Console-tations by Zack Roman

    Way of the Samurai
    For Playstation2

Well, Bryan and I randomly decided to go to Blockbuster yesterday (I hate Blockbuster, their prices are about two inches shy of extortion), yesterday being Saturday the 29th (I didn’t even realize it was the end of the month and I have an article due), rather than go watch Kenshin (Kenshin is soooo cool. You should go watch it. Now. All 40 hours of it.) So anyway, I *wanted* to rent Devil May Cry, just because it looks really cool, but they were out. In fact, they were out of every single game I would have liked to have rented. For some reason though, some lady from the corporate office was there, and she asked if we were finding everything all right. I whined about all the games I wanted being out, and so she went and looked behind the counter, and found Way of the Samurai, one of the games I was interested in because the back of the case sounded amusing. What I found most startling though, was being helped at Blockbuster. They never help anyone. After this though, I can *almost* forgive them for charging $6 for renting a PS2 game, but only $5 for all the other games. Almost. Sanctified corporate a-holes (minus the lady who helped me).

[insert 3 hour nap]

Ok, I feel much refreshed now.

This game is really, really cool, and I’ll tell you why. You are a samurai in the 10th year after the Meiji Restoration (coincidentally, the same time Kenshin takes place). Through your wanderings, you come to a small town in a mountain pass where there are several factions fighting. The premise of the game is to interact with people, get involved with some faction of the fighting, and play until things are resolved (one way, or another). At least, that’s what the programmers intended. We however, ran around doing whatever we pleased, and we generally didn’t see people for who they were, we saw them as walking sword receptacles! That’s right, we ran around and killed everyone indiscriminately, including Samurai Afro Dan, a black guy with bell bottoms and an afro (don’t ask) to the goth guy with a buzz cut head wearing tight pants, a leather frilly jacket, a mesh shirt. Everyone died, except the girl we affectionately referred to as our Ho’. When you kill people, (minus the ho’) they drop their sword, which you can claim as one of the three you carry. Each sword type has several styles (60 sword types and styles in all), and each style has about 20 special attacks you can discover, all of which gives great variety for killing people and spilling gallons of blood. We even robbed the (innocent bystander) blacksmith, then killed him for his sword (BIG sword). (Our personal theme song for this game was "Let the Bodies Hit the Floor" by Drowning Pool) Other cool aspects of this game include dressing and looking like Kenshin, and dressing like Bruce Lee.

(Let the bodies hit the floor . . . Let the bodies hit the floor . . . Let the bodies hit the floor . . .)

Plot. This game is kind of reminiscent of Chrono Trigger in that it has multiple endings. You can do pretty much anything you want in that you can kill nearly everyone, and screw the rest, join one of the two feuding houses, join Samurai Afro Dan, back-stab any of them, run amok and kill anything that moves, leave the pass immediately, etc. Each thing you do can result in a different ending. We achieved ending number 4: The Japanese army comes in and kills everyone. However, because of all the possibilities, the plot lines seem to be fairly short. On easy difficulty, the first time (ending no. 4) took about 3 hours, then we got to the last battle of a different ending 2 different ways, and died fighting, but it took about 2 hours or so apiece. Indications point to probably at least 10 endings (at a guess) and at least 20 subplots.

Graphics. Fairly decent graphics, much like Onimusha, etc, probably a hair or two below in-game graphics for FFX. No cinemas or anything for in-game play, or the endings. The endings are a few grayscale still shots with text.

Sound. Sound is very disappointing. There is background music, and sound effects, but the programmers skimped on the budget, and made the game a cd-rom instead of a dvd-rom. In short, all the dialogue is text. The only vocalizations are grunting type noises. Its very frustrating. The text comes up as cartoon-ish looking speech bubbles. When you get to talk, you have a text line selector at the bottom. You do however, in general, have a great selection of dialogue to choose from. You can’t hit on the Ho’ or insult people, and all sorts of stuff. Still though, the speech bubbles are a letdown, especially since you cant skip them or speed them up, and it gets a bit repetitive having to sit through the dialogue from the same subplot over and over.

Gameplay. Lots of sword fighting, 3rd person perspective. All fighting is analogue based, so how hard you hit the buttons and your timing affects what attack you do. Its not hard though. One analogue stick (or D-pad) for movement, and triangle and square and R1 are your attacks. X jumps. Lots of fun, easy to do (Let the bodies hit the floor). The subplots are chosen on what things you say, and your actions.

Difficulty. At least three different difficulty levels, and on easy it wasn’t too hard to kill people, you’d only fight one at a time (except for a rare case). I imagine on harder difficulty levels, you might have to fight everyone at once, but I didn’t get a chance to test it. Some of the difficulty stems from what sword you are using. Some styles are much easier to pick of and seem to flow a lot better, but I’m sure practice could fix that. (The really cool looking non-ho’ chick has an awesome rapier type sword. Fighting with it is so much fun. I’m in love with that sword.

Replay. Fairly high to find all the stuff, but having to sit through some of the same stuff over and over is a drag.

Spiffyness. I’ve just been told by Bryan that after beating the game at that place where we kept dying (you and the ho’ run off together, everyone else dies), he unlocked versus mode, where you can play against an opponent, or the computer. The game also has several characters to unlock (to choose what you look like), weapons to find and master, etc. In other words, lots to unlock. The versus mode just sounds cool as an amusing way to pass the time slaughtering your friends-- er I mean playing fairly in a duel. The sound still blows. As does having to sit through the same dialogue over and over again. By the way, one of the feuding houses has extra spiffy outfits. The other house is rather dull.

Overall. The game is a definite "Must Rent," but I’m not too sure about buying it. It does have lots of cool features though, and best of all you can be like Kenshin. (Go watch Kenshin if you haven’t already). The game also provides you with a Ho’ which is thougtful. Ummm, yeah.

Final Ratings:

Plot8.7
Graphics7.75
Sound4.0
Gameplay8.3
Difficulty7.5
Replay7.4
Spiffiness7.5
  
Overall7.307

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Copyright © 2002 Zack Roman

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