Console-tations by Zack Roman

    WarCraft III
    For Windows/Macintosh

Ok, so I know I promised this one a long time ago. It would have been even more recent, but school is kicking my butt this semester, and the due date for these stupid reviews keep coinciding with about two major projects and three tests. (Exaggerated, but only a little) to make my sob-story sound better. As a side note, I’d like to say that Lisp sucks, and who- ever invented it, may you be plagued by hemorrhoids for the rest of your life. You know who you are. Like I promised a long time ago, now that everyone has already bought the game and beaten it, I am reviewing Warcraft III from Blizzard Entertainment. Incidentally, I wrote Blizzard while they were doing the beta testing, and asked for permission to review the game as a preview, and the good for nothing louts snubbed me, as dictated by their unsolicited email policy, so bugger the lot of them. (I’m in a vindictive mood tonight, I’m thinking). Umm right then . . . Usually my monologue is a bit longer, but darned if I can think of anything. Perhaps I should quote the Great Gatsby. All of it. Except Andy Kaufman already did that. Ok, I’m going to give up now, ‘cause this review is starting to get downright weird. I’ll try again next month. Send me an email. About anything. Just so I can say that I get fan mail. Or something. School sucks.

*forcibly shuts up*

For those of you who don’t know, Warcraft III (WCIII) is a Real-Time Strategy (RTS) Game. That basically translates to you have a map, you gather resources, build an army, and destroy everything that moves, including helpless animals and trees. WCIII builds on the style and plotlines of the previous two games, and StarCraft, a space-based version of the game. WCIII attempts a slightly different approach from the other games by expanding the types of mission. In the previous games, your goal was to more or less kill all of the enemy. In WCIII, missions include exploring the map, running errands, establishing bases, rescuing other people, just trying to survive for a short period of time, and slaughtering an entire town of your own people. Oh, and killing everything that moves. WCIII has four playable races, with the Orcs and Humans returning from the previous games, and it also has the Undead Legion and the Night Elves. Ummmm . . . yeah.

Plot. Also new in WCIII are special units called heroes. Heroes gain experience, learn new skills, and can use items. The plot of the game follows a handful of heroes from the different races, and their lives and actions during the Invasion of the Undead Scourge, and their attempt to destroy the world. The game starts off with a small tutorial with the Orcs, then jumps to the humans, and some Weird Old Guys who go on and on about the end of the world. I wont say anymore. It’s cool though.

Graphics. Blizzard likes to keep their games easily playable for everyone, so just a standard 8mb video card is needed. It’s game graphics are three dimensional, and kinda caricature-ish because the people are disproportionate to the landscape, rocks, trees, buildings, etc. Its very different, but neat looking. (Yeah, I know, I’m just full of helpful descriptions and explanations today. Dr. K. blows chunks.) The cinematic at the end of every race campaign absolutely rocks, of course. Too bad they aren’t longer, or more of them.

Sound. Lots of sound effects, and all the people talk, including the heroes arguing with each other, and their own thoughts. In previous Blizzard games, you could continuously click a unit, and eventually it would start to mouth off at you. I wouldn’t be surprised if the units in WCIII did it too. (Speaking of mouthing off, Dr. Glover can take his method and shove it somewhere VERY uncomfortable, and I don’t mean the back-seat of a Volkswagen.) WCII and StarCraft CD’s also had a hidden music track that was a rap medley of the sound effects in the game.

Gameplay. WCIII has a simple to use mouse system, and also supports an array of hotkeys, and such to give you better control over the game. The mission themselves are like I already said, quite varied. In addition to the main campaign, the game also has extensive multiplayer, single mission skirmishes, and a level editor/designer for more hours of amusement. (Physics 2, meet 9-iron. 9-iron, meet Physics 2)

Difficulty. WCIII has three difficulty modes, easy, normal, and hard. Game on normal isn’t too hard. I’m told that in the credits there is something or other really cool/funny, and it hints that there is more if you can beat it on hard (you don’t have to redo it all, just set the difficulty to hard and redo the last mission.) You have to survive for 45 minutes. Closest we’ve come is 11 minutes left.

Replay. (its actually tomorrow now, everything before was yesterday). (now going to the short, short version, because everything sucks) Replay is fairly good, like I said, you have the campaign, the skirmish missions, and extensive multiplayer support on Battle.net

Spiffiness. Um . . . Oh bloody hell, I quit.

Final Ratings:

Plot8.5
Graphics8.0
Sound8.5
Gameplay8.3
Difficulty8.0
Replay8.9
Spiffiness8.0
  
Overall8.314

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Copyright © 2002 Zack Roman

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