Another month, another random thought. Well, usually more than one of
them a month, but I can't write all of them here.
This month, for my enjoyment, I'm going back to old school random
thoughts, and bringing you a Top 11 list!
Top 11 Signs That Your Game is Becoming Too Predictable
- You take a break to go to the bathroom. While you're gone, everyone
proceeds to finish the fight, tally up the treasure and distribute
experience . . . but you're the GM.
- One of the players doesn't participate in the game all night. When
asked what he's doing, he says "Oh, I already know the ending. I saw it last
week."
- Every time you start a sentence, someone else finishes it. (And you're
not quoting Monty Python)
- All of the players walk right by the Glittering Pile Full of Treasure and
Goodies, even though you used it to ambush them successfully the last five
times you've played.
- The players start talking about ordering canadian bacon on the pizza
instead of ham "just for something a little different."
- As a GM, you get your inspiration from Star Trek: Voyager.
- *
- As a player, you get your inspiration from Groundhog Day
- Your players all have to leave, but you can continue just fine without them.
- People start wincing before you even make your RBPFTN. ***
And the number one way to know that your game has gotten too
predictable:
- You turn to the person playing Gimli and say . . . "My elven archer has
killed 51 orcs tonight. How many has your dwarf killed?"
* -- I'm sure you have something to fill in here. I sure don't. Remember
to use dry erase marker, that way you can change it up for even more fun!
*** -- Really Bad Pun For The Night. On some special occasions, there
might even be more than one.
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