Playing God: World-Development and Other RP-Related Ramblings

By AJ Reardon

Well, gaming this month has been very annoying and I really don't even feel like talking about it anymore. As such I'm going to kick back, write a silly column, and then move on to the myriad reviews I've decided to write this month. I hope that you all enjoy . . .

The Top Ten Reasons Why I Want To Play A Call of Cthulhu Campaign

  1. Because it would be less work than running one.

  2. People think I'm a Cthulhu Cultist anyway, I might as well give my character a chance to be one.

  3. I wouldn't have to worry about coming up with a good background, since the GM will surely count on my character being dead or institutionalized within the first half-dozen sessions anyway.

  4. It's been far too long since I've heard a GM say "Everyone make a sanity check!"

  5. It would be a nice break from all of the D&D and L5R I've been playing lately.

  6. Come on, who wouldn't want to play a Call of Cthulhu game after reading The Haunter in the Dark right before bed?

  7. It would be a good excuse to wear my "Miskatonic Café" t-shirt. Like I really need an excuse.

  8. Did I mention sanity checks?

  9. As if all the Lovecraft I've been reading didn't have me in the mood, John Kovalic had to go and do that "Lovecraft Is . . ." series of comics.

    And the number one reason why I want to play a Call of Cthulhu game is . . .

  10. I'm still trying to live down the fact that my last character ended up in a Mi-Go brain canister . . . by the end of the first session!!!

If none of this makes any sense to you, well, I seriously suggest that you look HP Lovecraft up on Wikipedia, read a few of his stories, and then play some Call of Cthulhu. You'll thank me later.


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Copyright © 2006 By AJ Reardon

E-mail AJ at: ErtheFae@aol.com

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