DC Comics Portfolio Review and comments

by Joe Singleton

Well, another year at the San Diego Comic-Con, showing off artwork and trying to get a publisher to take the bait. DC used a lottery system again, this year, to assign times for portfolio reviews. They had a session on Thursday, Friday and Saturday mornings, and I managed to get a review slip for Sunday at noon.

I recommend to anyone who wants to draw comics, take your artwork to the big conventions, the ones that have editors attending. Take your best stuff, but don't overdo it. They only have ten or fifteen minutes to be with you and you don't want to have them flipping through page after page of artwork, with no time to give you any feedback. They usually say four to six pages is enough, but it doesn't hurt to have ten or twelve pages.

They're not joking when they say they don't want to see pinups, but character model sheets can be good as part of a portfolio. Don't try to impress them with your weird panel layouts. Tell a story, show that you can draw average people, doing average things. You can do some action shots, no reason part of the story can't be a fight scene featuring your favorite comic characters, but don't try to make that your whole presentation.

In comics, the art must serve the story. I know, as artists we like to think we come first, and it's true that we rule and all, but it's really all about the story. If you tell the writer that, you'll get on his good side, so keep that in mind. Anyway, the story does come first. Our job is to tell the story, to make it come alive. That's what the editors want to see when they look at your portfolio. Your sample pages should tell a clear story that you don't need to explain.

I got some good feedback from Mark Chiarello, one of DC's editors sentenced, I mean assigned to portfolio reviews. He mentioned something that I had missed on a couple of pages. The copies I was showing didn't show the light sketching in blue pencil that I had done of backgrounds, so one whole page was missing backgrounds. If you're showing half-finished work, make sure they can see everything you've done, or finish the artwork first.

One thing you can do when showing work in person is use a portfolio with plastic page protectors, that way you can show the actual artwork, but you still need copies to leave with the reviewer and it doesn't pay to have bad copies.

Also, while you're standing in line with other artists, talk to them, hand out business cards, whatever, network! This business is all about WHO you know. Think about it...and editor is taking a huge chance with a new artist and it can never hurt to have him pick up the phone and call an artist he knows who can give you a good reference. The artist who reduces an editor's stress level will rank high on his go-to list.

It also can't hurt to have copies of previously published work, to hand out to editors. That shows that you can complete a job and somebody else has already taken a chance on you. Being first isn't always a thrill.

So, what did I learn? I still need to work on my layouts and storytelling. I still need to work on figures and faces and I need to get more work done.

When you take your artwork to the conventions, don't be afraid to show it, but you definitely need to develop thick skin. The person reviewing your art doesn't have any investment in your self-esteem, they aren't there to spare your feelings, though most of them will be as kind and helpful as they have time to be. Take their suggestions and follow their advice, they're the pros, after all. Give it a shot and keep trying. Keep your options open and try new things, it never hurts to expand your skills.


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Copyright © 2002 Joe Singleton

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