Confessions of a Newbie
by Rick Higginson

Dec. 2002

Before I begin this month’s column, I’d like to take a moment and mention a very funny comic strip I was introduced to this past month. John Kovalic’s "Dork Tower" is RPG and collector-based humor, and is some of the best laughs I’ve gotten in a long time. I’m betting "Dork Tower" has been mentioned here on CT before, but I believe it bears mentioning again. It’s funny stuff, and the compilations of past comic book issues are worth picking up and reading. You can also find a several times a week "Dork Tower" strip on line, but not all the past archives are currently available. Besides, it’s just so cool to be able to hold a print edition in your hands, if for no other reason than print books are so much easier to shove under someone’s nose while saying, "READ THIS!!!". If you’re in need of some laughs, check out "Dork Tower".

This month, I’d like to discuss one possible consequence of gaming that I haven’t mentioned before, to my knowledge. Before I get to that, let’s review a little bit on the subject of gaming.

Leisure activities are supposed to be fun. That’s why we do them, for the most part, though we may engage in athletic activities in our leisure time to promote better health, even though the athletic activity may not always be regarded as "fun". Other than that, hobbies, games, etc. are fun things we do because we enjoy doing them, and that enjoyment helps us deal with the other aspects of life that we don’t enjoy so much. When the leisure activity is no longer fun, it’s time to move on to something else.

I’ve mentioned before the on-line RPG that my family and I play (some will argue about the actual level of "role playing" in this game, but since that is what it is labeled as, that’s what I’ll call it for this column). I began playing it nearly 2 and a half years ago, during a rather stressful period in our lives, and it provided a much needed "escape" from the realities we were facing. The game, however, is not static. Not only is it "on-line", it is also administered by the company that publishes the software, and we play through their servers. From time to time, they publish updates and changes to the game, and even if you haven’t bought any new software from them, since you’re playing through their server, you get the effects of the changes nonetheless.

Lately, these "updates" have been steadily bleeding away the enjoyment of the game for all of us. Many of the things that we liked about the game when we first started playing have been taken away. In many ways, logging into the game began to feel more like a chore that needed to be done, rather than something we wanted to do for the fun of it. This has led most of my family to the decision to cut our ties to this game, and move on to other things.

Now we get to the consequence. When I first started playing the game, I created a character named "Plei". Plei started out with the idea of being a bardic tamer, but over time, he became instead an accomplished swordsman and melee fighter. When we first started playing, the characters you made didn’t start out "topped off", but rather started out weak and unskilled. Over time, you gained in skills and "stats", and often, the character would develop in a different direction than what was first planned. In an odd sort of way, the character takes on a certain life of its own, in addition to being an extension of your self. In an even odder sort of way, it’s easy to get "attached to" your characters. It makes it difficult for many to think of canceling the subscription to the game and deleting the characters.

Sure, we know intellectually that the character exists as nothing more than data files in a computer. It’s represented as an animated picture composed of pixels on a computer screen. It has neither awareness of its own, nor feelings, nor emotional ties to the real world we live in. It is a fictional fantasy character, and nothing more.

Or is it? It is hard for me sometimes to think of Plei as nothing more than pixels. Plei is an alter-ego who emerged during a time when "escapism" was a welcome pastime. He grew strong and skilled, and performed great exploits in the game. Terrible monsters fell to his sword, and even death itself was not too much to overcome. When some of the hopelessness of real life pressed in, Plei existed in a world where very little was hopeless, and through him, I could transfer some of my frustrations to situations that I could control. Few problems were so great that they could not be handled with a fast katana, a sturdy shield, and the skilled application of bandages. Even the dead could be resurrected if you were good enough with the bandages.

Plei will be vanishing from that fantasy world very soon, and it will be difficult for me to say "good-bye" to him. So also for my other character there, Dr. Jekyll, the alchemist I made as a joke with a friend, and who ended up becoming a Grandmaster in several of the Arcane Arts. Perhaps if I had played more RPG’s before this, I would think differently, but I’m still new enough that my characters are like old friends to me. The writer in me calls for a "glorious ending", but the sentimental old fool in me calls for something more gentle and less "permanent". Plei and Dr. Jekyll will simply fade away, as so many unsung heroes have before, to be lost even to those who sing legends.

And, perhaps, to be reborn in another world at another time.


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Copyright © 2002 Rick Higginson

E-mail Rick at: baruchz@yahoo.com

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