Many of us here at Collector Times, both staff and
readers, enjoy games. This includes war games, both
historical re-enactment and completely fictitious. War games
may be played using boards and dice, cards, computers,
miniatures, or even paint ball guns or laser systems. Its fun
to pit ourselves in a game of strategy against an opponent who
seeks to defeat us, even as we seek to defeat them.
The danger is when we forget that real war is not like
the games.
Ive mentioned before that I work in a bomb factory,
and this is true. Im not joking about that. Some have taken
that to mean that my inclination is towards warmongering.
After all, using the weapons we produce is "good for
business." On the contrary, my desire is that the systems we
build will be sufficient to deter war by making those who
would be our enemies think twice before attacking us.
War is a dirty business, and unfortunately, sometimes
it cannot be avoided. History has shown that appeasement is
not always the answer to territorial disputes, and sometimes
even emboldens the aggressor. Sometimes a nation would
like to just live in peace, but suffers an attack that launches
them into war. We are not always the masters of our own
destinies. We are just as often the unwitting pawns of a
situation that was set in motion long before we realize. It is
then that we must choose to either fight for what we hold
dear, or surrender it to the whims of an enemy.
Dont expect this editorial to tell you whether I think
we should go to war in Iraq or not. That isnt my point, and
Im afraid I dont have sufficient information to make that
decision. What I hope to convey, instead, is the seriousness
BOTH WAYS of what we are contemplating.
I started off this column by talking about war games,
and Im going to return to that here for a moment. In a game,
very little is really "on the line" so to speak. If two players
recreate the Battle of the Bulge, for instance, if doesnt matter
if the Allied player loses the battle in the game. It doesnt
change the outcome of history in the real world. People dont
suffer from battles in a game like they do from real life
battles. Destinies are not changed in a moment from a game,
though they are regularly on a real battlefield. If youre
playing a paint ball war, and you get "hit", all that happens is
youre out of the game for the rest of the round. At worst, you
may have a bruise or welt where the paint ball hit, but no
lasting damage. If the battle is not going well in a computer
simulation, you can always just quit and restart, trying to do
better using the lessons you learned last time. Its easy to
laugh it off if you lose in a game. Its not so easy to laugh it
off when you lose in a real life battlefield.
It seems almost silly to mention, but in real wars,
people die. The trouble is, I think we too often think of that
in too abstract a way, and not so much in real people. In war,
both sides lose people who are husbands, wives, sons,
daughters, mothers, fathers, sisters, brothers, neighbors,
friends, and so on. A parent is no less grieved over losing a
son or daughter just because theyre on "the other side". I do
not envy the people who have to make the decision to send
men and women off to war. Not only are they making a
decision that will affect multitudes of lives on both sides of
the conflict, theyre also going to be "second guessed" no
matter what they do. In a historical "for instance", look at
Europe just prior to World War II. In March of 1936, Hitler
moved his forces into the Rhineland in defiance of treaty
provisions made at the end of WWI. After much discussion
among themselves and with their allies, Britain chose to
attempt appeasement rather than confrontation over this
move, hoping that Hitler would be satisfied with regaining
control of the Rhineland, and war could be avoided. This
decision was not without critics, though, who believed that
appeasement would only postpone the inevitable war with
Germany. On the other hand, if Britain had chosen to use
military force to attempt to extract Germany from the
Rhineland, there would have been those who would have
accused the British Government of being eager for war.
While it is easy to look back on what happened, knowing
what was to come, and render judgement on their decisions,
but at the time the British Government made what they felt
was the "best decision."
Likewise, the United States Government is faced with
a "Damned if you do, damned if you dont" situation with
Iraq. If we press on into war, we will be second guessed as to
whether we could have solved the situation diplomatically or
using economic sanctions. If we do not press forward with
war, and Iraq does, indeed, have active programs producing
weapons of mass destruction which they then turn loose on
the region, we will be damned for hesitating and allowing
them to bring their plans to fruition. We dont have the ability
to foresee the future and render our decisions based on that.
We only have the lessons of history, and the data of today to
work on.
My hope and prayer is that we as a Nation, and our
Government with us, can remain objective and wise enough to
make the proper decisions. That we will be willing to fight
for what we believe and for the security of all people, but that
we will not be eager to so fight, and that we will only do so
when it is clear that we have little other choice. I also hope
that we will ask our Government the important questions to be
sure that we, as a Nation, are doing the right thing, but that
even if we disagree, we will still stand behind and support our
military men and women. After all, they are not making the
decision whether to go or stay, but they are the ones who will
pay the price when the decision is made. War isnt a game for
anyone when the battlefields are real, but for the military
members and their families, the stakes are tragically high.
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