Random Thoughts by Chris Reid

As we return to the immensely popular "How To" series, some of the readers must be wondering "Why does he keep beating a dead horse?" The answer to that is, of course, "It’s much easier than trying to catch a living one."

Speaking of dead horses, it was a very close contest this month, but the winner of last month’s competition was our very own Sheryl Roberts. Not only was she the first person to enter, but she was also the only person. Due to the questionable nature of her entry, I am cursing her with a piece of my own, original artwork. This is a gift of dubious quality. If anyone else would like to be cursed, or just wants to give me an excuse to use the word "dubious" again, scroll down to the bottom of this page (be sure to use the scrolly part of your mouse), and check out this month’s contest.

Without any prior or further ado, here’s this month’s column, titled:

"Darn You Beast, Get Back Here With That," or
"How to Keep Your Cat out of Your Dice." **

I like cats. I really do. Cats like me also. Unfortunately for me, the word like used in that first sentence, and the word like used in that third sentence are very different. For me, liking cats means that I will pet them, give them attention, food, and water, and try to provide a good home for them. For cats, liking me means that I’m a great place for them to sharpen their teeth and claws.

Cats have highly trained, hair triggered killer instincts. These instincts bring them in direct conflict with any small objects moving at high velocity, namely, dice. If you’ve read the How To Roll Dice article, you should know better to read something else that I’ve written. If you’re still reading this, then I’m wondering why I haven’t received my check.

While having the cat help you roll your dice may be amusing to start with, this amusement will quickly fade as the instincts continue to kick in. Eventually, they will start to eat the die, and carry it off. If your cat "likes" you, you may find a dead or partially living die on your bed. While this might seem cute, depending on how you "find" the die, it might not (at least to you). On this subject, I would like to note that four-sided dice can be relatively sharp.

What follows is a scientific approach to ending the relationship between cat and die. With the aid of my two masters, Xunalira and Topher, we went over nine different methods of cat/dice control. While step 7 and 9 seemed to have the most success, the cats enjoyed success in all of them. As far as humans go, we should admit defeat to our superiors. This data is effectively organized into four parts: Step description, Time Gained, Results, and Reason Failed.

Step 1: As a nice human being, and a cat enthusiast, ask your cat nicely to stop.
Time Gained: 0.5 seconds.
Results:The cat will look at you for a moment, if you use their name.
Reason Failed: Most cats don’t speak English. Like most higher beings, they would not want to lower themselves to a Man- Animal’s level. ***

Step 2: Yell at the cat.
Time Gained: 0.0 seconds
Results: The cat will ignore you as it continues to demonstrate its superior hunting abilities on your dice.
Reason Failed: While it is generally understood that cats recognize their own name, and your tone of voice, the cat will assume that you are mistakenly using its name. Obviously one as lowly as you would not dare to insult a creature as superior as itself with such an impetuous tone of voice.

Step 3: Pick up the dice and move them.
Time Gained: 0.5 - 300 seconds
Results: This is where the cats will demonstrate their tracking prowress. Unfortunately for most of them, they are well suited for the house. These cats did not demonstrate the ability to locate the dice until they were rolled again. They are rather quick, however, and will certainly locate your hand trying to interpose itself between them and their prey. Not recommended unless you enjoy ritual scarring.
Reason Failed: While dice may not leave a visible trail, cats have acute hearing. Dice make noise when rolled (fortunately, they don’t make noise when being attacked).

Step 4: Pick up the cat and move them.
Time Gained: 1.0 seconds
Results: This will possibly distract the cat for a moment, as they ponder the audacity of the human manhandling them. After this, most of the sharp protrusions of their body will find their way into your flesh. Like Step3, this one is not recommended.
Reason Failed: By the time you can clean out the wounds and stop the bleeding, the cat will have located the dice again.

Step 5: Lock the cat in another room.
Time Gained: Varies, depends on composition of the door
Results: After a few moments required to orient itself, the cat will attempt to chew and claw its way through whatever is keeping it from its interests . . . namely the dice and the person that locked it in the room. Oddly enough, its intentions for both seem rather similar. At the same time, it will emit a piercing, howling noise, vaguely similar to a banshee. If you’ve tried one of the previous two steps already, or have some knowledge of banshees and cat psychology, you will note the unsettling connections between the two. If one is renting, or values one’s privacy, this step is not recommended.
Reason Failed: Claws are sharper than wood.

Step 6: Use magnetic dice.
Time Gained: 0.5
Results: Magnetic dice are a great idea. Instead of being able to carry one die off, the cat can carry the whole bunch at once.
Reason Failed: See results.

Step 7: Purchase an additional set of "sacrificial" dice.
Time Gained: Indefinite, depends on one’s supply of dice. Approximately 5-10 seconds per die.
Results: Throughout history, man has sacrificed things to their gods, whatever they may be. Should it be any different for cats? They were once worshipped as gods, and they have not forgotten this (nor have they realized that times have changed). This step was largely successful. The cats managed to seek and destroy dice, and cause general annoyance. I managed to distract the cat with quickly moving dice. Luckily, the dice moved well across the room. When the cat figured out that it wasn’t going to move anymore, and came back, I would throw another. The cat accepted this tribute.
Reason Failed: I ran out of sacrificial dice.

Step 8: Play at a friend’s house.
Time Gained: Amount of time it takes to get to friend’s house.
Results: Since the cats are left behind, they are unable to pillage your dice.
Reason Failed: Your friend’s cat is.

Step 9: Adopt an additional cat, make sure they notice each other.
Time Gained: Indefinite, depends on the stamina of the cats involved.
Results: Being a relatively skilled GM, at this point I attempted to control the cats how I would players, by working them off of each other. **** Cats are very territorial, and having another one in its hunting ground will cause the two of them to either wrestle for dominance, or one to chase the other around the house like a maniac. In either case, they will keep each other busy for a while. The closer in stamina, speed, and strength you can get the two cats, the more effective this step will be.
Reason Failed: This step did not fail, but it has some unfortunate side effects. The cats do not only notice each other when you are roleplaying. They will notice each other while you are attempting to sleep, or perhaps even sitting on the couch reading the newspaper. A flying, fleeing cat will generally have its climbing gear on. ‘Nuff said.

Conclusion: There is no real way to keep your cat from your dice. Like an incurable disease, this can only be treated. Many of these treatments bring pain. If you enjoy this, then that is an added benefit. Also, please email me, as I always like to meet GMs and GMs to be.

This month’s contest: What roleplaying system uses the following attribute names: ME, MA, PS, PP, PE, IQ, PB and SPD? Anyone who emails me will be mentioned, and if you happen to get it right, I might even say good things about you. The first person to email me with a correct answer will get something special.

** Note: Some readers might not have cats, and so might feel left out. There’s no reason to feel that way. Please, feel free to laugh at and belittle those roleplayers that are silly enough to have at least one. Or, adopt a cat, if only to practice these steps. If you’re not sure if you should be a cat owner, ask yourself this one question: "Do you enjoy pain so much, that you would hire someone else just to hurt you?" If your answer is yes, or anything similar to that word, then a cat is the right pet for you. You also might want to take up GMing. If the answer is no, then I suggest substituting one of your own pet-type for the word cat in this article. In fact, you may want to do this anyway. For kicks and giggles, try doing a find/replace on the word cat, replacing it with the words pet rock.

***Note: At this point, take a shot.

****Note: If you have not already, please read the GMing articles prior to this one. Since you’re not going to read them anyway, I’m not giving you a specific one.


[Back to Collector Times]
[Prev.] [Return to Gaming] [Disclaimer] [Next]


Text Copyright © 2001 Chris Reid

E-mail Chris at: Tembuki@hotmail.com