Coville's Clubhouse by Jamie Coville

An Interview With Bryan Talbot

Guest Interviewer, Sidra Roberts

Bryan Talbot is a creative genius, whose work has been immeasurably influential in the comic industry. His underground character Chester P. Hackenbush is still a prevalent visage in the comic scene. His work in comic books has spanned twenty five years and has included such things as Tale of One Bad Rat , which is a poignant book about a girl coming to terms with sexual molestation, The Omega Report, Nemesis the Warlock, Judge Dredd, Sandman, The Nazz, Legends of the Dark Knight and many many more titles. Bryan Talbot’s The Adventures of Luther Arkwright was the first graphic novel printed in Britain. The Adventures of Luther Arkwright has been listed as an influence by such people as Alan Moore, Garth Ennis, Neil Gaiman, and Steve Bissette. I personally think that if you haven’t read The Adventures of Luther Arkwright, you should march directly to your comic shop and pick up the trade paperback that Dark Horse has put out. Talbot has just finished working on Heart of Empire , which is the sequel to Luther Arkwright and is currently penciling The Dead Boy Detectives and the Secret of Immortality, written by Ed Brubaker, for Vertigo.

Sidra and Bryan Talbot

Sidra:

    When did you first become interested in comic books?
Bryan Talbot:
    I can’t remember. Before I went to school I was reading nursery comics. Comics called Jack and Jill in Britain and Harold Her stuff like that. I just carried on reading them. In Britain there’s a strong tradition of comics for children and there still is a lot of children’s comics such as the Beano or the Dandy. Things like children’s comics go back to Victorian times.

Sidra:

    What did you study in school and where did you study?
Bryan Talbot:
    I went to an all boys grammar school, not a very nice place to go. My art education was a complete mess, a total cock up. The art teacher there, who I had all the way through school, used to come in in the morning , hand out sheets of paper, and tell us to draw something while he read the paper. He’d collect the pages at the end. That was about the long and short of it. After that I went to Wiggin School of Art for a year and that was another total disaster. I was being taught there by three exhibiting abstract artists. They wouldn’t let you do anything figurative at all. So I didn’t learn anything there, I thought, " Well I’m not going to make very much headway in fine arts, because I’m not really too much into abstract. " So I studied graphic design four three years. All this time I never thought I could actually make a living drawing comic books. It never occurred to me. I’d always been reading them and drawing them for my own pleasure since I was eight. You know, just making them up, stapling the paper together , and making up stories. It was only after this design course, when I was unemployed that I started doing comics. I’d met a guy in London who said " If you ever do a comic, I’ll publish it. " He liked the illustrations that he’d seen. So I thought I’m unemployed I might as well do a comic, and that became the first Brainstorm comics. I worked with them doing comics for about five years.

Sidra:

    Your Chester P. Hackenbush character, you say he keeps reappearing. How do you feel about the fact that he just keeps coming back?
Bryan Talbot:
    I feel very good about it. He’s sort of become like an icon of the British underground, the British counter culture. In the same way that the Freak brothers are over here. So that’s nice. He’s appeared quite a few places. When I was talking yesterday, I realized I couldn’t remember half of the places. He’s always cropping up . There’s a magazine in Britian called Bush Telegraph . I think it’s the British equivalent of High Times . Recently there was a cover in which he was on the cover. Nothing to do with what was in the magazine, but big on the cover.

Sidra:

    What were your goals for Chester P. Hackenbush when you were writing him?
Bryan Talbot:
    When I did the very first comic, I had no idea what I was doing really. It’s messy, but people liked it. They liked the story. I never thought it would go on after that.

Sidra:

    What’s your favorite art style? You already said you dislike abstract art, but what styles do you like?
Bryan Talbot:
    I like quite a few other art styles. I quite like the clear line technique. I like lots of things. I like turn-of-the-century book illustrations, Ralph Steadman, who did the scratchy line and spotter technique, line and wash stuff. I likw lots of stuff.

Sidra:

    That’s also something one notices when looking through your work. Not one art style in your books is exactly alike. It’s very, very unique and quite beautiful.
Bryan Talbot:
    Well, I always try and let the story dictate the style. Every time I come up with a story, I think about what style would be appropriate to tell the story in, because the style is part of the story telling. It’s a bit like prose style in text fiction. You know it’s a direct part of the story telling, the style you chose.

Sidra:

    You say that with your Luther Arkwright book you used a lot of experimental techniques. What would be an example of that?
Bryan Talbot:
    Well, first there’s the assassination sequence, I split I think it’s six seconds over seventy two panels and intercut them. At that point in the story Arkwright is affecting the Puritan cabinet's perception of time by psychic means. That’s why I slowed it right down like that.

    The biggest experimentation that Alan Moore always sites is the cutting technique. Because at the time comics were very telegraphed, very simplistic and very linear and everything was signposted for the reader. Meanwhile with Arkwright, I would just jump form one scene to another, from different time periods, and just leave it to the reader to put it together in their own mind. I sort of designed it in a way that the first part of the story is like a mental jigsaw puzzle that the readers were just given this information and the further they got on in the story, the more the pieces fell into place. By about the middle of the story, it then goes linear. Which sort of drags you screaming to the climax, that was the theory anyway. But this was very much influenced with the British director, Nick Roeg’s early films like Performance , Man Who Fell to Earth, Don’t Look Now, and Bad Timing.

    He’d have these jump cuts and just leave it to the viewer to follow the story, put the pieces together themselves. Especially something like Bad Timing, which is jumping all over the place and I really enjoyed that. I thought, well nobody’s doing this in comics. So, I put it into comics and Alan Moore in an article at the time said I was doing what Eisner was doing in the 40’s and the 50’s by taking Orson Welles and Hitchcock techniques and putting them in comics. I was just taking a contemporary director at the time and putting his techniques into comics.

    So that was one of the experimental things, but another one was juxtaposing different images and leaving it up to the reader to make the connections. Also there’s the transformation sequence, when the artwork bleeds off the page and there’s a collage of images all over the place with big sections of text that you suddenly go into. I put things like the reporter Hiram Kowolsky’s news reports, I just put them as blocks of text amongst the comic story. And I’d also do things like put print outs of the computer reports in between the panels. I can’t remember half the things I did now, but looking back at it I was self-consciously experimental. But I did want to do something that was very different from the comics of the time.

Sidra:

    What was it about the comics of the time that really irked you?
Bryan Talbot:
    They were all so bland. They were just completely bland. In superhero comics, mainstream comics of the time, nobody swore, nobody belched, the nearest thing you got to an erotic scene was girls wearing bikinis, stuff like that. It was very shocking at the time in 1971 when you saw Conan getting up from a prostitute's bed. At the time that was really daring, you know. They wouldn’t think twice about it these days. But yeah, they were just so bland and boring and linear, predictable. He’s a superhero, he’s a supervillian, they have a fight, and that was the end of it. I wanted to do something that was as good and as full and as rich as a text novel.

Sidra:

    What changes have you perceived in the comic book industry since then?
Bryan Talbot:
    Well, now a lot of the things I didn’t like about comics have completely changed. There are now a lot of comics for mature readers and people who want to read about more than adolescent power fantasies. There are comics for all sorts of tastes, comics for women, all sorts of comics. The funny thing is comics are being produced better today than in any time in comics history at the same time the market is the worst its ever been. It’s strange.

Sidra:

    How does it feel to be listed as having inspired so many people?
Bryan Talbot:
    It feels nice. I mean, it’d be nice to have the money to go with it. No, it’s nice. At these conventions I get all these people coming up to me and saying really nice things about the comics. Michael Zulli the first time I met him came up to me and he said, " I am drawing comics because of you, " which is nice. He read Luther Arkwright, and it blew him away, and he said " I want to do things like this. " Steve Bissette said the same thing. Rick Veitch, he was already doing comics when I met him. He’d just started , but he reckons that Luther Arkwright was a big influence. I’ve heard that quite a few times from people. It’s nice to hear.

Sidra:

    What is the difference between the American comic book industry and the European comic book industry?
Bryan Talbot:
    Well the British comic industry is dead on its feet. It’s in a lot worse state than the American comic industry. There’s one or two comics worth picking up, 2000 AD and Judge Dredd Magazine. There are a couple of independent ones that are quite good, such as Strange Haven and Paul Grist’s Kane, but on the whole the market in Britain is just terrible.

    In other parts of Europe, France especially, adults read comics. There are comic stores in central Paris that aren’t some little, sleazy, locker room type things with a fan boy holding court to the customers. They’re big, swish stores with beautiful, hardbound comic albums and they are bought by the general public. There are lots of conventions, a big one in Angouleme. A quarter of a million people show, and that’s the general public. The general public there reads comics and the whole town takes part in it. There are comic exhibitions in the Cathedral and all over in the town. There’s the National Center of Comic Art there.

    The sales in general in Europe, however, have actually gone down, because less people are reading I suppose, but the sales are huge compared to the American market. In Italy comics like Dylan Dog sell two hundred thousand a month. In most countries in Europe, the market’s a lot healthier, and a lot wider in a field. There’s not just comic fans and such; it’s ordinary people who read comics. After one Angouleme, I was in Paris for a few days and this waiter at the bar was serving and I told him I’d just come back from Angouleme amd asked him if he read comics. And he said "No, no I don’t read comics generally. I read Tin Tin. I read Spiro..." As it turns out he read a dozen or so of these albums a month, but he didn’t really consider himself a comic book reader. It’s just something that people in France do.

Sidra:

    What is the hardest part of creating comic books for you?
Bryan Talbot:
    Actually sitting down and drawing it. All the creative bit, that’s the fun bit. You know, making up the stories, imagining the story; that’s the wonderful bit where you live in a world of your own and just invent all this stuff. That’s the five percent inspiration bit, and drawing is the ninety-five perspiration bit, the real hard work.

Sidra:

    How much research in general do you put into your books?
Bryan Talbot:
    It depends on the story alot. If it’s a halfway serious story, I put a lot of research in. Like for A Tale of One Bad Rat the theme was Beatrix Potter. I read a dozen books on Beatrix Potter. I visited the place where she was born and the place in the Lake District connected to her. I read about a dozen books on child abuse; I talked to people who had been abused. I read transcripts of vicitims of child abuse talking. I read four books on rats, admittedly two of those were just about keeping a pet rat. I read about four books on the Lake District; I knew the Lake district quite well anyway. I also researched the wildflowers, birds and stuff like that.

    So I did actually do quite a bit of research. For Heart of Empire I was thinking about it for quite a few years before I actually did it. I did research for it in Rome, the Metropolitian in New York, the Louvre in Paris, British Museum, Windsor Castle, the York Museum in Yorkshire which is very good museum, and lots of other places in Italy. You know visiting museums doing sketches, photographs of things which are then put in the story.

Sidra:

    You say you have personal work and commercial work. What’s the difference? Where do you draw the line between the two?
Bryan Talbot:
    Usually I think of commercial work as when I’m working for a big company, drawing someone else’s story and someone else is inking it... things like that. Personal stories are when I’ve come up with it, created it. It’s saying I’m making a statement. There’s self expression in there and I’m doing the whole thing drawing it, penciling it, inking it, the works. I think that’s quite a big distinction, cause I’ve got more control. It’s more a part of me when I’m doing the whole thing. It’s more like art. It’s more like self-expression. Whereas if you’re working for a big company, you’re just penciling. I’m not saying I do a worse job. I always try to do the best I can, but I feel a bit detached from that. It’s just commercial work and I just do it. I probably, with personal work, keep going back and changing, polishing and everything. Probably in commercial work I just kind of pencil it and BANG that’s out.

Sidra:

    What do you want to work on next?
Bryan Talbot:
    Well I have this project, that I’ve been developing, called Cherubs , which I would like to do next. Although I may end up doing a job for DC first, that I’ve been offered. I don’t know. Cherubs is a very different story. I was about to say it would require no research, but part of is I’ve actually got two leather bound copies of John Milton’s Paradise Lostand Dante's Divine Comedy . So I sat down and kind of plowed through all the Gustave Dore illustrations, just for inspiration. That'll be about all the research I do, because it’s a light, silly, cartoony, supernatural comedy adventure story. It’s about the adventures of a gang of cherubs. I’ve also reworked it as a proposal for an animated cartoon series.


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Copyright © 2000 Sidra Roberts

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