Meridian

CrossGen Comics

Review By AJ Reardon

Meridian, published by the new comics company CrossGen, is a book I find myself liking, despite several misgivings. Written by Barbara Kesel and drawn by Joshua Middleton, the book has an enjoyable story and an art style, while a little strange, grows upon you quickly.

Perhaps most interesting is the setting, a world called Demetria. According to the background, explosions sent large rocks into the sky, where they stayed (still in the world's atmosphere), and people built cities on them. While how it happened seems a silly story to me, and rather unlikely (I'd have rather been told that mages put them up there to build more easily defensible cities), it does make for a neat setting, as these floating rock cities are cool looking, as are the flying ships used to sail between them.

The story begins on the island of Meridian (hence the title), the ship builders' island. The main character is Sephie, adorable 16 year old blonde daughter of King Turos. Well, you know, normally I have a thing against adorable blonde teenagers, but as the story progresses, Sephie becomes more and more likeable as a character, as she exhibits both brains and bravery that one might not expect from one so young and gullible looking.

Early on, Turos (whose health has been failing in recent days) suffers a fatal heart attack, and his brother Ilahn engineers an attempt at Sephie's life so he can take her to his own island, Cadador. The reasons for this will be pointed out in just a moment. Sephie begins to realize that her Uncle may not be as nice as he's trying to make himself out to be. Meanwhile, unbeknownst to her, his soldiers are taking over Meridian, while her friends do their best to flee to safety.

There is one main thing that I find incredibly stupid about this book, one thing that ties all of CrossGen's current books together (there are four, with a fifth starting in the beginning of November, it may be hitting the comic shops’ shelves as you read this): some sort of god or mystic being or whatnot is bored with the worlds. There's not enough conflict. On the advice of another being, it, it chooses to "mark" people on various worlds with its sigil. The sigil grants them powers. The bearers of these sigils are supposed to attract the attention of a group called The First (subject of CrossGen's latest book), and initiate conflict or something like that.

This sigil is stupid looking, a variant on the yin-yang. Obviously they didn't spend much time thinking it up. In the first issue, when Turos and Ilahn are talking, a bright light comes and marks them both with this sigil, and this causes Turos to have his heart attack. When Sephie rushes towards him, the sigil gets transferred to her. When Ilahn discovers that his sigil had granted him powers, he decides he better keep Sephie around, probably so he can have use of her powers, too. Pathetically, he seems to have destructive powers, whereas she has protective and/or possibly life giving powers.

While this is rather silly, and CrossGen's other books look just as silly or worse (though at least well-drawn), the great character interaction and enjoyable art saves Meridian, making it a book I look for month after month. It's only in it’s fifth issue, still early enough to jump on (a handy synopsis of the past events is in the front cover, if you can't find back issues). While I cannot speak either way for any of CrossGen's other books, I would definitely recommend Meridian. Do what I do.... forget how she got the silly powers and how the cities got in the sky, and just enjoy an otherwise good book.


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Review Copyright © 2000 By AJ Reardon

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