Console-tations by Zack Roman

    Grandia II
    Playstation 2
    (and a small note for Metal Dungeon for X-Box)

Well, lets see. First of all, Happy Rama-Nerd! That’s right, it’s the Nerd season of Holiness. First of all, at the beginning of the season, Spiderman came out on DVD, followed shortly thereafter by Star Wars Episode II on DVD. On the same day, Lord Of the Rings Special Edition came out (much better than the theatrical cut.) Then on Friday that week, Harry Potter II arrived at theaters (for those who like that). Then later for extra grins, the new Bond movie came out (Which, by the way, isn’t as good as the past few movies. The new one is too far fetched for my liking.) Then, in the beginning of December, we have Star Trek: Nemesis coming out, followed by a week or so later, we have Sidra’s Crack. (Err, I mean Lord of the Rings: The Two Towers). Yes, it truly is the most Nerdiest time of the yeeeeaaarrrrr! [insert tune to "Its The Most Wonderful Time of the Year"]. On second thought, scratch that. [insert tune to "Enter Sandman" (much better.)]

Small note on Metal Dungeon. Metal Dungeon is a game being released on X-Box. They sent me some cool stuff on their game. Unfortunately, all I got that was really useful was a trailer for it. Otherwise I just had lots of random shots saved to Adobe Photoshop files. They did offer to send me a demo for the game, but I don’t have a Debugger console for X-Box, and they wouldn’t send me one of those. But in short, the game is an RPG that is supposed to take place in a genetic laboratory thing, where all the mutated things have taken over the hidden fortified facility. The game looks to have fairly mediocre graphics, and an uninspired combat system, although it does have modern stuffs, like guns and explosives, and stuff. Other that, the only other notable aspect of the game is that it has randomly generated dungeon floors, which makes the game sound like its going to be a more standard RPG version of the original Diablo. Personally, I don’t think it’s going to be that spectacular, but they sent me free stuff, so everyone with an X-Box should at least go rent it when it comes out.

Now for my review, Grandia II. Grandia II is for Playstation 2. The game is your basic RPG with it’s own twist on the combat system. Ummm... that’s all I have to say. I normally don’t care that much for RPG’s, so I tend to rate them down. I just wanted something mindless to play last week, and started Grandia II, and then all of the sudden it’s like a week before my article is due, so being the good little CT staffer that I am, I write up an article and turn it in. Just read the review. (Editor’s note: This is pure bullshit. Zack was dragging his heels like everyone else, in usual CT staffer fashion I got the article the day AFTER the CT was due to go up.)

Plot. Plotwise, Grandia II (henceforth just referred to as Grandia) is VERY unspectacular. The game is set up working towards destroying the Dark Lord (read: Satan), as he was defeated long ago, and locked behind seals, but now he is free and is pulling himself back together. (He was chopped up.) Anyway, you get involved with what basically passes for the Catholic Church. In summation though, the plot is exactingly linear. Fight way through hills into town, find out town is cursed, or have some other problem, fight way through dungeon, kill end-boss, fight way to next town, repeat. No reason to return to previous towns. Its not *quite* as bad as it sounds, the plot is building towards a final showdown, etc., but there are no side quests or anything else.

Graphics. Graphics are also unspectacular. Its eerily close to Final Fantasy VII graphics, from what I played. The characters have eyes, but no faces, and there are only like 2 or 3 variations of spell graphics (in other words, the same animation for completely different spells), and after a while, all but the shortest ones are very boring and irritating. The game doesn’t even have cinemas. Its all in-game graphics with text boxes.

Sound. Sound is also unspectacular. A few sound effects, sometimes some uninspired music in the background, but mostly just silence. There are some actual spoken dialogue sections, and the dubbing isn’t *too* terrible, but overall, the sound job is like an afterthought; 10 minute job before it goes to the publisher.

Gameplay. The actual game system is one of the few semi- redeeming parts. Basically, characters just have maybe 6 different stats: Strength, speed, agility, mental, etc. Characters also have a small selection (3-4) of power skills. Otherwise, all magic and skills come in modular packages. When you defeat a foe, you get experience, skill coins, and magic coins. Experience goes directly to characters and levels up their stats as they gain levels. As for the skill and magic coins, you use them to level up skills and magic. You can spend x number of skill coins, and level up one of the main character’s special attacks. Or, you can use them on skill books you have found. A skill book has a list of about 6 skills. These skills generally range over things like +X to speed, strength, etc, or +X% magic damage, and a few other odds and ends. Each skill increase you buy increases whatever X is. Then, you can "equip" any character with the skill. Generally my fighters get +hit points and +strength, and my mages get +magic points, and +magic damage. You get the idea. Magic is also modular. You get items called eggs. An egg has about 15 theme spells, like fire or holy. You level up the spells individually, then equip whomever with an egg. So you can take your mage, and switch her out from healing spells to fire spells as a modular package, or do what I do, and give my weak magical characters the healing spells, and my mage the combat magic. If the mage dies, trade out my next strongest character’s egg for her egg, and then I still have access to the same spells, though they will do less damage because of the second character’s lower magic stat. Now we come to the combat system. Combat is kinda cool. There is a real-time meter for when people get to move. you chose their action, at the command point on the bar, then when their icon moves to the action, they do it. Some actions take longer to initiate than others. Also the actions are position based. Combat takes place in a small square area. If you tell a character to attack something on the far side of the screen, they have to run across the screen to attack. Meanwhile, the action bar thing is still counting down, so while you are running to do the finishing blow on a bad guy, even though, you started first, the bad guy may get to chose an action and complete it before your character finished running across the screen. However, to balance things, you do have a quick attack that "cancels" an enemy action between the time they choose it and the time it happens. If you hit them then, it cancels their move, and sends their initiative icon almost back to the beginning of the bar. So combat isn’t so blindly attack-attack-attack like in a lot of RPG’s, because you have to time things. You may have to hold off on a powerful spell to go cancel some bad guy from attacking you before the spell would be complete. This whole description is probably somewhat confusing, but trust me: This combat system is one of the best I have ever seen for an RPG. I actually like it, and I generally find combat in RPGs very boring and rote-predictable.

Difficulty. The game, unfortunately, is very easy too. Only one standard difficulty level that I know of, and I’m 9 hours in, and I haven’t even come very close to having a character die on me. Even the bosses are fairly easy.

Replay. As linear as the plot, and as easy as the difficulty is, I’d say that this game is very definitely an extended rental, and not to be bought. Worth playing through once, but no hidden stuff to find or anything else that I’m aware of.

Niftyness. Combat system gets points. The cool devil chick the goodie-goodie nun turns into gets bonus points. Also a few Star Wars references, and some cutting wit in the dialogue gets points, but nothing else does.

Overall. The game is linear, and the sound sucks. The story line is OK, and the combat system is innovative. Overall though, if you want something mindless (i.e. like to play RPGs, and you are bored, go rent the game and try to beat it in a weekend. It’s at least 9 hours long, because that’s how far I’ve gotten.)

Final Ratings:

Plot6.9
Graphics6.5
Sound5.0
Gameplay8.5
Difficulty6.3
Replay6.0
Niftyness7.2
  
Overall6.62857

[Back to Collector Times]
[Prev.] [Return to Reviews] [Return to Gaming] [Disclaimer] [Next]

Copyright © 2002 Zack Roman

MasConejos@yahoo.com