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By Wally Flores Jr.

POWER FAILURE

The time has finally come. The Power Company is no more. Well, I should say that the title is no more, to be specific. I can't say for certain we'll never again have to deal with this dysfunctional team that made the Blasters (from the pages of Invasion if you don't know) seem like a well oiled performance machine, but in a world where Agent-X can stave off death for a few extra issues anything is possible. Now, while my words may not be kind I don't despise The Power Company, I just think that it's a title whose concept got the better of it and ultimately led to its downfall. Let's do a quick recap shall we?

The Power Company is a group of individuals teamed together in order to fight and protect, as long as you're willing to pay the price for them to do it. If you're a nation, a corporation, or just a really rich person, they'll protect you from the threats that are coming after you. The team isn't made up like a "regular" group of heroes, these team members are associates and partners who work together for the highest ideal of a team of heroes can . . . money! So to wrap up, you've got a group of individuals whose driving force to do "good" is based on you paying them big bucks, and they have the team working skills of Japanese Fighting Fish. If you're thinking "this sounds like the current U.S. Administration" you're on the right track. The biggest difference is that the members of The Power Company actually have shown varied levels of a human conscience. I think that's about as quickly and cleanly I can break down the team for you.

Overall, while the idea of a pay-for-service group of heroes isn't new (can you say Heroes for Hire?) I did like the idea of having a group like that at a level where their customers were those people you would think could take care of themselves due to finances or influence. Plus, you had a good variation in the powers of the group. You had folks with natural and enhanced physical abilities, you had people whose powers resided in their tech, and you had the unknown factors of magic and alien technology. Unfortunately the idea of a dysfunctional team went past a gimmick, and rather than being used as a first major hurdle, the group dysfunction drove the book . . . right into the ground.

I stayed with this book because I hoped that the "hurdle" approach would be taken sometime soon, and the group would come out of some major battle in a more cohesive form. It never happened. Each time a new threat or situation ended someone ended up evaluating the situation poorly and in a completely selfish manner. As each new story arc was completed I saw the team drifting further apart. I could see that Busiek was working to create a team that people could enjoy reading about, but by the time he was pulling in the reigns, the characters had already taken on a life of their own.

In The Power Company you have seen what happens when people who play at heroes don't all have the honest desire to be heroes. With that desire you can overcome the obstacles this group couldn't. If you look at the 80's version of the Justice League as written by Giffen and DeMatteis, you can see what I mean. That Justice League was probably the most dysfunctional group of heroes to ever be pulled together that I had seen at that time. The difference between the two groups is that the 80's Justice League members actually wanted to do their best to be heroes, and while some didn't understand the methods used by other team members they knew they were working towards the same goal. Not everyone in a group has to agree on everything in order to get things done, but they do have to be willing to respect and to work with each other. The Power Company's members were never able to find respect for each other, and while the team may not have paid the price, the title did.

In the end, The Power Company has become to me a "what not to do" guide in creating a team of heroes. I think anyone who works on a future team title would do well to read through the issues of The Power Company just to gain a better understanding of how a gimmick can kill a title. A gimmick is a gimmick, nothing more, and if you overuse a gimmick people get sick of it. I do believe that the concept of a super team for hire could work, but not in the way The Power Company executed it. Perhaps someday The Power Company will rise again but I would be wary to spend my money on it. If they had the right guest star it might help, though. Of course I'm not talking about Batman, Superman, Wonder Woman or any of the other major heroes. If DC ever wants to revive The Power Company with its current members the cover needs to have a huge "Guest Starring: Tony Robbins" on its cover, because I think that is the one person who would stand any chance of saving the team from itself.


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Review Copyright © 2003 Wally Flores Jr.

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