Coville's Clubhouse by Jamie Coville

Guest Interviewer Sidra Roberts

An Interview With John Kovalic

I reviewed Dork Tower a couple years ago. Last summer at San Diego Comic Con I ran into John Kovalic at the Dork Storm books, while I was buying the trade paperback of his Dork Tower stuff. Aside from being a really nice guy, John Kovalic is a very talented writer and artist. He’s also a really big sport for taking the time to do this interview on a very very short notice. It’s really a great and interesting interview and I’ll let you get to it now.

Sidra:

    When did you first become interested in comicbooks and gaming?
John Kovalic:
    Comic books came first. I learned to read on those, back when I was a kid. I didn't get into any real gaming (in the "Adventure Gaming" sense) until I was 13 or 14, I think, and living in England.

Sidra:

    Who or what inspired you to create comicbooks?
John Kovalic:
    I've ALWAYS wanted to create a comic book. It's seemed to me one of the true American art forms. I once thought about trying to make my old syndicated comic strip, Wild Life (starring Carson the Muskrat) into a comic book, but that got just about nowhere. With the first issue of Dork Tower, I'd collected enough single strips to publish it in comic book form. It wasn't until issue #2 that I panicked, realizing I didn't have enough material for another entire issue. That forced me to write the 10-page story about the Goth Party ("Night In The City"). There was kind of no looking back at that point.

Sidra:

    Where did you get the idea for Dork Tower?
John Kovalic:
    Walking away from a booth at Gen Con in 1996, I believe. An editor at Shadis magazine (D.J. Trindle) asked me to come up with a comic strip about gamers. The name and the basic premise hit me almost immediately. It was literally a bolt from the blue kind of thing. The sketches of Matt, Ken and Igor followed almost as quickly. They haven't really changed much since.

Sidra:

    Most writers have trouble drawing, and most artists have trouble writing. How do you put both together to create something as great and funny as Dork Tower?
John Kovalic:
    Actually, I have trouble writing AND drawing. I just try not to let it show. OK. Seriously, I guess I think in terms of visual storylines. I know what Igor should be saying, for example, and exactly how he should be looking in a particular panel as he was saying that. They're both one and the same to me. It's all just one mode of storytelling.

Sidra:

    Do you see the stories as pictures first or as a written story first?
John Kovalic:
    They both come at about the same time. I see it as a comic book. The visuals and the dialog have to work off of each other. I don't see them as separate at all. It's kind of like asking comes first: the consonants or the vowels? To me, they're both part of the same structure.

Sidra:

    You use a very cartoony style in Dork Tower and your illustrations for Steve Jackson Games. What made you decide to use that style?
John Kovalic:
    I was very influenced by Peanuts as a kid, and my earliest cartooning work was with the comic strip Wild Life. This is all just a progression off of that. I *can* draw other ways, but I prefer this way. An added bonus is that nobody else really seems to draw like what my style has developed as, so it stands out a bit. I'm just VERY fortunate that people seem to enjoy the style, and that I was never good enough to really copy someone else's style when I was a kid...

Sidra:

    We all know people who are like the characters in Dork Tower, or even we ourselves are like characters in Dork Tower. Do you pull from people you know to develop your characters?
John Kovalic:
    Constantly. Matt and Carson are basically aspects of myself, but Ken, Kayleigh, Gilly and Igor are definitely based off of people I've known for a long time. They develop their own quirks over time, but watching people, you can get a sense of how your characters will react in a certain situation.

Sidra:

    Which character in Dork Tower do you think you are most like and why?
John Kovalic:
    Carson. He's been my alter-ego since High School. I'm 6'4" tall, but terribly insecure at times. So a short muskrat whose character always gets killed has become my avatar.

Sidra:

    Is it a challenge at times to balance the stereotypes of gamers, while keeping the characters believable?
John Kovalic:
    I hope the fact that I respect them enough not to fall back on ugly stereotypes. I want to see what they do away from the gaming table as well. Most Dork Tower comic books don't show the gang gaming very much, so I think that helps. But I do respect them all as characters, and I hope I don't mistreat them. Dork Tower #18 is called "Understanding Gamers." It should be in stores by mid-June. I think it says what I want to say about gaming stereotypes better than I could here...

Sidra:

    In one of my favorite strips in Dork Tower you show gamers and comicbook geeks at a convention both thinking about how uncool the other is. Do you find that Dork Tower has an audience in both comic and gaming fans and if so why do you think that is?
John Kovalic:
    The crossover audience is huge. We're finally actually selling more comics through comic book stores than game stores, by a ratio of about 4:3. I hope that's because the stories are solid. I've always said that you don't have to work in a bar to enjoy "Cheers." But it is very flattering that most of my readers seem to be non-gamers.

Sidra:

    Do you think you have lured more gamers into the comic world?
John Kovalic:
    Actually, I think I've lured more comic book folk back into gaming, but I do get a number of e-mails from gamers saying they're now addicted to comic books, again or for the first time. So my job here is done. Grin.

Sidra:

    What is the most difficult part of creating Dork Tower?
John Kovalic:
    Finding the time for it. Between all of the games for Out of the Box and Steve Jackson Games, plus I'm doing some work for WizKids, and things of that nature, I find myself putting other people's projects ahead of mine. But that seems to be easing up a bit now that I'm cutting back on conventions. Already this year I've put out as many comic books and trade paperbacks as I did last year. And with a regular Dork Tower schedule again, the circulation has jumped nicely...

Sidra:

    How did you come to illustrate both Chez Geek and Munchkin for Steve Jackson Games?
John Kovalic:
    Steve asked me, and I leapt at the chance. I've been doing Murphy's Rules for Steve Jackson Games for -- wow -- I need to look this up...uh...eight years now. and that was because of an editorial cartoon Steve had seen of mine. I was just fortunate to have been asked. The team-up really seems to have worked.

Sidra:

    How do you come up for illustrations for the cards in the game?
John Kovalic:
    I just try and have fun. I spend a lot of time in the summer drawing at the UW-Madison student union by the lake. It gets me away from the phone, and I get to sketch a LOT of people. There are several Madison in-jokes in Chez Geek that many people won't get. But beyond that, most of the Chez Geek cards just seem to come naturally. Very few need two takes...

Sidra:

    Did you have fun being part of creating a game?
John Kovalic:
    I love it. Working with the Out of the Box and Steve Jackson Games people has been a blast. But I play very few of the games I work on. Mostly because I lose a lot. People think I've got some great insight into the strategy of Apples to Apples or Chez Geek. But I'm actually coming up with a game -- the rules, the cards, everything -- for Out of the Box now. It'll be interesting to see how that turns out: if I suck as bad at a game where I've come up with the RULES...

Sidra:

    What are you working on currently and what can we look forward to in the future?
John Kovalic:
    LOTS of stuff. There's a big, secret project that I'm working on for a very large game company that I can't talk about, but it's a blast. Dork Tower #18 should be in stores soon, while #19 and the fourth trade paperback goes to press next week. I'm really proud of the new comic book: Snapdragons #1 should go to press in two weeks. It's a spin-off of Dork Tower about some kids who appeared in back-up strips of Dork Tower #9. Liz Rathke and I created it, and I'm having a blast being part of a team. The website needs work. We have to buy our own server. Traffic is up over 1.5 million hits a week, translating to around 150,000 unique visits. It's jamming up traffic and slowing down the site. There's going to be a national commercial featuring the Dork Tower cast and crew, and a short Dork Tower movie may actually happen. There are always dozens of things like this that seem to be popping up. Frankly, I'm scatter-brained enough as it is: keeping track of everything is quite beyond me sometimes...


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Review Copyright © 2002 Sidra Roberts

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