Artistic License by Joe Singleton

Back when I first started collecting comics, around 1975-76, I stumbled across an artist's work that really captured my imagination. There's a little used book store in the town where I grew up, called Paperback's Plus and I would stop by there, on my way home from school a few times a week. It was there that I was first introduced to the work of Mike Grell, in the pages of Superboy and the Legion of Super-Heroes, #217. I even have an autographed copy of that issue, a lucky find. But while that book began my interest, even devotion to the Legion, it was in the pages of Grell's own creation The Warlord, that I gained the greatest respect for his work.

Beginning under the auspices of DC's short-lived test vehicle, FIRST ISSUE SPECIAL, Grell began a saga that would take us from a brush with Cold War intrigue to a unique sword and sorcery adventure, in a land few even imagine exists, beneath our very feet. It was in FISRT ISSUE SPECIAL #8 that we learned the Earth is a hollow sphere with a vast wilderness inside, lit by a fiery inner sun. A land without night, almost without time. A land of beast-men, lost civilizations and super-science; swords, monsters and mages.

The story begins on June 16, 1969, with a reconnaissance mission over Vladivostok, USSR, and USAF Lt.Col. Travis Morgan at the controls of one of the most advanced aircraft ever built, the Lockheed SR-71 Blackbird. Detected by Soviet defense forces, Morgan evaded surface-to-air missiles by a hairsbreadth and escaped by the most direct route available to him, straight over the North Pole. His plane leaking fuel, he made it into the Arctic Circle before his engines failed, completely and he was left with no option but to eject. Spying what appeared to be land through a break in the clouds, he thought he'd made it to the Yukon territory and fired his ejection seat, leaving the SR-71 to crash.

Imagine his surprise when he crashed through the foliage to find, not Canadian pine forest, but lush jungle. He noticed almost immediately that something was wrong, the sun stood directly overhead, though it was after 6pm when he ditched the aircraft. There were tropical birds and plants, and tropical heat, as well. Gathering his Air Force survival gear, he began looking for some sign of civilization. Hours later, the sun hadn't moved and Morgan took a moment to rest near a cool stream, when he heard the sounds of a struggle, nearby. Climbing over some rocks, he came face to face with a living nightmare. A beautiful young woman fought for her life against one of the most dangerous predators ever to stalk the earth, deinonychus, "terrible claw", better known to Michael Crichton fans as velociraptor. The girl fought bravely, but the deinonychus was too strong and fast for her and only Morgan's quick action, firing on the creature with the survival kit's .38 Special, distracted it from the kill. Morgan leapt on the beast, striking at it with his survival knife, holding it off long enough for the girl to retrieve her sword and drive it deep into the predator's breast, killing it.

Morgan had made his first friend in this new world.

Travis Morgan fighting a velociraptor

Immediately, the girl began to tug at Morgan's arm, but he believed they were safe and hesitated, a bit too long. He soon discovered what had driven the girl into the jungle, and danger, in the first place. From the cover of the trees, a squad of soldiers burst forth, swords drawn. Morgan again leapt to action, snatching up the revolver and quickly reloading. He fired five shots, managing to frighten the soldiers enough that they hesitated to make a final charge and chose to parlay, instead. The girl resisted, but Morgan knew he had only one shot left and would not be able to stop all of the soldiers, so they went with the soldiers to their city, Thera.

Travis MorganTara

In Thera, Morgan and the girl are brought before the king, where the soldiers tell of the demon at Morgan's command, which speaks with a voice of thunder. The king turns to his high priest, Deimos, and demands he test the power of this "god". Deimos draws a crystal globe from the folds of his sleeve and a strange beam lashes out at Morgan, battering his mind and will. Before he can black out, Morgan fires his last shot, shattering the globe and embarassing Deimos. The king, awed by Morgan's ability to humble the high priest, decides to befriend the stranger, giving him servant girls to bathe, clothe and care for him. He learned the language, and finally, the girl's name, Tara. He was feasted and entertained as the king's guest, all the while, Deimos's sullen presence lurked in the shadows.

Morgan had made his first enemy.

The high priest, Deimos

It was also in Thera that Morgan came to realize what had happened to him.

The idea of a holllow earth is not a new one. In fact, some of the oldest traditions in the world tell of civilizations which thrived deep in the bowels of the earth. Aghartha, is the name for this fabled underworld, among certain Tibetan legends. Grell called it Skartaris and populated it with refugees of the destruction of Atlantis, among others. The Atlanteans had achieved a high level of technology, before the end finally came and were able to salvage much of their civilization when they fled. A large contingent of the Atlanteans made their way into the inner world by way of a passage at the North Pole. The Poles, you see, are not actual points on the globe, but actually imaginary points in space, near the center of immense holes in the earth's crust. These holes are approximately 1,400 miles across and the North Polar entrance is navigable by sea, whereas the one at the South Pole is landlocked. The sphere of the earth has "walls" some 800 miles thick, riddled in places with caves and man-made tunnels connecting the outer and inner worlds.

Grell drew much of the framework for his inner world from Dr. Raymond Bernard's book, THE HOLLOW EARTH, which poses some interesting questions about strange discoveries in the Polar regions, as well as touching on many of the legends and myths of subterranean civilizations.

Hollow Earth diagram

In his adventures, Morgan has faced demons and gods, monsters and mythological creatures, he has made more friends and enemies, married Tara and fathered a son with her, Joshua. In Morgan's second encounter with Deimos, they fought and Deimos was killed, or so Morgan thought.

At one point, Morgan was returning from an inadvertant trip to the outer world, he brought back a Russian archaeologist, Mariah Romanova. Fearing her association with him might have caused her untold grief with the Soviet government, had she returned home, Mariah jumped at the chance to study the remains of an ancient civilization which was almost unknown in the outer world.

Travelling to the city of Kiro, to look up his friend, Machiste. Machiste, with whom Morgan had led a galley slave revolt and fought his way out of a gladiator school and led a band of freedom fighters, had once told Morgan that he was "somewhat 'notorious'" around Kiro. Morgan took the opportunity to outfit Mariah for her new life, among the "well-dressed barbarians", providing her with a new sword and trading her hiking clothes for a Mike Grell original in basic black, with gold and fang accessories. Grell is famous for his minimalist costuming, and he always had a penchant for flat black sans highlights. Not only is Mariah a stunning redhead, but it turns out she was also "the Russian national sabre champion for six years straight", comic book characters are always full of surprises.

Almost immediately, they were set upon by a group of city guards, who rendered Morgan unconscious. When he regained consciousness, a guard released them from the dungeon at the king's command. It was then that Morgan learned his "notorious" friend was actually the king of Kiro. A king with a problem, it turned out. Since Morgan last saw him, Machiste had acquired a strange battle axe that would not allow him to put it down. In a moment of rage, Machiste almost killed a serving wench (don't you just love that word, "wench", a nice old-fashioned word, that) and Morgan began to walk out on him. Machiste attacked him and in the ensuing battle, Morgan cut off Machiste's right hand, freeing him from the cursed axe.

Of course, in the best adventure story tradition, "a man's gotta do, what a man's gotta do" is enough explanation and there are no hard feelings.

Allies

Of his many enemies, the most deadly and tenacious is Deimos. The name originated in Greek (and, one assumes, Atlantean) mythology as an attendant of the god of war, Ares (Mars). Deimos means terror or panic, and suits a villain in Edgar Rice Burroughs style adventure fiction. Oily black hair, carefully groomed goatee and moustachios, garbed in blood red with a costume which looks like something out of a Rocky Horror version of Ming the Merciless, Deimos was too good a villain to kill off, so early in the series. Apparently, Deimos was only "mostly" dead, and a combination of vile sorcery and perverted Atlantean super-science, revived him.

When it came to redesigning costumed for these people, one of the first decisions I made was to do away with Deimos' "halter top" look. It always seemed just a little "festive" for a villain. I thought something like a robe would be a bit more preistly, anyway. Another change I decided to make was to move away from the monochrome scheme. True, Grell's design was actually red and black, but when it's a colored line drawing, black is an element in any design. I decided to add some purple, since Deimos had dreams of being a king, a god even. During Grell's tenure on the book, Deimos' footgear changed from sandals to short boots or slippers, I prefer a real boot, myself. In his case, because he's more of an "indoor" villain, a soft boot, maybe glove leather, dyed purple and supported by criss-crossing black straps. The robe in red, trimmed in black, with purple sash and high collar.

Joe's Deimos costume

Tara was even easier. Apart from the relative lack of protection her fur bikini gives her, I have no problem with it. Edgar Rice Burroughs began the tradition of the under-dressed sword-weilding warrior woman, way back in A PRINCESS OF MARS, where Dejah Thoris was known to run around, like all Barsoomians, all but naked, except for some ornaments and weapon harness. To remain in that tradition, I made only one minor change in Tara's outfit, turning her boot tops up, instead of down.

Joe's Tara costume

Now, we get to Morgan, himself. I always liked his original black leather outfit with the flared shoulders and cuffed boots. Later on, Grell put him in a minimalist snow leopard loin skin with a jeweled chain diagonally across the chest and back, and a fanged metal skull on his right shoulder. If anything, the skull should have been on the left arm, his shield arm, not his sword arm. In any case, I don't see many sane men running around the jungle, especially a dinosaur-filled jungle, with that little clothing. Think about it, how big was a Jurassic tse-tse fly or mosquito? I know there were dragonflies with 5-6 foot wingspans, so other bugs, less friendly to homo sapiens sapiens could have been similarly enlarged. But then again, there are the traditions of the genre. John Carter of Mars wore no more than his lady love, Dejah Thoris, which brands him utterly insane, in my book. Think about it, sharp blades slashing around, favorite body parts swinging free....I don't think I have to paint you a picture.

Cover artists have always had a problem with Burroughs' John Carter series. To date, no one has really depicted teh characters accurately attired. Some of my favorites, though, were done by Michael Whelan, in the early 80s, and it was to these, that I looked for inspiration for my redesign of Morgan's outfit. I liked the below-the-knee length loin cloth, along with the criss-cross harness look. I kept Morgan's crossed belts, from his second outfit, and used the top portion of his black leather tunic, bringing it to a point at the waistline, instead of going for the super-hero shorts. From there, a red loin cloth covers the naughty bits, also providing a bit more freedom of movement, than the original.

I went back to the orignal black cuffed boots, just because I love the things. On the crossed weapons belts, I switched the holster to a position for a left-hand cross-draw, since he almost always fought with sword in right hand, and pistol in left. Yeah, I think about these things. No life. Old story, right?

Joe's Morgan costume

And now, in color.

Click here to see a larger picture

One of the nice things about Skartaris, the sun is always overhead, so you never have to think about where shadows should go, when you're drawing a scene.

Swords, magic, scantily-clad women, adventure, and dinosaurs. What more could a growing boy ask for in a comic?


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Copyright © 2001 Joe Singleton

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