My Game Needs Help - 2

By Mat Bredfeldt

Browsing the local game stores inventory of Dungeons and Dragons books there's one book that really caught my eye. The book is called Weapons of Legacy and contains a list of special magic weapons and descriptions of them. Also included in the book is a way to make your own Legacy Weapons for your game. I figure I can use the book to make weapons that my players would love to have, and if not then they can put them into storage and maybe use them in a later part of the campaign.

I also want to make them the backbone of a campaign that I want to use for my players. I want them to go around collecting Legacy Weapons for the family of an Artificer that wants to open a museum dedicated to the weapons and armor that they have created over the generations. What I need is help making weapons for the characters to go after. For example, if one of the characters is an Elf Fighter specializing in Archery than maybe I'll have a bow made from the bones of a white dragon that imbues the ammo with bonus cold damage and grants immunity to fire.

Here's a small list of weapons and armor that I was thinking of using:

  • Laucian Nailo's Mighty Composite Longbow (+1 Strength): Made from the rib bones of the white wyrm Scorba that was killed by a hunting party of Elves that included Laucian's parents while he was still young. +1D6 cold damage for arrows that are knocked and let fly. It also grants protection from fire when it is held and a command word is spoken.

  • Simon Belmont's Flame Whip: A +1 Bane chain whip that becomes sheathed in flame for five minutes every time a command word is spoken. While sheathed in flame it does +1D6 lethal damage to any character and double damage (+2D6) to undead and lycanthropes. Simon Belmont was a Vampire Hunter of some skill who, before going up against an army of undead, went to the Artificer Blitty to have his chain whip infused with power to cause damage by fire.

  • Laucian Nailo's Studded Leather Armor: +2 Studded Leather, Spell Resistance 13. Laucian had his studded leather armor infused by the Artificer Blitty with Spell Resistance to help him on the way to becoming an Arcane Archer.

  • Doomthor Ironbear's Dwarven Waraxe: +2 Dwarven Waraxe of Mighty Cleaving. Doomthor used this weapon in his final campaign against the Orc brigades along with Laucian and the rest of the Mithril Fists.

Is this a good idea for a campaign? I would start the players at level 5 since starting at level 1 more often than not leads to player death, and level five is a good spot to start since this is going to be more action oriented than anything and maybe some role playing in the process, but I really like starting them as low mid-level characters since that's what I started as when I was playing three years ago.

Should I use Legacy Weapons or should I just make them normal magic weapons? I'm personally leaning towards just making them Magic Weapons because that is what D&D is all about; getting that one magic item that makes a difference.

Thanks,
Mathew B.


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Copyright © 2006 Mathew "thehammer" Bredfeldt

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