The sequel to the highly successful Hot Shots Golf is finally out. Is it a hole in one, or does it fall flat in the bunker?
The Bottom Line
My initial exposure to Sony's phenomenal Hot Shots Golf came a few years ago when I received an issue of PlayStation Underground in the mail. You guessed it; there was a Hot Shots demo on one of the CDs. Up to that point I hadn't been a fan of golf games. They all seemed to be mired in complex control and endless amounts of statistics. I thought to myself, "Eh, this looks like it might be decent. I'll try it out, and if it sucks, I simply won't play it anymore." Three weeks later, I had played nothing else but that one demo. It was only 9 holes of golf from the first course of Hot Shots, but I absolutely loved it. It was easy to pick up, it had nice graphics, and most importantly, it was fun. Needless to say, when Hot Shots Golf was released I ran right out and snatched up a copy. I gleaned many an hour of enjoyment from that game. So, it goes without saying that I was excited about the prospect of playing the sequel to what I consider to be the greatest golf game ever made. In most cases, when a sequel doesn't significantly improve over its predecessor, it's usually a disappointment. However, in this case, that isn't so. Hot Shots Golf was so good that the only thing that could be done with the sequel was to add a slew of minor features and nuances. Hot Shots 2 features a few new modes, slightly improved graphics, an entirely new cast of golfers, and some new menu music. I can't in all honesty recommend that someone plunk down $40+ bucks for Hot Shots 2 when the first Hot Shots can be had for substantially less. Both games are great titles, but unless you're a Hot Shots fanatic like myself, you'd probably be just as pleased with Hot Shots 1 as you would be with Hot Shots 2.
A Closer Look
In addition to being an incredible golf game, Hot Shots Golf succeeded in bringing golf to the masses. People such as me, who don't care for traditional golf games, are the type of people who Hot Shots really appeals to. If you really despise Golf and Golf games, you wouldn't have liked Hot Shots, but if you had a relatively open mind and were willing to let a Golf game be fun, Hot Shots was indeed fun. Hot Shots' impact was so significant that it has single handedly shaped the way Golf games are now made. Such title as Mario Golf 64 and EA's CyberTiger 2000 are entirely inspired by Hot Shots. While both the aforementioned titles are good, an original is frequently hard to mimic, and subsequently top. Hot Shots still reigns supreme among Golf games, and the second installment in the series does nothing to change that. Albeit a fantastic effort, and one I'm thoroughly thrilled with, those who haven't played the first Hot Shots will almost certainly enjoy #2 no more than they would enjoy #1. Either way, I firmly believe that anyone looking for a fun Golf game; nay, a fun sports game, should check out either Hot Shots 1 or 2. Both are great games.
Graphically, Hot Shots Golf 2's visuals are a negligible improvement over those in Hot Shots 1. The trees on many of the courses look slightly more defined, the gallery has been beefed up a bit, and the fairway looks a tad better. Some other nice touches have been added to the new courses, such as the Dragonflies that buzz around the greens on the Four Winds Country Club course. A total of seven courses can be obtained, two of which can be played initially. They are, in order, the Balata Country Club, the Four Winds Country Club, the Blue Waters Country Club, the Emerald Resort Country Club, the Death Valley Country Club, the National Greens Country Club, and finally, King's Garden. Each course requires you adjust your play according to its conditions, so the skills you acquire as you play will be extremely useful in latter portions of the course acquisition process.
There are a few other subtle graphical improvements, but they're so minute as to not warrant mention. The only thing that's really been overhauled are the menu graphics. Instead of little boxes that become highlighted when they're selected, ala Hot Shots 1, Hot Shots 2 features gold colored panels that rotate back and forth when highlighted, as if on an axis. Also, the background wallpaper that you see when viewing a menu can be changed. Granted, this is a nice option, but it wasn't really needed. The time and effort expended on including this option would've been better spent tweaking some other aspect of the game. Nevertheless, the selection of wallpaper is quite nice, and the menus look good. When it comes to the actual Golfers, they're all very different from one another in terms of looks and abilities. For example, Mel, one of the three initially selectable Golfers, is a hugely obese man who looks to be of Italian descent. In real life he wouldn't be out playing Golf, he'd be in a hospital awaiting triple bypass surgery. The other characters are of similar zanyness, but that only helps add to the lighthearted appeal of the game.
As for the game's sound, it's surprisingly good. Still, the first Hot Shots had surprisingly good sound, so Hot Shots 2 hasn't drastically improved in this respect. Birds still tweet, the wind still howls, and the gallery still ooh's an ahh's. Everything sounds good and will almost certainly be satisfying for everyone, but the sound effects simply haven't improved that much. The single noticeable change is the voice of the lone commentator. While not a bad thing, this time around the commentator sounds like a very effeminate man. The announcer's commentary is fine though, and is kept to a minimum. All the music present in the game is played while you view a menu of one kind or another. In a similar vein to Hot Shots 1, Hot Shots 2's menu music is very melodious and soothing. If you're tired and you listen to it you may well nod off. Sound isn't really a huge factor in any sports game, let alone a Golf game, so what is present more than gets the job done.
Gameplay is where Hot Shots Golf 2 really shines, as was the case with Hot Shots 1. Perhaps you're beginning to see a theme now. Hot Shots Golf 2 is so easy to just pick up and play that anyone, regardless of whether they've played a Golf game before or not, will be able to play the game without any difficulty on their very first try. If you're the type that would rather read the instruction manual before playing, you needn't bother. The Tutorial Mode will show you everything you need to know. It contains three separate tutorials for beginner, intermediate, and advanced players, thus ensuring that rookies and Hot Shots veterans alike can learn something new. In addition, you're presented with four other options at the Main Menu. You can select Game, Info, Continue, or Options. If you opt for Game, you're then presented with a sub menu of six choices. They are Stroke, Match Play, Tournament, Vs., 9-Hole Par 3, and Training. Should you select info, you're given a sub menu of another six choices; Status, Highlights, History, Profiles, Vs. Results, and Prizes. The Profiles and Prizes sections are both new. In the Profiles section you can view a profile for each character you've unlocked, whereas the Prizes section shows you what clubs/balls, goodies, and trophies you've won. In the first Hot Shots the only thing you could really win were new Golfers and trophies, so this is a most welcome addition.
When it comes to control, Hot Shots 2 is fantastic, as I've alluded to numerous times now. It's simple learn, yet difficult to master, which is why it's so fantastic. Each Golfer has letter grades for Power, Control, Impact, and Spin. Furthermore, some of them are straight shooters while others tend to slice. In most cases, you have to weigh each Golfer's strengths and weaknesses to make an educated determination about which one you want to use. While one Golfer may be more powerful than another, that same Golfer may have less Control than his less powerful counterpart. This too is a good thing because it makes choosing a Golfer more than just an afterthought. Just as you had to do in Hot Shots 1, you must defeat locked Golfers in Vs. play in order to unlock them. There are a total of seven tiers of locked Golfers, with each tier containing between one and three locked Golfers. By defeating them you unlock them. It's as simple as that.
In the final analysis, Hot Shots Golf 2 is a hands down winner. It's got everything that made the first Hot Shots so great and a little bit more. However, as good as it is, it just isn't a major step up from its predecessor. I personally don't find that problematic, as "more of the same" is great with me as far as Hot Shots Golf is concerned. I couldn't be more pleased. Regardless, those who haven't played Hot Shots Golf 1 or 2 would be just as happy with #1 as with #2. Sure, #2 is the better game, technically speaking, but as far as pure funfactor goes, the Hot Shots Golf uninitiated should probably go with #1. If you're a sports fan, a Golf fan, or merely enjoy playing fun games, Hot Shots Golf 2 is definitely worth your while, but perhaps not worth full price, depending on who you are.
Graphics:
+ Very colorful
+ Some minor tweaking; trees look better and the fairway looks better, for example.
+ Golfers have amusing animations.
+ More stuff to unlock like new clubs and balls.
+ More Golfers to unlock.
- Not any significant graphical improvement over Hot Shots Golf 1.
Sound:
+/- The sound effects are good, but they're simply of equal quality to those in Hot Shots 1.
+ The music, which is only played when viewing a menu, is very good and suits the game.
Gameplay:
+ Easy to learn, tough to master.
+ Every Golfer controls differently.
+ You've got to compensate for weather thus ensuring the use of the ol' noggin.
Replay Value:
+ 13 Golfers.
+ 7 Courses.
+ 7 Modes.
+ Clubs/balls, Golfers, and Trophies to earn.
Overall:
Graphics: B+
Sound: B+
Gameplay: A+
Replay Value: A-
Overall: A
Disclosure: Core purchased this title for review directly from retail.
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