Console-tations by Ian Johnston

    Publisher: Tecmo
    Developer: Tecmo
    Genre: Fighting
    Players: 1 or 2
    MSRP: $49.99

Many of you might remember about a decade ago, when the fighting genre first gained prominence. I can remember walking into my local arcade one day and seeing Street Fighter 2 for the very first time. I was in awe. Over the next few months, I played Street Fighter 2 constantly. I grew to adore the game, and subsequently, the fighting genre in general. I played the various upgrades to Street Fighter 2 that were released, and all the while played all the new fighting game offerings from the likes of SNK, Data East, Capcom, and others.

2-D, hand drawn fighters were about all there was until the early 90's, when the 3-D, polygonal fighting game was born in the form of Virtua Fighter from Sega. I loved Virtua Fighter. My attentions diverted away from the 2-D fighters, and I started playing Virtua Fighter pretty much exclusively, until Namco entered the picture with their revolutionary fighting game Tekken. Ever since then, I've been a Tekken fanatic. The three Tekken games are, in my opinion, the benchmark by which all other polygonal fighters are measured.

Now comes Dead or Alive from Tecmo, another 3-D fighter in an already crowded assemblage, or so I thought. Having logged hours and hours on the various Tekken games, and other 3-D fighters as well, I can tell you that Dead or Alive measures up quite nicely. The graphics actually exceed the Tekken and Virtua Fighter series, with the exception of Virtua Fighter 3, and the music is fantastic. There are a total of nine initially selectable characters, with an extra two characters that are hidden. Each character has a multitude of throws, punches, kicks, and combos, many of which I have yet to master.

We then get to the many modes and options in Dead or Alive. Among the modes of play, you've got the Tournament, Time Attack, Versus, Training, Team Battle, and Survival modes which have all been found in the Tekken series. However, you also get the new and exclusive Kumite mode, which allows you fight a fixed number of opponents; either thirty, fifty, or one hundred.

As for the options, they are both plentiful and unique. You can configure the usual options like CPU difficulty, Player 1 and 2 life bars, round time, match points, select at continue, and quick select. Unique to Dead or Alive, and in my opinion, uneccesary is the Breast Bounce option. This allows you to have the female fighters breasts bounce or not while they're fighting. Unfortunately, Tecmo chose to make this one of the games premier selling points, and let me tell you, they shouldn't have. Dead or Alive can MORE than stand on it's own without any over emphasised T&A. Nevertheless, the option is there. There is also an option called Hit Effect, which I have yet to figure out, and which the instruction book fails to mention.

Then of course you've got your Audio Config menu, your Key Config menu, your Records menu, and two extra options menus that further distinguish Dead or Alive. Those two options menus are the Extra Config menu, and the Wallpaper menu. The Extra Config menu is a menu that at first, has no options at all. As you play the game, a game clock keeps track of how long you've been playing. Every three hours of play, an option is unlocked. A very nice bonus to an already great game. The Wallpaper mode simply lets you set the background wallpaper for the main option select menu. A very worthy addition to any gamer's fighting game library.

Bottom Line: If you're a 3-D fighting game fan, and you want something a little different, but still solid all the way around, do yourself a favor, and give Dead or Alive a try.


[More Console-tations] [Back to Collector Times]
[Prev.] [Return to Columns] [Disclaimer] [Next]


Copyright © 1998 Ian Johnston

About the Author