Role Playing Games

How Easy is it to Create a Character in these Games, Anyway?

By Mat Bredfeldt

I'm going to step out of my role as Toy Guy for the Collector Times this month and instead focus on one of my other passions and that is Role Playing Games.

In this series of articles I'm going to look at the amount of time and other player controlled criteria it takes to design a first level character for the various role playing games that I happen to have lying around the house. Some of them might be vary old school, like the Marvel Super Heroes RPG by TSR, or some of them might be very new like the Stargate RPG by AEG.

I'll look at them with the following criteria:

Stats: Choice or Random. In other words can you choose how many points to spend on your stats from a point pool or are they a random roll of the dice?

Class Selection: Can you choose a character class or is it left up to chance?

Race Selection: Does it stick with the theme of the game or are there some races that just do not fit with some of the class selections?

Skills/Powers: Is the system for making your character more skills driven, super power driven, or a combination of both?

Advantages/Drawbacks: Is there an advantage and drawback system to make your character multi-layered?

GM: How much of the character's background is left up to the Game Master/Dungeon Master?

Chance for Min/Maxing: Is there a chance for you as the player to Min/Max your character?

This month I'm going to look at the Stargate RPG from AEG. I picked up the Stargate RPG on the used book shelf of my friendly Local Game Store for 40% off. I would have liked to get it at Half-Price books for 50% off, but since they only have things like D&D I doubt I would find it there.

The Stargate RPG is based off the Spycraft gaming engine, which in turn is based on the D20 gaming engine. So you might say Stargate is a D20 game.

First up are the stats. There are three ways of rolling stats. The first is rolling 3D6 and using the number that comes up. This has a tendency to come up with numbers less than ten and that causes you to throw the character out. The second is rolling 4D6 and throwing out the low die and using the three highest numbers. This makes for a slightly better character giving you stats in the low teens most of the time which makes for a better gaming experience. The last way is called the heroic way in which you roll 1D10 and add 8 to whatever you throw. I've, in the past, used the 4D6 drop the lowest die and had some pretty good success with it. I tried the heroic method this time around and found that it produced higher stats for my character for the 3D6 or 4D6 ways.

Class and Race selection is handled with a three tiered system in the Stargate RPG. You first select whether you want to be a human from earth, an Asgard (like Thor from the TV show), a Jaffa, Tok'Ra, Reol, or a near human species from the worlds that they have explored throughout the shows many years. I, for brevities sake, took the human route since I like playing human characters. Then, as a human, you get to choose if you want to be Air Force, Army, Marine, Navy, Civilian, CID, Engineer or Diplomatic Corps, and from there a specialty like Para Rescue for the Air Force, Officers for all the branches, Enlisted and Technicians for all the branches, or Special Forces like Ranger or SEAL depending on what branch of the military you want to be in. For the other races they have their specialties but none of them as plentiful as the human choices. The final tier is what character class you want to play; there's the Explorer, Guardian, Pointman, Scientist, Scout or Soldier. I choose the Human, Pararescue, and Soldier.

Skills/Powers: The Stargate RPG is a skills/feats based system rather than a super power based system. I prefer my games this way because it keeps things from getting out of control with the number of powers you can take, and juicing them up to ungodly levels. The skill levels are added to a stat that you rolled up based on what kind of skill it is. Swimming for example is a Strength based skill while Piloting is a dexterity based skill. With the number of skill choices I got I decided to go for a medical based soldier with some piloting skills as well with one of the two cross-class skills that I get at first level as an Air Force character.

Advantages/Drawbacks: The Stargate RPG has no system for advantages/drawbacks. This really bugs me because something like that where you spend skill points for advantages and gain skill points for drawbacks would be a good thing and make for a more unique character.

GM: The GM control for your character is minimal if at all and I think this is a good thing.

Chance for Min/Maxing: While the game is not as focused on combat as most of the other D20 games there is still a remote chance for min/maxing. I choose a mix of skills, combat and non-combat feats.

That's all for this month; look for more next month.


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Copyright © 2005 Mathew "thehammer" Bredfeldt

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