Original Mode. Also, when you get to a stage boss a little book opens up showing a diagram of the boss and where its weakness is. This really helps. When you beat a boss and, henceforth, a chapter, you're told your score, accuracy in percentage, and how many innocents you saved. Also, when a chapter is completed you are shown the path you followed and the other paths you could've followed. One thing that could've been improved are the absolutely inane utterances of the various citizens. Everything from, "What's wrong with this city?" to "How could any one do this?!" come spewing forth from saved citizens. It kind of makes it tempting to blow them away. As far as VMU interaction goes, all that happens when you play HOTD2 with a VMU inserted is that a little HOTD2 graphic appears on the VMU screen.

Overall, HOTD2 is a fantastic game that's well worth the fifty bucks you'll pay for it. Aside from minor problems like the lack of musical variety and the blurred textures on walls and other background surfaces, there's not much to fault HOTD2 for. However, and this can't be stressed enough, you really need a gun to get the most out of the game. It's playable with the stock controller, but it's quite difficult. The gun makes it much easier to get further into the game. If you like games like those in the Virtua Cop or Time Crisis series you'll love HOTD2 on the Dreamcast. Those that have played the Arcade version of HOTD2 will find the Dreamcast version to be a near perfect arcade port with several fantastic additions. If you're looking for an excellent first person Dreamcast shooter run to your nearest Dreamcast retailer and pick up a copy of The House of the Dead 2. You'll be glad you did.

Graphics: B+

    +Smooth animation
    +High framerate
    +Dark and moody look compliments theme of the game
    +Excellent looking, and moving, enemies
    -Background textures look slightly muddled and blurry

Sound: A-

    +Crisp and clear sound effects sound like they would in real life
    +/-Music is good, but isn't varied enough

Gameplay: A-

    +Multiple paths mean the game will never get old
    +Two player action in both Arcade and Original Modes means friends can join in on the action
    +Control is spot on with the use of a gun controller
    -Getting through the game with the stock Dreamcast controller is difficult

Replay Value: A-

    +Multiple paths mean playing the same chapters over again won't be tedious
    +Two different two player modes mean a lot of multiplayer fun

Overall

    Graphics: A-
    Sound: B+
    Gameplay: A-
    Replay Value: A+
    Overall: B


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Copyright © 1999 Ian Johnston

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