Video Game Reviews (PC)

by Patrick Dunning

    Title: Blair Witch Volume I: Rustin Parr
    Developer: Terminal Reality
    Game Style: Fixed Camera Survival
    Game Engine: Nocturne
    Price: $19.00

The first of three games being put out by "The Gathering of Developers"; this one is done by Terminal Reality, makers of Nocturne. The games will delve into the mythos surrounding the Blair Witch Project. In "Blair Witch Volume I: Rustin Parr" we’re taken back to the 1940’s and the Rustin Parr murders.

Now if you recall, Rustin Parr was an old hermit who lived outside of Berkettsville in the infamous woods. He rarely came to town and, he started coming by less and less. Eventually he stopped, all a suddenly children from the town started disappearing. No one suspected Parr; eight children disappeared. One day Rustin came into town and said, "I’m finally finished". With that he took the Sheriff up to his cabin where he had killed seven kids in his basement all while making this one kid, Kyle Brody, stand in the corner. Well the police found the bodies and Kyle dazed outside Parr’s house. Parr claimed an "old lady ghost" told him to do it. No one believed him; this is where the game picks up.

You are Doctor Elspeth Holiday (Yeah I know the name Doc. Holiday is a little corny but bear with me) an agent from Spookhouse. Spookhouse is a secret government agency set up by Teddy Roosevelt to look into spooky crap: werewolves, zombies vampires, you know all that good crap. (This is all from the game Nocturne btw.) In fact when you begin the game you deal with several characters from Nocturne. The Stranger for instance is convinced that there is no Blair Witch ‘cause he’s been there several times and never found anything (The Stranger being the main character from Nocturne). Anyway you are ordered to go to Burkettsville and check things out, undercover of course.

You arrive in Burkettsville before they hang Parr, but after all the reporters leave. Your cover: you’re from a neighboring county and your niece disappeared, and you’re there to see, if just maybe Rustin had something to do with it. The people in the small town have two basic reactions, either one: they’re helpful and sympathetic, or two: they’re assholes to you.

The controls are a mouse/keyboard configuration, it takes a minute to get used to, but it’s not hard to master, memorizing the hot keys is the trick. I did find some difficulties with the mouse, but that’s probably cause my mouse is old and sucks; I’d already known I needed a new one.

The Nocturne engine isn’t the newest or the flashiest engine out today, but it’s nice; one of the best fixed camera engines I’ve seen. It might be fixed with it’s camera angles, but it’s not pre-rendered backgrounds; it’s real time. You really have to play the game to see how nice it is. All the objects, everything, casts a shadow. At night with the flashlight, it’s amazing atmosphere. Leaves in the forest move when you walk through them; it’s great. The only problem I have with the video and graphics is the video of the characters talking, the lips aren’t synced well, but I guess it’s better then Nocturne when the lips didn’t move at all.

The Sound is great; I mean great, spifftastic! The zombie groans, the gunfire, the voices, shit the voices, all the characters have individually voiced tracks. It’s really nice. Elspeth’s voice is nice. it doesn’t rag on you despite how much you hear it, or when it doesn’t tell you what you want it to "I’d better not use my gear in town" Dammit I want my gun, fine...

One last thing, the atmosphere, I mean when I loaded the game there was a spooky crying, sounded like a little girl. It was kinda spooky, course the loading took awhile, and it got annoying quick. But after that it came to the main game screen, and it told me to turn all the lights off in the computer area, "Ok what the hell, why not" I think. So I do, I sit down and hit continue; then it takes me through a couple of screens having me set my brightness, and contrast setting to the ‘proper level’. At first I thought it was too dark, but once into the game it was perfect; it was great, and I still have them at that setting in my main windows and it’s not that noticeable.

Bottom line, it’s a good game; Nocturne fans gotta get this, hell at $19.00. It’s a must have for everyone. There’s no shaky cameras, or snot-o-vision. It’s a good game, and I’m told it takes longer to finish then such full priced games as F.A.K.K.

    Title: Blair Witch Volume II: The Legend of Coffin Rock
    Developer: Human Head Studios
    Game Style: Fixed Camera Survival
    Game Engine: Nocturne
    Price: $19.00

The second of three games being put out by "The Gathering of Developers"; this one is done by Human Head Studios. The games will delve into the mythos surrounding the Blair Witch Project. In "Blair Witch Volume II: The Legend of Coffin Rock" it takes us back to post civil war Maryland, and the Robin Weaver disappearance.

Now, if you recall, Robin Weaver was a little girl, who loved to play in the woods. One day she went into the woods, and didn’t come out. So they sent in a search party; they didn’t come out. They sent out a second search party that found the first dead, on coffin rock, disemboweled, with strange marks in their faces. The second search party took off, to get the sheriff, and when they got back the bodies were gone. Eventually, Robin Weaver just came back, or at least that’s how people remember it. But as with most legends, something gets left out in this story, that thing is a man called Lazarus.

Before the Coffin Rock incident and before she disappeared, Robin was playing in the woods and found a man in the woods; he had a massive head wound, and was dressed in a Union soldiers uniform. She took him home where he was nursed to health by Robin’s kind grandmother. You have no memory of who you were, but Robin’s grandmother dubs you Lazarus; when Robin disappears, she’s convinced you are the only one that can help, and since you are in her debt, you accept the mission of finding Robin.

Fighting ghosts of confederate soldiers and evil dogs that seems really out of place in their placement, you fight your way into the woods(the evil dogs that is). All the while you’re having flashbacks to the Civil War. Now considering that the game is set in 1886 and the civil war ended like 20 years earlier, I think he was out for quite awhile.

Admittedly, I haven’t played this as much as BWV1:RP. I actually think it’s a worse game; I mean I’m interested in the story, but the game play is just plain not as good.

Controls are not the same as BWV1:RP despite the game running off the same engine and being virtually the same in game style. I keep finding myself trying to use the Rustin Parr controls.

Sound, I dunno what it is, but the sound effects keep cutting out on this game; I had no such problems in Rustin Parr. It’s annoying as hell to have the voices, one of the coolest things in the game, cut on and off(more often off). At least there are subtitles.

I suppose the atmosphere would be better if I had sound on it; the cut scenes come suddenly. I dunno. I haven’t played too deep into the game, I don’t want to say it’s bad; it’s alright, but not great. The first one is better. The camera angles kinda piss me off; they seem poorly chosen.

I hope the third title "Blair Witch Volume III: The Elly Kedward Tale" will be as good as the first; it’s due out soon. ANYWAY! It’s a good buy for just $20, who knows it might get good.


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Copyright © 2000 Patrick Dunning

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