Canon Continuity and Gaming - The Penultimate Chapter
When to Just Pon'Farr It and Game
by Jesse Willey

First up, I know this episode was supposed to be the Second Part of 'Where Walks the Whenwalker?' and was due out months ago. I am now employed as a file clerk so my potentially sellable writing projects get top priority for precious writing time. The module is no where close to being done as I'd like it to be and our Editor in Chief has been bugging me to write something so I thought I'd oblige her by stealing a page from Action Comics playbook and jumping to what the article after that was going to be.

Which is this-- I know every other column has been about bringing canon sources into your game and sticking to it as closely as possible. Avoiding Superman comics found on Peanut Butter jars from 1982, episodes of Star Trek: The Animated Series or even my personal favorite 'Where's The Cap'n?' in which Spider-Man fought the Sogmaster to save Cap'n Crunch. I couldn't make that Tarq'veq up.

Anyway, today I'm going to talk about five of the seven or so reasons to break canon continuity for the betterment of the game by using even slightly modified non canon material. I will also include at least one instance where I or someone I know followed these guidelines.

1) If the non-canon material does not conflict with any major plot points than it is a case of no harm no foul.

This is a no brainer. If a canon provides little to no information about a characters past prior to a certain point and a non-canon sources has something pertinent to your character go ahead and use it.

Case in point, they never really explained how G'nort went from being the last Darkstar (Formerly The Justice League) to being a Green Lantern again in the recent Guy Gardener miniseries. A buddy of mine joking, said that if his DC campaign got started again our characters would be involved in the telling of that story. (Though what good a temporally and multiversal exiled Half-Winathian/Half-Coluan with an 11th level intelligence and mild electrical and gravity powers could be amidst the Rann/Thanagar War-- I don't know.)

2) If the non-canon sources adds an element of drama to the game.

For years people have been debating if Marvel books like Godzilla or Rom Spaceknight which used licensed characters interacting with the Marvel Universe (and having said issues referenced in other titles) were still part of canon after the license expired. Added to this confusion was the fact that sometimes Rick Jones would remember his adventures with Rom and sometimes he wouldn't. (It would depend on who was writing.) The same goes for Dum Dum Dugan and Jimmy Woo's encounters with Godzilla.

I used as much of this questionably canon material for the premise of a time and reality temporal tumor stomping romp involving the player characters, Godzilla, Rom Spaceknight, The Shogun Warriors, Transformers, G.I. Joe, Ren and Stimpy, Micronaughts, Cap'n Crunch and Meteor Man. Only later to find out that I left out the WFW, Doctor Who, Barbie, 2001: A Space Odyessy, Toxic Avenger, Beavis and Butthead, Doc Savage and Fu Manchu. (Cases could also be made for Conan, Kiss and Saturday Night Live.)

3) If the non-canon material can be adapted easily enough and it would add a fun element for the players.

I ran a DC game once where the players were trying to get dirt on Luthor by protecting a former Lexcorp goon from getting offed by assassins working on an open contract. All the informant knew was the location of a mining operation key to one of Lex's Superman killing plans. The first week's plot notes ended write as the door opened on the goons hideout. This was initially done for the purpose of me being able to gauge the threat level of who I sent out after them in part one so I could decide who showed up in part two. It also gave me a chance to make up my mind about this former employee. Now-- I had just been rewatching Superman: The Movie. If you know where this is going you win a gold star. If you don't-- it's amazing your brain generates enough power to keep your mouse moving.

That's right-- I brought in Otis. Why Otis? Just so when they finally got him to spill all he knew (which wasn't all that hard or all that much) I could say 'Duh--- Are we going to Addis Ababa Mista Souper Heeroo?' Plus one of the players had never seen the film and actually tried to get information out of Otis using lessons from The Jack Bauer Coloring and Activity Book for Children and Parents. He ended up gaining villain points for his methods because he didn't understand how little Otis actually knew. He was expecting a Columbo style idiot.

We all got a laugh out of that. Well, except for him. Then we showed him the movie and we all laughed our asses off. The players ended up liking having Otis around and he actually showed up again later in the campaign working for another former Lexcorp employee of non-canon origin-- Nigel St. John.

4) If the non-canon source smoothes over canon continuity errors.

In second Star Trek pilot Gary Mitchell makes a gravestone for James Kirk which reads James R. Kirk. This would make all later appearances of the name James T. Kirk (most of the run) one giant error. Which isn't the way continuity is supposed to work. The Star Trek: The Next Generation novel 'Q-Squared' by Peter David has a rather humorous way of explaining the apparent error. James R. Kirk was correct for where and when Mitchell wrote it but due to a later (earlier) event in Q/Trellane time and dimensional conflict some inconstancies were left behind in various timelines. This actually could conceivable explain any error including why Ben Sisko's father is mentioned as being 'deceased' or at least terminally hospitalized during the second season and then shows up in about a dozen episodes of Deep Space Nine.

In one of my games, that non-canon incident was also used to explain why in Datalore, Data said he could not use contractions but had used them several times in the series prior to that.

5) If non-canon material adds dimension to player or NPC feel free to mildly tweak it.

I once ran a DC universe game set at the Daily Planet. Most of the characters were Planet staffers. Lane and Kent were often seen as antagonists by the players because they often beat them to big stories. Anyway, I really loved the almost father/son dynamic 'Lois and Clark' set up for Perry and Jimmy. While John Byrne and Jerry Ordway touched on this briefly in their runs it was never really dealt with to that degree even after the show had been on the air. The writers used it but that nearly that much. Since an off again on again player was playing Jimmy I thought it would be really interesting to play with that idea. We got some great character moments between Perry and Jimmy. We had a lot of fun exploring those two as people.

Well, that's about all the time we have for this month. Be here next time-- for either 'Where Walks the Whenwalker' part two or some stupid edition of my wildly popular internet advice column 'Ask a Stupid Question?' only this time with fake letters from comic book characters instead of its usual mix of real letters, fake letters and fake letters based on real news stories.


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Text Copyright © 2007 Jesse Willey