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Repetitive Gaming

By Timothy Till

It’s a common problem in most gaming groups, that after a while things begin to get redundant. You can only slay the dragon, save the king, protect the defenseless merchants so many times before you feel like you're trapped in a season of bad rerun television. What’s sad is that it’s very difficult to avoid, even for the best game masters. As the old saying goes, there’s nothing new under the sun. RPG companies believe the best way to stimulate interest in their games is by printing and producing supplements of campaign material, which work to some extent. What I can’t fathom is why these d20 cookie cutter companies put out the most senseless crap for supplement material . . . and distributors buy them. I’ve seen every variation of the troglodyte or every rewording of the temple of elemental evil thanks to the brilliantly ground breaking minds of d20 publishers.

Anyhow, I’m going to avoid going back to my d20 tirade, been there done that. The point of all this is irksome redundant gaming. Many times, it’s the whole package that has to be looked at: Game Masters and Players.

Players need to live a little and try some new character types every once in a while. The dark and brooding sword master and the enigmatic and power hungry mage can only be played once or twice by the same person before it all just becomes sad. In general, most players have around three character types they each play. Three if you’re lucky. Some players only have the one character, who from campaign world to campaign world only changes his name, and then only if the player is feeling like trying something different. There’s no question about it…. This gets really old really quick. GMs confronted with this kind of player has three options: 1) Ignore it 2) Force it 3) Coerce it.

Ignoring the issue works best when the redundant character type is for all intents and purposes a fun character. If the character is fun and adds positively to the gaming mode, he can sometimes be a boon in disguise. The GM can better plan his adventures based on how the character will react to stimulus, especially since the GM has dealt with the character so much.

Also, aside from buying supplemental material for your campaign, which really can work from time to time, be encouraged to read a good novel series or watch some television shows. Oddly enough, even the most trite entertainment, like Buffy the Vampire Slayer can give you great ideas for a game night. For the more epic minded GM’s try watching Farscape if you have the Sci-Fi Channel. Excellent for character driven plots. I’m not saying just steal the plots outright, but genuine inspiration can come from it.

All in all, keep it fresh. Don’t get trapped in a redundant cycle of kill the monster, get the gold buy more weapons, so you can kill more monsters.

If that’s your typical gaming night, go buy Evercrack and sever yourself from the rest of the world.

Timothy Till
Manufacturer Program Coordinator
UTI - Houston, TX


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Copyright © 2002 Timothy Till

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