Artistic License by Joe Singleton

Well, this month I'm pressed for time, again. I had two conventions, on consecutive weekends and it's put me way behind on things. Of course, when I run up on a deadline like this, I sometimes need help coming up with an idea and this time I went back to the list of suggested makeover subjects.
This one comes from "Joy", again, who suggested Annihilus, as well. This time, my victim is Rom, the Spaceknight.
I also want to thank the folks who run and contribute to Wikipedia.com for all the info available there.
I remember when ROM, the toy, first appeared. To say I was underwhelmed would be to overstate my reaction. Sure, I was older than the age group ROM was aimed at, but that ain't the point. This was a post-Star Wars sci-fi toy and it shows nothing in the design to indicate that. Limited articulation made it unposable and the accessories were goofy and angular. Imagine my surprise when this toy turned into a very popular Marvel comic.
In the comics, ROM is a Spaceknight from the planet Galador. A world threatened by the invading Dire Wraiths, a mutant offshoot of the Skrull race. They are also shapeshifters, like their Skrull ancestors, but the Dire Wraiths actually replace individuals whose forms they take. They penetrate their victim's skull using their drill-pointed tongues and sucking out their brains. This allows them to assimilate the memories of the victim and, as a side-effect, somehow causes the victim to dissolve into a puddle of goo. These things do not make for nice neighbors, as you can imagine.

The Wraiths also used "evil magic" and their starships are powered by a mix of technology and magic.
The Galadorians, somewhat more humane than their enemies, preferred to use non-lethal weapons against the invaders. Using a weapon called The Neutralizer, which could, among other things, banish a Wraith to Limbo. ROM was the first Galadorian to become a Spaceknight, a cyborg warrior, to protect Galador and end the threat of the Dire Wraiths.

ROM, as depicted in the comics, was not 100% faithful to toy, which is probably a good thing.
Giving him human proportions and pseudo musculature helps make up for the lack of facial features. The Spaceknights succeeded in repelling the Wraiths from Galador, but they scattered across space. ROM chose to follow the escaping Wraiths back to their homeworld and banish them all.
200 years later, ROM arrives on Earth, where he is mistaken for a murdering robot on a rampage, when people see him "disintegrating" people, really Wraiths in human form. ROM managed to make friends with some humans and later, with some of Earth's super-heroes, who aided him in his battle against the invading Wraiths.
The Dire Wraiths are one of the greatest dumb villain creations I can think of. Seriously, what group of people, even bad people, would put "dire" in their name? A speed metal band, maybe, but an entire race of beings? Or was it the Galadorians who called them "dire"? It's like Magneto, who doesn't think he's evil or that his cause is evil, calling his group the Brotherhood of EVIL Mutants...no freakin way. Or maybe it's just that the Wraiths needed better PR. They made good villains, though, because they had no redeeming qualities. You could annihilate them and no one would shed a tear.
More recently, there was a mini-series called "Spaceknights" from Marvel, but from what I've seen, it appears that they 'knights are just guys in powered armor, not true cyborgs. I could be wrong.
I like the idea of cyborgs, mainly because there is a sacrifice to gain power. There's something tragic and heroic about someone who gave up an arm, or an eye, to get the power to do more than what a normal person could do before. This is the appeal of ROM, I think. Except that he gets all his parts back, when he wins the fight. So, it's a temporary sacrifice and somewhat less heroic and a lot less tragic.
For my version of ROM, I tried to borrow elements from the original design, but make him a bit more humanoid. That boxy head never worked for me and as the series went on, ROM's head got less boxy with every new artist.
I kept the human proportions and musculature and modified the "hard" portions of the armored body. I never liked the boots, so I worked them more mecha-armor style. I redesigned the weapons and scanner, they're less clunky and bulky that the previous design.

I hope to have more time to work, next month. Planning to change jobs in a week or two.

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Copyright © 2006 Joe Singleton

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