Scourge Unending,
an Earthdawn Sourcebook
published by Living Room Games.

My Playing God column is currently on hiatus, as I’ve joined a large new gaming group and it’s turned into a busy summer, so my world development is on a back burner AGAIN. While I wait for my brain cells to recharge and inspiration to return, I’ll be reviewing sourcebooks, helpful web pages, and other RPG-related things . . . Anything to keep the editor off my back!

Anyone who knows me well knows that I love the Earthdawn gaming system. I play it on-line and in person. I tell anyone and everyone who role plays that they should try it. I search used bookstores and the web for the out-of-print FASA sourcebooks. I can spend all day reading those books, too, and enjoy them as much as a good novel. Yesindeedydo, I love my Earthdawn. Thus, I was quite happy to see that Living Room Games is publishing more new Earthdawn material, and that my local gaming shop is carrying it!

Scourge Unending is the most recent Earthdawn sourcebook. The fine folks at Living Room Games have an ongoing timeline for Earthdawn, updated with every new sourcebook they publish. This book provides updated information on well-known Horrors (for those poor deprived souls who have never played Earthdawn, Horrors are bad, nasty monsters who feed off of negative emotions and love causing pain, anguish, destruction and reality TV shows) and throws in some new Horrors and a bunch of new Horror Constructs. It also contains information on the Hunters of Throal, an organization dedicated to ridding Barsaive of the Horrors.

Living Room Games has continued FASA's grand tradition of writing about the Horrors and other creatures included in this book from the perspective of characters in the game, as if this were indeed a book comissioned by the library of Throal. After a brief story about each Horror, the game stats are given. This makes the book useful, yet entertaining as well. Also, for every Horror or Horror construct, there is an "adventure hook," which gives the GM an idea of an easy way to work this particular baddy into their campaign.

Overall, Scourge Unending is a great sourcebook, and I think that GMs running a high-powered game will especially find it useful. There are a few highs and lows that I would like to point out, however:

  1. For people like me who have FASA’s original Horror book, much of the information in here is redundant. There are some new Horrors, but quite a few are recycled from the old book. For people who don’t have the out of print Horror book, this is good as it gives them access to some of the baddest of the bad, which they may want to throw at their players. And of course, I think it was worth the $18 for the good writing and the wicked Cauthrunne, the Queen of Crows.

  2. Though this book is written in the style of the old FASA books, much of the writing isn’t of the same quality. There are typos and other mistakes littered throughout the book that a good proof reader would have picked up on, and in several cases you can tell that the writer had a good idea, but they couldn’t quite get it down on paper.

  3. On the other hand, Living Room Games hires better artists than FASA did. A dozen artists contibuted beautiful interior illustrations. One of the artists is a personal favorite of mine, Denise Jones, creator of the Eversummer Eve web comic. The art is in a variety of styles, all of which fit well with the Earthdawn theme and accurately portray the creatures they’re supposed to.

And that’s about it. This book would be a worthy investment for any fan of the Earthdawn game, though it is MUCH more geared to GMs than players, as there is no new information for Adepts.

In closing, I would like to say . . . Chris, if you’re reading this (and I intend to make sure you do!), I have one word for you . . . EARTHDAWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (thank you)


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Review Copyright © 2003 By AJ Reardon

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