E3 Convention Report

By Ian Johnston

This past week E3, the Electronic Entertainment Exposition, was held at the LA Convention Center in Los Angeles. I was there and was quite surprised with a lot of what I saw. However, before I get to the details of the show I'd like to discuss some of the details that were revealed at the press conferences held the day before the show began.

I arrived in LA last Tuesday, May 11th, and settled into my hotel room. Tuesday evening was uneventful as my roommates and I basically just lounged around. The next morning we were up bright and early. Our first destination was the LA Theater where Nintendo was holding its pre E3 press conference. There was a large crowd already waiting outside when my associates and I arrived. We made our way into the theater, got seated, and talked amongst ourselves while waiting for Nintendo of America's President Howard Lincoln to come out and address the crowd. Mr. Lincoln eventually made his way out onto the stage and began to speak. For about half an hour or so he went on about Nintendo's premiere titles that would be at E3, namely Donkey Kong 64, Perfect Dark, Jet Force Gemini, and Star Wars: Episode I Racer. He also talked about the Pokemon phenomenon that is fueling the brisk sales of Nintendo's recently released Gameboy Color portable and he announced that a new, and limited, Nintendo 64 package would soon go on sale. This package will contain a Nintendo 64 console and the soon to be released Episode I Racer for $149.95. The most significant news came towards the end of the conference. Lincoln announced, to the surprise of everyone in attendance, that Nintendo had signed a one billion-dollar agreement with IBM which will have IBM produce the CPU for Nintendo's next console, codenamed "Dolphin". This chip will be a 400 MHz CPU that will utilize IBM's 0.18 micron copper technology. The chip, currently being called the "Gekko" processor, is an extension of IBM's PowerPC architecture. The deal also leaves the door open for IBM chip technology to be used in other Nintendo products.

Lincoln also announced a few of the other specs for "Dolphin". First and foremost, Dolphin will be DVD based. This announcement brought cheers from myself and the rest of those in attendance. Nintendo has finally realized that cartridge based consoles aren't the way to go. Lincoln went on to say that the graphics chip will be made by ArtX, Inc. of Palo Alto, CA, that it will have a 200 MHz clock speed, and that it will have semiconductor process 0.18 micron embedded DRAM technology. Furthermore, "Dolphin" will have a system memory bandwidth of 3.2 GB/second and it will have enhanced counterfeit protection technology that, according to Mr. Lincoln, will make pirating "Dolphin" software virtually impossible. What I found a bit surprising was the unabashed confidence that Mr. Lincoln had regarding Nintendo's immediate future. He made some bold predictions such as stating that he and Nintendo believe that Donkey Kong 64 will end up being the best selling game of all time and that Nintendo 64 hardware sales are going to rise. I think Mr. Lincoln and Nintendo may be underestimating their competition.

As if all those announcements weren't enough, Lincoln went on to announce an alliance with Matsushita Electric, best known for it's Panasonic brand name, in which Matsushita will develop and supply the DVD medium and drive for the "Dolphin". Finally, it was announced that the "Dolphin" is scheduled to be released around the 2000 holiday season, but it wasn't made clear whether that launch date was for Japan, the US, or both.

After the Nintendo press conference had concluded, my associates and I headed back to the hotel to relax and to do nothing much. Around 4:30 that afternoon, we departed for the Sega press conference that was being held at a LA nightclub. The conference was set to start at six, and it was a good thing that we left when we did because we got lost and didn't get there until a little after six. Once we got past security, we went inside and enjoyed the complimentary bar while we waited for the conference staff to herd us all into the area where the actual conference would be held. Once inside, we sat and talked for about five minutes and then a video presentation began to play. It consisted a weatherman reporting from the middle of what seemed to be a hurricane talking about a storm that was heading for the LA area. As you might guess, he was referring to the Dreamcast, but I thought this was clever, nonetheless. After the mock news report, Sega of America's President Bernie Stolar, made his way out onto stage.

Mr. Stolar began by announcing that Sega is fully committed to making Dreamcast a huge success and as such, has instituted a marketing campaign for North America and Europe that will cost approximately 200 million dollars. Ads will appear on MTV, ESPN, as well as ESPN2 and several other networks. After those announcements were made, we were treated to a video presentation which showed footage from a multitude of Dreamcast games including Sonic Adventure, NFL 2000, NBA 2000, Soul Calibur, Trickstyle, Ready 2 Rumble, and Powerstone. Immediately following the presentation, Bernie stated that the Dreamcast's graphics performance is four times better than the fastest Pentium 2 and that Capcom's Powerstone, Konami's Castlevania, and Namco's Soul Calibur would be available when the Dreamcast launches on September 9th. Mr. Stolar said that fifteen titles would be available when the Dreamcast launches and that by the end of the year thirty titles would be on store shelves. The most significant announcement though, was that the Dreamcast will come packaged with a 56k modem and will retail for only $199. This brought lots of cheers from the crowd. Details of Sega's Dreamcast website, which will interface with the modem, were also divulged. Sega's Dreamcast site will have chat and conference capabilities as well as an up to the minute sports ticker such as the one found on Headline News.

Mr. Stolar then introduced Sega's Senior VP of marketing, Mr. Peter Moore. Before Mr. Moore came out to address the crowd, Mr. Stolar said something that I think really summed up Sega's philosophy. He said, "We're not a kids company, we're not an electronics conglomerate, we're a gaming company." I thought that hit the nail on the head. Mr. Moore soon came out and began to describe, in great detail, just how Sega is going to market the Dreamcast. I was extremely impressed by his presentation. Mr. Moore also announced that Sega will be the premiere sponsor of this year's MTV Video Music Awards and that the monetary commitment to MTV was around six million dollars. Last, but not least, Mr. Moore announced that Sega had reached a deal with Pepsi that will put Dreamcast ads, along with Pepsi ads, on 11,870 screens in movie theaters across the US.

The conference concluded with another video presentation showing Dreamcast titles. I left this conference thoroughly impressed with Sega's marketing campaign and their lineup of titles. In fact, I was so impressed that yesterday I went out to my local Electronics Boutique and pre-purchased a Dreamcast. The one disappointment of the conference was the fact that neither Mr. Stolar nor Mr. Moore addressed the Dreamcast's abysmal sales in Japan. The most recent sales figures I've seen have shown that the Playstation is outselling the Dreamcast in Japan by a nearly 4:1 margin. That has to change and I hope that Sega has an aggressive plan to bring that change about.

By the time my associates and I had gotten back to our hotel, it was around 10pm and we were all tired. We played some Nintendo 64 games for a little while and then went to sleep. The next day began bright and early around 6:30am. The show wasn't going to start until 10am, but we all got up as early as we did so that we could attend the keynote speech that preceded the show. The speaker was a Mr. Don Tapscott who is the author of several books on the Internet and technology, the Chairman of the Alliance for Converging Technologies, and the President of New Paradigm Learning Company. His speech lasted for approximately one hour and touched on the effect of videogames and technology on our culture, economy, and society. He was extremely articulate and had some very interesting things to say. Among the highlights of his speech was the portion where he addressed the current assertion by much of the media that videogames contribute to youth violence. In a very simple presentation using straightforward graphs, he showed that over the past ten years videogames sales have risen dramatically, while youth crime and violence have decreased. In a nutshell, there's a negative correlation between videogames and youth crime.

After the keynote had concluded, the show was officially opened and I ventured out onto the floor to see what all the major companies had to offer. Instead of giving a day by day rundown of what I did, I'm going to go over the highlights of the show in a booth by booth breakdown.

I'll start with Nintendo's booth. Nintendo's big titles: Perfect Dark, Donkey Kong 64, Jet Force Gemini, and Stars Wars: Episode I Racer ranged from above average to mediocre. Perfect Dark, the pseudo sequel to the smash hit Goldeneye, looked worse than it did at last year's E3 as it was extremely pixilated and the collision detection was horrible. Donkey Kong 64 looked no more impressive than Nintendo's previous 3D platformers, although it was fun to play. Jet Force Gemini, a shooter, had bland, blocky graphics and monotonous gameplay. Finally, Episode I Racer looked good and it was fun to play, but it didn't have some gameplay elements that I felt it should've. Instead of being a combat racer, where you could race around a myriad of tracks while shooting your opponents with an assortment of cool weaponry, it was just a pure racer. There's nothing wrong with pure racing games, but I think a Star Wars racing game needs some weaponry. There was also video footage of several upcoming N64 titles such as Kirby 2, Excitebike 64, and Super Mario RPG 2. Excitebike 64 and Kirby 2 looked very good, but Super Mario RPG 2 looked worse than Super Mario RPG 1 and in fact, looked like it was a Super Nintendo game. Not good. The most impressive and noteworthy thing in Nintendo's booth by far was Capcom's Resident Evil 2. The game itself wasn't that impressive, but what was impressive was the Full Motion Video intro to the game. FMV intros are standard fare in Playstation game, but up until now no one had really thought it was possible to put an FMV intro onto a cartridge. The intro doesn't look as good as the Resident Evil 2 intro on the Playstation, but it was still amazing considering it was on a cartridge. There were so huge Pokemon displays as well, but overall Nintendo had a pitiful showing. The worst disappointment of all though, was the absence of Metroid 64. Absolutely inexcusable.

Next up is Sony. Like Nintendo, Sony had some big name titles at the show that ultimately failed to deliver. Spyro the Dragon 2, Um Jammer Lammy (the sequel to Parappa the Rapper), Gran Turismo 2, and Ape Escape were all there. With the exception of Um Jammer Lammy, which I personally don't like but recognize that it isn't a bad game, all of the aforementioned titles were average, at best. Spyro 2 looked like and played just like its predecessor. Gran Turismo 2's graphics were extremely grainy and there were only a scant few cars to choose from. Ape Escape didn't look very good, either and its gameplay was boring and repetitive. I understand that many of these titles are still in development, but they should've looked and played better than they did. What was impressive was the pyramid in the middle of Sony's booth that had several screens on it. Those screens were showing a few different Playstation 2 demos. When I first saw the Gran Turismo demo that they had running my jaw dropped. I have never, ever seen graphics as impressive as that. Not in an arcade, not on a PC, not anywhere. I was absolutely floored. Aside from the Gran Turismo demo, there was a demo of face that showed off Sony's new "Emotion Chip" technology and a cube demo. I do have to say that Final Fantasy 8 and the new R-Type game looked very good, but aside from them and the Playstation 2 demos there was nothing in Sony's booth that impressed me at all.

It's unfortunate that Nintendo and Sony's showings were so pathetic, but Sega's booth made up for it. The assortment of Dreamcast games and their quality was phenomenal. From Midway's quirky and extremely entertaining boxing game Ready 2 Rumble, to Namco's weapons based fighter Soul Caliber, to Capcom's Marvel vs. Capcom and Powerstone the Sega booth was chock full of quality games. Other Dreamcast games that blew me away include Sega's wonderful fishing simulation Get Bass that was made even better by the special fishing rod controller that it utilized. The two Sega Sports titles at the show, NFL 2000 and NBA 2000, looked marvelous and played beautifully. Sega Rally 2 was also there and yours truly competed in a Sega Rally game with three other individuals that was being played via the Dreamcast Network in Japan. Sonic Adventure was there too, of course, and it looked great. The only problems with it were the camera angles. They constantly changed. I would've liked a fixed camera that stayed right behind Sonic at all times. There were a few stinkers there too, like Crave Entertainment's Aerodancing, but all in all, the titles shown were wonderful. I also really liked Atlus' first person corridor game Maken X and Sega's Dynamite Cop, which was a lot like Final Fight and Streets of Rage except with better than arcade quality graphics. Also, Sega's arcade shooter House of the Dead 2 was there and it looked great. The Sega gun that works with HOTD2 wasn't there, which hurt the experience of playing the game a bit. I can't forget to mention Yu Suzuki's new game Shen Mue. Shen Mue is an action/adventure game and it was playable, but I couldn't get a real good feel for the game because it was so incomplete. However, what I did see looked excellent. Shen Mue will make use of the Dreamcast's internal clock, which I think is very cool. If you play Shen Mue at night it'll be nighttime in the game, and if you play Shen Mue during the day it'll be daytime in the game. As for the stock Dreamcast controller, it was very comfortable to hold, and the VMS (Virtual Memory System) was very cool. The VMS plugs into the back of the Dreamcast controller and functions a lot like a memory card, with a few other major features. The VMS has an LCD screen of its own and interfaces with most Dreamcast games. A good example of how this interaction works is illustrated by Midway's Ready 2 Rumble. While playing Ready 2 Rumble I was able to glance down at the VMS screen and see how many punches I had landed with my character's left and right hands as well as how accurate my punching was. Very, very cool. Sega also has a slick flight stick coming out as well as a microphone plug in for the Dreamcast controller that will work with several of their upcoming titles. Several other peripheral companies such as InterAct, Nyko, and Mad Catz will have their own Dreamcast peripherals coming out.

The long and the short of it is that Sega blew the competition away. Their own Dreamcast games as well as 3rd party Dreamcast games were very impressive with the exception of a few titles. Sony and Nintendo didn't even come remotely close. I think Sega has an excellent chance to make the Dreamcast a huge success if they can execute their excellent marketing strategy. Also, if the initial crop of Dreamcast software is any indication, we're all in for some major treats. First generation software is never very reflective of a system's capabilities so developers really haven't been able to tap into the Dreamcast's full power just yet. There's a lot to look forward to as far as Dreamcast software is concerned and I think that Sega has a bright future ahead of them in North America. The horribly low sales in Japan have to be addressed, but I have confidence that they will be. Prior to E3, I was a jaded former Sega fanatic that wasn't too optimistic about Sega or the Dreamcast. After E3 had concluded I was, and still am, gung-ho about the Dreamcast. If it hadn't been for Sega, this year's E3 would've been a huge disappointment for me, but as it was, Sega was the show and what a hell of a show it was.


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Copyright © 1999 Ian Johnston

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