So anyway, like Hamlet, this review has gone on entirely too long. And now, like Shakespeare, I'm going to quickly wrap everything up so I can go watch spirited away again (saw it at the movies last night, it was AWESOME. You must go see. Now. Or no more review for you. Ever. Right. So anyway, After that, I generally went exploring the nearby regions (the whole world is basically divided into big squares, 2000 by 2000 feet, and in the beta version at least, you could bring up a debugging tool on the screen that would tell you the name of the region you were in (i.e. Halas for the barbarian hometown), a region number (squares were basically numbered across and down, so just the number could tell you in what direction you needed to head to get to another specific region (i.e. 2 squares over, and 1 down) and also gives you co-ordinates for the region, to five significant figures (i.e. 234.56 or -998.71)), and leveling up. I did make a few friends, and later we formed our own guild, Los Lobos Locos. The game supports user created guilds, that can have any number of members, and you can give them 5 or so different ranks from New Recruit to Grand Master of the Guild. It cost like 5000 gold to start a guild. Eventually I grew tired of seeing nothing but ice and snow, and so I or we, as the case may be, went out exploring even further. I eventually had covered about 1/3 of the continent, most of the western coast and near interior. This is also where the coachmen come in handy. When you first come to a coachman, you sign the ledger. From there, a coachman will instantly transport you to any of the adjacent towns with coachman, but only if you have signed their ledger too. So initially you have to explore on foot, which from Halas to get anywhere takes about an hour of real-time running across the world. Luckily there is an auto-run feature, that will keep you running in a straight line without having to hold the joystick forward. You can still make minor course corrections with the stick without interrupting it, or type messages to each other, etc. This game is very odd in that you spend, literally, nearly 50% of the time just running from point A to point B, yet for some reason, the game is still kinda addicting. So anyway, I started branching out, and signing ledger books, but I did it in a hopscotch fashion, and it was the last 2 of about 6 that I got that actually let me warp effectively from point to point. After several days of exploring though, I could warp from
Halas, the northern most point in the game, to very nearly the bottom of the world in about 5 minutes (due to loading times for each stagecoach jump). I personally think this is rather impressive at my low level (between 10-15 throughout), because after you get a ways outside each town, all the creatures are between levels 20-30, and all have KOS, which means that they will kill you on sight. This is really sucky, because the fields and slopes are littered with lots of big mean creatures that all want to kill you. I died probably 30 times in trying to expand and branch out. At one point I had made it to the Human kingdom of Qeynos, and I died like 15 times trying to get out to go back home to Halas. It was very frustrating, because you respawn right back in town again, 30 minutes running time away from where you died. Exploring is definitely a thing easier done by high-level people. (There was a group of people that the developer team granted a high level character to (level 30); I wasn't one of them. Right. Lost train of thought again, talking about Tribes and Halo. As a last note about exploring, at one point me and my guild buddies (who incientily thought I was female. I didn't correct them, because I was role-playing. Or I'm a pervy lech. You decide)) and we found this cool cave. We decided to czech it out, and went down the tunnel, and discovered a sleeping small dragon. We all very quickly crept quietly away and then ran like the dickens. It was cool, but dying there would have sucked, because it took use 30 or 40 minutes to get that far. Right
running out of steam now, and I still haven't reached the end. It is time for my pre-conclusion final statement then. I haven't yet really mentioned much about the beta testing aspect of this yet. This was Beta III, so the main issues were any bugs they hadn't caught yet, and balance. There wasn't much I saw in the relm of glitches. I read some of the stuff on the forums, and there were some other things that other pople found though. The closest I found was on top of perhaps the biggest hill in the game. It went WAY up there
From the top, if you looked out across the hozion, there would be a big black blob across the center of the screen. Don't know why, or if anything ever became of it, but I reported it. Beta III is mostly aiming for balance issues and stress testing the server though. We did find several balance issues. On some of the latter barbarian quests, you had to kill these two special goblins. They would only spawn next to two particular igloos, and the spawn rate was something on the order of 1 every 12-24 hours. Needless to say, this created a huge bottleneck of people standing around waiting for hours for these things to spawn. I got lucky on one of them, I was running by, and a group were all fighting against this one beastie, fighting over the loot, I guess, and one of the special goblins spawned right next to me, and no one was paying attention. (and yes, there was generally a line for this too.) Anyway, since no one was paying attention, I killed the thing, and grabbed the special quest item I needed. One guy saw me just as I was finishing killing the goblin, but then it was too late, because once you kill something, the corpse belongs to you and your party, if you have one, and no one else can access it for several minutes. So I got one of the items I needed. I bet that other guy was rather upset. But anyway, there were several quests like this, where it was hard to do, and there were lots of people waiting or camped out. There were some quests, as I recall, for other races that had some bug and you couldn't complete it. Enough.
Plot. It's an MMORPG. It has no plot, other than that which you create yourself. If you look at my story as a plot for my character, its not too shabby.
Graphics. (These will all be short, needless to say.) The graphics are good, I think towards the higher end of what the Playstation is capable of. Visibility range is fairly decent, which is always an issue in these games, and magic effects, while not uber-flashy, are simple and elegant.
Sound. Sound was under-used, at least in the beta. I don't remember there being any music. The only sounds really, are the sound effects, and even they are space. There are sounds for whacking things, sounds for spells, and monster growl just before they attack you. There are a few other miscellaneous sounds, and the sound of running, and water. You hear a lot of the running sound.
Gameplay. Control is fairly simple, and a lot of it is customizable. You have instant, pre-formulated things to say that you can edit, and other things like that. The most regrettable things lacking, are that there is not an Auto-Attack command, like the Auto-Run, so that you can talk while you whack off, and that the typing interface, while about as good as it is going to get for a controller, is pretty poor. To type, you press down on the analogue stick, and a big letter/number pad comes up, kinda like a keyboard, but in alpha-numeric order. You use the controller to move around and select, letter by letter, what you want to say. This means that messages of anything more than a few words are a pain to write, and that also a whole plethora of abbreviations come about as a result. On the other hand, I'd be surprised if one couldn't attach a USB keyboard and use that to type. As for the rest of the game, as compared to Everquest for the PC, this one is more limited. You cant do Player vs. Player Combat, or much of anything else besides running amok and killing beasties to level up. There are no other trades to pursue, such as weapon making, or trading, or anything else. Just fighting. Despite that, and even despite that you spen 50% of the time just running, the game is still oddly addicting.
Difficulty. Well, I'd say the difficulty is perfect, since it's a level based system, and there are always bigger harder things to fight than you. I'm told that in Everquest for PC, there are things like full-scale dragons (no pun intended), that require 20 high level people working together to kill. I don't think this game will have quite that scale of multiplayer cooperativeness, (max part size is four, and multiple parties cant share experience or loot) it will probably have small dragons that require 4 high level people to kill.
Replay. 12 different races. 14 different classes. 100+ hours to reach max level for one character. You do the math. On the other hand, it would kinda all be the same after a while, so multiply that by 0.25. Its still a long time. If you get bored, you can always cancel or sell your account.
Niftyness. This review is 8 pages long in Word. Surely you can find something you think is nifty in all of that.
Overall. This game is very interesting and kinda addicting to play. In all honesty, if you have the money and time to burn, go get it, I think it will be worth the money. I'm personally waiting for Star Wars Galaxies to come out, at which point I will through the remainder of my money at it, and disappear into electronic oblivion, much to Sidra's dismay I'm sure. But if you have the money, time, and you are a PS2 fan, go for. Drop me a line, tell me all about it.
Final Ratings:
Plot | N/A |
Graphics | 9.0 |
Sound | 6.0 |
Gameplay | 8.7 |
Difficulty | 8.8 |
Replay | 8.3 |
Niftyness | 8.5 |
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Overall | 8.21667 |
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