Market Apathy

In the beginning . . . there was Dungeons and Dragons . . . o.k. it was Chainmail, but it was really Dungeons and Dragons that started everything. D&D reigned supreme as the only viable entity in a new market of recreational hobbies. Those were good times. When you mentioned roleplaying, you really meant Dungeons and Dragons. Then came . . . Tunnels and Trolls . . . and strangely it's still around. Then came Palladium, Steve Jackson, and suddenly . . . there were options. Many of these options weren't very popular, many still were nowhere near successful. Roleplaying had become a new industry; a market place that thrived on the interest of the masses. The eighties were the years of economic bliss for many gaming companies. A whole underground culture creeped up, despite all the media slander that tore through the ranks.

Then came the nineties, the decade of computer games and the internet. Now, if you want to play a roleplaying game you put in your Monsters and Magic XXIII CD and dial up on to the internet and kill scores of complete strangers across the world. Who needs dice, books, charts, and tables when you have a mouse and a monitor? I mean, roleplaying has seen a major facelift, man, and it's called the computer age. Get with the program. Literally. Don't hang out with your buddies on a weekend and socialize! You could be chained on your machine and roleplaying with complete strangers. So what if it's not really roleplaying. So what if all you do is kill stuff, get treasure, and chat with people with the grammatical competency of a fifth grader. Ignore the fact that you're losing all of your friends because all you do is sit in front of your computer, don't even think about the possibility of your machine becoming too inferior to play the sequel to your favorite game that's coming out next week. And besides, computer gaming is cheaper than paper gaming. I mean, come on, why spend $80.00 on books, pencils, dice, paper, and miniatures for your favorite roleplaying game when you can spend $75.00 on a computer game that you'll beat in a week.

Alright, enough patronizing. What I'm trying to say here people, is that roleplaying is seeing a slow death. It's being destroyed from the inside out by this disease we call the computer age. Turn off your mind and turn on the computer. The most beautiful, intriguing, and awe inspiring aspect of paper roleplaying is the limitless, vast, and unknowable possibilities it presents to its enthusiasts. It is the most perfect vessel for your imagination and wonder. Why have you turned away from it? What will it take to bring you back?

"Good . . . Bad . . . I'm the guy with the gun."

- Army of Darkness (Ash)


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Copyright © 1999 Timothy Till

tim@runes-law.com

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