Console-tations by Zack Roman

    STAR WARS
    Jedi Knight II:
    Jedi Outcast

Drool. I’ve been waiting for this for a long while. Actually, I was waiting for the Obi-Wan game for about a year or more, because I thought it was supposed to be the next in the Dark Forces series. Then I learned that it was coming out on XBox (yet another reason I HATE Macrosuck (Microsoft)). Anyway, after I learned it was coming out for XBox I was rather upset, but then I found out that this game would be forthcoming in just a few months. And thus I decided that I’d let Microsoft live for a while longer before I blow them up.

(<--Look! A paragraph indention! I’m branching out in my use of literary devices! My English teachers would be so proud!) So anyway, what is this Dark Forces thing I referred to, you may ask. (If you didn’t ask it and don’t want to know, tough luck) Back in the golden age of games by LucasArts, the programmers there developed a first person shooter set place in the Star Wars universe. You played the role of Kyle Katarn, an ex-Imperial mercenary hired by the Rebellion from time to time to do various tasks. In the first game, you and your partner, Jan Ors, get involved investigating a series of attacks and rumors of a new weapon of the Empire, the Dark Trooper. After raiding an Imperial database, you learn that the Dark Troopers are 6 feet tall, solid black battle droids. Later you find an even deadlier version, the Super Dark Trooper, that is 8 feet tall, has a jetpack, and more guns. In culmination of the game, you sneak aboard the factory ship that is manufacturing them and attempt to destroy it. (As a personal note, the Dark Trooper gun was REALLY cool. Once you got it, it would take up about one third of the right side of the screen, which killed peripheral vision on that side, but the thing shot these deadly plasma balls, and even had plasma torpedoes. I later incorporated the gun into a Star Wars RPG I was running. My friend Frank got it when we raided an imperial storehouse. It was an absolutely great game. We blatantly ignored the beginning character creation rules and gave ourselves whatever we wanted. I was an assassin droid, Frank was a cyborg. We were so powerful, the only things that could hurt us were heavy weapons, thermal detonators, and dark Jedi. Our games were always rather slapstick. Not that anyone cares, I’m sure. But if people were to ask nicely, I’ve got some great stories. Umm, back to reviewing the game now). Highlights of the first game involved getting to fight Boba Fett, getting to fight a Kryat Dragon with your bare hands (Jabba the Hutt feeds you to his pet), and the best part of the game was the puzzle aspect. Each level is a bit labyrinth like, so that it requires some thought on how to advance through the level. In my mind, this sets it apart from a lot of other games from then (and now) in that there was some logic involved, not rust running madly through each level and killing everything that moves. So anyway, several years later, Dark Forces II: Jedi Knight came out. You return as Kyle again. This time you are investigating your past. Your father has gone missing, or got killed, or something, I forget, but you are investigating what happened. It turns out that your father used to be a Jedi, and knew the location of a place called the Valley of the Jedi. This place was rumored to be able to give great power to a Jedi. A group of 7 Dark Jedi has also gathered and you were racing against them (backed by the empire) to find the Valley of the Jedi first to stop them from becoming all powerful. Along the way, you discover your own Force potential, and you start gaining Force powers. The game would actually let you choose which Light and Dark side powers you wanted. Towards the end, you come to a crucial point, where you either become a Dark Jedi, and claim the Valley for yourself, or turn away from the Dark side, kill Jerec (the head bad guy) and protect the Valley of the Jedi. (In other words, the game had two endings). Highlights of this game included tons of live-action clip scenes, force powers (i.e. lightning, choke, the Darth Vader thing where you hit your opponent with all sorts of debris, healing, Jedi mind trick to make you invisible, faster running, jumping, etc), you get a lightsaber, and again the puzzle aspect of the levels. The game also supported multiplayer. Jedi Knight has probably been the one of the most successful and widely played LucasArts games to date. Dark Forces II was followed a while later with an expansion called Jedi Knight: Mysteries of the Sith. This game takes place five years later. Mara Jade (my other true love) from the books by Timothy Zahn (great author, you should stop reading this and go read the Conqueror’s Series. Now.), is Training under Kyle. Shortly thereafter, Kyle is summoned away by reports of a Sith Temple. After not hearing anything from him, Mara goes out to find him at this Sith Temple. (I got about halfway through this game, then lost it when my hard drive crashed. I’ve never gotten around to reloading it). Anyway, you get to play both Mara Jade and Kyle Katarn. There are a lot more Force powers to choose from, Light and Dark (you don’t have to worry about going over to the Dark side again), and you get some really chock-full-o- puzzles levels. You also get to fight a rancor. And so the golden age of LucasArts games ended for many years.

Finally now, though, LucasArts has continued its great series with Jedi Knight II: Jedi Outcast. (Note: JK was the sequel to Dark Forces. This is the sequel to a sequel. Does that make it Dark Forces III?) This game takes place many years later. Kyle has given up using the force, and has gone back to his mercenary ways with Jan Ors still at his side. (I kinda get the impression they are bit closer than “just friends” and-- oh dangit, I’m actually speculating into the romantic ramifications of fictional characters. I think I just hit an all time geek low.) So anyway, you go do a couple of routine missions, and then in what is apparently a trap, something happens to Jan involving a Dark Jedi Bounty Hunter(I don’t want to give away the plot), that forces Kyle off the deep end. His Force powers have atrophied to non-existence, and he gave his lightsaber away. He goes back to the Valley of the Jedi, powers up, goes to Luke Skywalker to get his lightsaber back, and then, still somewhat weak in Force powers, goes off to get revenge. :D

OK, so I know this is longer than I usually ramble on for, but I wanted to share. And its my article, and I’ll write about whatever I darn well please.

Plot. I pretty much said it up there, in the last paragraph.

Graphics. The graphics engine for this game, unlike the previous ones, was not custom designed by LucasArts. Jedi Outcast was developed by Raven Software using the Quake III Arena Engine. Raven Software has pretty much taken the Engine and stretched it to the breaking point. The in-game graphics are just a bit less than the in-game graphics for Final Fantasy X, and that includes the real-time facial expressions in FFX (like I said, not quite as good, but pretty darn close, especially considering its coming from a computer, and not a game platform.). I will grant though, that the backgrounds are not as nice as the ones in FF, but then again, this is a full 3-D environment, not a controlled one like FF. Another minus side, is that will full, high quality graphics enabled, the game takes a while to load. But overall, they are pretty darn nice.

Sound. Gee, this is all starting to sound like a PS2 game review. The sound is quite nice, full talking voices. The game also features the voice of Billy D. Williams as the voice of Lando Calrisian (Same guy who played him in the movies). There are cool effects like when you go walk up to a corner, there will sometimes be guys there, and they’ll be trading inane chit-chat, or they’ll ask the other if they just heard something, etc.

Gameplay. Game uses the ‘ASWD’ keyboard keys for movement, and the mouse aims and shoots. This is becoming a standard style for computer games like this. I don’t have a whole lot to say here (I will in the Spiffiness section though). You basically work your way through the levels, and this generally involves some exploring and testing, as it is usually necessary to activate buttons that do various things, or find secret passageways. A good example is in the first mission. You take a big platform down to the inner door of an imperial base. If you go in the front door, an officer behind some bullet- proof glass (laser proof: you get the idea) will see you, and hit the alarm button. Then some 10 storm troopers run out and engage in a prolonged firefight with you. You are likely to die, and even if you don’t, you wont live for long. However, if you wait for the elevator to go back up, and jump in the pit, there is a service maintenance door there. Go inside and there is a long hallway running left and right in front of you. To the left is a big reactor thingie. You can shoot it and blow it up. If you do, it explodes, and fire goes rushing down the hall, just like in a movie. (I died the first time, wasn’t expecting it) You can duck back out, and avoid the fire, or instead of shooting it go right, and around the corner, there is a control panel to shut down the reactor. Shut it down, and go back, then around and behind the reactor. There you will find a small lift that takes you up into a room with pipes. At the far end, there is a vent. Shoot it, drop down, and you are in the room with the officer. Kill him quickly, then you can unlock all the doors without setting off alarms. This is a typical example of the types of problems you will have. Some are easier, some are harder.

Difficulty. I’m playing on one step up from easy, and I’m dying a lot, and I generally consider myself good at these types of games. So don’t worry about it being too easy. The game also supports multiplayer, and multiplayer bots for endless challenge.

Replay Value. One can always go back and find all the secrets, but multiplayer is where this game’s true replay value lies. The multiplayer mode is quite extensive, and features various styles like death match, capture the flag, capture the ysalamiri (creatures that prevent use of force in a radius about it), Jedi Master, and holocron. Not sure what all these are, as I haven’t played multiplayer yet, aside from one session with some bots, but they sound fun. The game also supports plug-ins for additional skins (characters you can play), level, and other modifications.

Spiffy Stuff. This game has a really super-cool feature. The fighting style in this game is a whole lot like stuff in the matrix. With the help of force powers, you can do things like run on the sides of walls, run up a wall and flip over someone, throw and control your lightsaber, and speed yourself up way fast (in single player, everything else moves slow, while you move normal speed, in multiplayer you just go faster than everyone else.). The game supports three different lightsaber fighting styles, and each has its own cool little tricks you can do. The game also supports multi-player only force powers like team heal, etc. Other powers, like Force grip (what Darth Vader does) allows you to people with the Force and choke them, and at high levels you can even run off and leave them hanging there. You can also pick them up and drop them off a high cliff, etc. The multiplayer stuff absolutely rocks.
Overall. Overall, this has been a long-winded piece of schlock of an article. I’ll do better next time. Oh, and the game rocks.

Final Ratings:

    Plot: 8.5
    Graphics: 9.2
    Sound: 9.0
    Gameplay: 8.5
    Difficulty: 7.5
    Replay: 7.5
    Spiffiness: 10.0 (matrix fighting style!)

    Overall: 8.6

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Copyright © 2002 Zack Roman

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